blackbox(1) 0.61.1 blackbox(1)
October 4th, 2000
NAME
blackbox - a window manager for X11
SYNOPSIS
blackbox -help | -version
blackbox [ -rc rcfile ] [ -display display ]
DESCRIPTION
Blackbox is yet another addition to the list of window managers for
the Open Group's X Window System, Version 11 Release 6 and above.
Blackbox is built with C++, sharing no common code with any other
window manager (even though the graphics implementation is similar to
that of Window Maker).
From the time the first line of code was written, Blackbox has evolved
around one premise, minimalism. It's not meant to be Eye Candy, nor
the most Featureful, nor the most Adorned for modelling the Widely
acclaimed NeXT interface. It is just meant to be fast.
Blackbox provides configurable window decorations, a root menu to
launch applications, and a toolbar that shows the current workspace
name, the focused application name, and the current time. There is
also a workspace menu to add or remove workspaces. The `slit' can be
used to dock small applications, e.g. most of the bbtools can use the
slit.
Blackbox features a special kind of icon handling: When you minimize a
window, no icon appears; instead, you can view all minimized
applications in the `Icons' submenu of the workspace menu. Your
desktop will never get cluttered with icons. As an alternative to
icons, shaded windows are provided: A double click on the titlebar of
a window will shade it (i.e. the window will disappear; only the
titlebar stays visible).
Blackbox uses its own graphics class to render its images on the fly.
By using style files, you can determine at a great level how your
desktop looks. Blackbox currently uses its own protocol to
communicate with other clients such as the pager. Work is underway to
support the new window manager specification that both GNOME and KDE
use.
OPTIONS
Blackbox supports the following command line options:
-help
Display command line options and compiled-in features, then exit.
-version
Display version info and exit.
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-rc rcfile
Use another rcfile than the default ~/.blackboxrc.
-display display
Start Blackbox on the specified display. Programs started by
Blackbox will have the DISPLAY environment variable set to this
value, too.
RUNNING BLACKBOX
This program is usually started by the user's startup script, most
times called ~/.xinitrc. To run blackbox, modify the script by adding
exec blackbox
as the last executed command of the script. When Blackbox terminates,
the X session will terminate too.
When started, Blackbox will try to find a default menu file in
/usr/local/share/blackbox/menu. You can provide a system-wide menu
for your users here.
On exit or restart, Blackbox will save user defaults in the file
~/.blackboxrc in the user's home directory. Some resources in this
file can be edited by hand.
USING BLACKBOX
From version 0.60.x, Blackbox does no keyboard handling by itself;
instead, it relies on an external program bbkeys(1) for this. So, in
this section, we will discuss all mouse commands.
Root window (background):
A right click (button 3) will pop up the root menu. With this, you
can launch your applications. You can also customize this menu for
your needs. See above for its location. A middle click (button 2)
will pop up the workspace menu. You can add or remove a workspace,
view applications running on all workspace, inspect your iconified
applications, and jump directly to any workspace or application.
Left clicking (button 1) on an application in the Workspaces menu will
bring you to that workspace and raise/focus that application; middle
clicking (button 2) will warp the application to the current
workspace.
Toolbar:
The toolbar consists of three fields: a workspace name, the name of
the window that currently has focus, and a clock. A left click on the
toolbar will bring it to the foreground, a middle click will hide it
behind other windows (if AlwaysOnTop is not set), and the right button
will bring up a little menu.
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Using this menu, you can enter a name for the current workspace (when
finished, press Enter). Also, you can choose the toolbar's position,
whether or not it should be always on top (i.e. it cannot be obscured
by other windows), and whether it should hide itself when the mouse
moves away.
Note: In Blackbox versions below 0.60.0, a right click on the toolbar
immediately entered workspace name edit mode.
Window Titlebar and Borders:
A left click on any part of the window's border will raise it.
Dragging then moves the window. Dragging the resize grips at the
bottom left and bottom right corners resizes the window. Middle
clicking will immediately lower the window. Right clicking on the
border or titlebar pops up the window menu, containing these commands:
Send To...
Send window to another workspace. When you select the workspace
with the middle button, Blackbox will send you, along with the
application, to the selected workspace.
Shade
Shade window (display titlebar only).
Iconify
Iconify window. The `icon' can be found in the `Icons' submenu
of the workspace menu. It will *NOT* appear on screen otherwise.
Maximize
(Un)Maximize window. When you click the middle button on this
item, the window will maximize only vertically.
Raise
Raise window.
Lower
Lower window.
Stick
(Un)Stick window. A stuck window will always be displayed in the
current workspace.
Kill Client
Kill (-SIGKILL) owner of window. Only use this if the client
refuses to close.
Close
Close the application cleanly.
When you double click on the titlebar of a window, it will `shade', so
that only the titlebar stays visible. Another double click will
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redisplay the window contents.
Window Buttons:
The button at the left upper corner of a window is the Minimize
button. Clicking with any button causes the window to be iconified.
The rightmost button (with the X) closes the application. The other
button on the right (if present) maximizes the window in three ways:
Button 1 causes full screen maximization, button 2 maximizes the
window only vertically, and button 3 only horizontally.
Any menu:
Clicking button 3 in a menu will popdown the menu. Clicking button 1
on the titlebar of any (sub)menu and then dragging it somewhere else
will cause the menu to stay visible, and not disappear when you click
on a menu item.
Miscellaneous:
When you want to drag a window, but cannot see either the bottom
handle or its titlebar, you can press Alt + button 1 anywhere in the
window and then drag it around. You can also use Alt + button 1 to
raise a partially visible window. Finally, Alt + button 2 lowers a
window, and Alt + button 3 resizes the window.
MENU FILE
A default menu file is installed in /usr/local/share/blackbox/menu.
Of course, this system-wide menu can be customized for all users at
once. But it is also possible to create a personal menu. It is a
convention to create a directory ~/.blackbox/ (or ~/blackbox/) in your
home directory, and to create a menu file, e.g. menu in this
directory, or copy the system-wide menu file to this location. Next,
we have to tell Blackbox to load our menu file instead of the default.
This is accomplished by adding (or changing) a resource value in the
~/.blackboxrc file, e.g.:
session.menuFile: ~/.blackbox/menu
For this change to take effect, Blackbox has to be restarted. Be sure
that your menu is usable, then choose `Restart' from the default
Blackbox root menu.
Menu syntax
The menu syntax is very simple and very effective. There are up to
three fields in a menu line. They are of the form:
[tag] (label or filename) {command or filename}
The supported tags are as follows:
[begin] (label for root menu)
This tells Blackbox to start parsing the menu file. This tag is
required for Blackbox to parse your menu file. If it cannot find
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it, the system default menu is used instead.
[end]
This tells Blackbox that it is at the end of a menu. This can
either be a submenu or the main root menu. There must be at
least one of these tags in your menu to correspond to the
required [begin] tag.
[exec] (label for command) {shell command}
Inserts a command item into the menu. When you select the menu
item from the menu, Blackbox runs `shell command.'
[exit] (label for exit)
Inserts an item that shuts down and exits Blackbox. Any running
programs are not closed.
[include] (filename)
Parses the file specified by filename and includes it with the
current menu. The filename can be the full path to a
file, or it can begin with ~/, which will be expanded into your
home directory (e.g.
[include] (~/blackbox/stylesmenu)
will include /home/bhughes/blackbox/stylesmenu in my menu).
[nop] (label - optional)
Insert a non-operational item into the current menu. This can be
used to help format the menu into blocks or sections if so
desired. [nop] does accept a label, but it is not required, and
a blank item will be used if none is supplied.
[style] (label) {filename}
This tells Blackbox to insert an item that, when selected, reads
the style file named filename and applies the new textures,
colors, and fonts to the current running session.
[stylesdir] (directory name)
Reads all filenames (directories are ignored) from the specified
directory and
creates menu items in the current menu for every filename.
Blackbox assumes
that each file is a valid style file. When selected by the
user, Blackbox applies the selected style file to the current
session. The labels that are created in the menu are the
filenames of the style files.
[stylesmenu] (label) {directory name}
Creates a submenu entry with label (that is also the title of the
new submenu), and inserts in that submenu all filenames in the
specified directory, in the same way as the [stylesdir] command
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does.
Both [stylesdir] and [stylesmenu] commands make it possible to
install style files without editing your menu file.
[submenu] (label) {title for menu -
This tells Blackbox to create and parse a new menu. This menu is
inserted as a submenu into the parent menu. These menus are
parsed recursively, so there is no limit to the number of levels
or nested submenus you can have. The title for the new menu is
optional; if none is supplied, the new menu's title is the same
as the item label. An [end] tag is required to end the submenu.
[reconfig] (label)
When selected, this item rereads the current style and menu files
and applies any changes. This is useful for creating a new style
or theme, as you don't have to constantly restart Blackbox every
time you save your style. However, Blackbox automagically
rereads the menu whenever it changes.
[restart] (label) {shell command - optional}
This tells Blackbox to restart. If `shell command' is supplied,
it shuts down and runs the command (which is commonly the name of
another window manager). If the command is omitted, Blackbox
restarts itself.
[config] (label)
Inserts a Blackbox generated submenu item containing numerous
configuration options concerning window placement, focus style,
window moving style, etc.
[workspaces] (label)
This tells Blackbox to insert a link to the workspaces menu
directly into your menu. This is handy for those users who can't
access the workspace menu directly (e.g. if you don't have a 3
button mouse).
Any line that starts with a `#' is considered a comment and ignored by
Blackbox. Also, in the labels/commands/filenames fields, you can
escape any character like so:
[exec] (\(my cool\) \{XTERM\}) {xterm -T \"cool XTERM\"}
Using `\\' inserts a literal back-slash into the
label/command/filename field.
Menu example
Now let's put together some things. Here is a short example of a menu
file:
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# Blackbox menu file
[begin] (Blackbox 0.62.1pre0)
[exec] (rxvt) {rxvt -ls}
[exec] (Mozilla) {mozilla}
[exec] (The GIMP) {gimp}
[submenu] (Window Manager)
[exec] (Edit Menus) {nedit .blackbox/Menu}
[submenu] (Style) {Which Style?}
[stylesdir] (~/.blackbox/styles)
[stylesmenu] (Blackbox Styles) {/usr/local/share/blackbox/styles}
[end]
[config] (Config Options)
[reconfig] (Reconfigure)
[restart] (Restart)
[end]
[exit] (Log Out)
[end]
# end of menu file
STYLES
Blackbox enables you to use specialized files that contain X(1)
resources to specify colors, textures, and fonts and therefore the
overall look of your window borders, menus, and the toolbar.
The default installation of Blackbox provides some of these style
files. Usually they are put in /usr/local/share/blackbox/styles. You
can study or edit these files to grasp how the Blackbox style
mechanism works. You can use the [style], [stylesdir] and
[stylesmenu] menu commands in your menu file to be able to select and
change between styles on the fly.
You can also create a directory in your home directory (usually named
~/.blackbox/styles) and put your own style files there. Of course,
you may choose any name for this directory, but many downloadable
themes will rely on the name styles (following the bb.themes.org
naming scheme).
To understand how the style mechanism works, you should have a little
knowledge of how X resources work.
X resources consist of a key and a value. The key is constructed of
several smaller keys (sometimes referred to as children), delimited by
a period (`.'). Keys may also contain a star (`*') to serve as a
wildcard, which means that one line of typed text will match several
keys. This is useful for styles that are based on one or two colors.
Blackbox allows you to configure its four main components: the
toolbar, the slit, the menus, and the window decorations.
The little window that shows the x-y position while dragging windows
borrows its style from the window's titlebar.
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Here are some quick examples:
toolbar.clock.color: green
This sets the color resource of the toolbar clock to `green'. Another
example:
menu*color: rgb:3/4/5
This sets the color resource of the menu and all of its `children' to
`rgb:3/4/5'. (For a description of color names, see X(1).) So this
one also applies to menu.title.color and menu.frame.color. And with
*font: -b&h-lucida-medium-r-normal-*-*-140-*
you set the font resource for all keys to this font name all at once.
(For information about the fonts installed on your system, you can use
a program like xfontsel(1), gtkfontsel, or xlsfonts(1).)
Now what makes Blackbox just so spectacular is its ability to render
textures on the fly. Texture descriptions are specified in a similar
way to the colors shown above e.g.:
toolbar.clock: Raised Gradient Diagonal Bevel1
toolbar.clock.color: rgb:8/6/4
toolbar.clock.colorTo: rgb:4/3/2
Don't worry; we will explain right now! A texture description
consists of up to five fields, which are as follows:
Flat / Raised / Sunken
gives the component either a flat, raised, or sunken appearance.
Gradient / Solid
tells Blackbox to draw either a solid color or a texture with
gradient.
Horizontal / Vertical / Diagonal /
Select one of these texture types. They only work when Gradient
is also specified!
Interlaced
tells Blackbox to interlace the texture (darken every other
line). This option is most commonly used with gradiented
textures, but, from Blackbox version 0.60.3 on, it also works in
solid textures.
Bevel1 / Bevel2
tells Blackbox which type of bevel to use. Bevel1 is the default
bevel. The shading is placed on the edge of the image. Bevel2
is an alternative. The shading is placed one pixel in from the
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edge of the image.
Instead of a texture description, the option ParentRelative is also
available, which makes the component appear as a part of its parent,
i.e. totally transparent.
All gradient textures are composed of two color values: the color and
colorTo resources. color represents the initial color, colorTo
represents the final color of the gradient. When Interlaced is used
in Solid mode, the colorTo resource is used to specify the interlacing
color.
Well, here is the complete component list; also, all components
together with which kind of value they can contain. Comments are
preceded with an exclamation sign (!), which is also used for comments
in Blackbox style c.q. X resource files.
! The toolbar itself.
toolbar: Texture
toolbar.color: Color
toolbar.colorTo: Color
! The buttons on the toolbar.
toolbar.button: Texture or ParentRelative
toolbar.button.color: Color
toolbar.button.colorTo: Color
! Color of the button arrows.
toolbar.button.picColor: Color
! Buttons in pressed state.
toolbar.button.pressed: Texture (e.g. Sunken) or ParentRelative
toolbar.button.pressed.color: Color
toolbar.button.pressed.colorTo: Color
! Color of pressed button arrows.
toolbar.button.pressed.picColor:Color
! The toolbar workspace label.
toolbar.label: Texture or ParentRelative
toolbar.label.color: Color
toolbar.label.colorTo: Color
toolbar.label.textColor: Color
! The toolbar window label.
toolbar.windowLabel: Texture or ParentRelative
toolbar.windowLabel.color: Color
toolbar.windowLabel.colorTo: Color
toolbar.windowLabel.textColor: Color
! The toolbar clock.
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toolbar.clock: Texture or ParentRelative
toolbar.clock.color: Color
toolbar.clock.colorTo: Color
toolbar.clock.textColor: Color
! How the toolbar's text should be justified.
toolbar.justify: center, left, or right
! Font to be used for all toolbar components.
toolbar.font: Font (e.g. -*-helvetica-medium-r-normal-*-*-100-*)
! The menu titlebar.
menu.title: Texture
menu.title.color: Color
menu.title.colorTo: Color
menu.title.textColor: Color
menu.title.font: Font
menu.title.justify: center, left, or right
! The menu frame.
menu.frame: Texture
menu.frame.color: Color
menu.frame.colorTo: Color
menu.frame.textColor: Color
menu.frame.disableColor: Color
menu.frame.font: Font
menu.frame.justify: center, left, or right
! Bullets for submenu items.
menu.bullet: empty, triangle, square, or diamond
menu.bullet.position: right or left
! The highlighted menu item.
menu.hilite: Texture (e.g. Raised)
menu.hilite.color: Color
menu.hilite.colorTo: Color
menu.hilite.textColor: Color
! A focused window.
window.title.focus: Texture
window.title.focus.color: Color
window.title.focus.colorTo: Color
! An unfocused window.
window.title.unfocus: Texture
window.title.unfocus.color: Color
window.title.unfocus.colorTo: Color
! Window label.
window.label.focus: Texture or ParentRelative
window.label.focus.color: Color
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window.label.focus.colorTo: Color
window.label.focus.textColor: Color
window.label.unfocus: Texture or ParentRelative
window.label.unfocus.color: Color
window.label.unfocus.colorTo: Color
window.label.unfocus.textColor: Color
! Handlebar.
window.handle.focus: Texture
window.handle.focus.color: Color
window.handle.focus.colorTo: Color
window.handle.unfocus: Texture
window.handle.unfocus.color: Color
window.handle.unfocus.colorTo: Color
! Resize grips.
window.grip.focus: Texture
window.grip.focus.color: Color
window.grip.focus.colorTo: Color
window.grip.unfocus: Texture
window.grip.unfocus.color: Color
window.grip.unfocus.colorTo: Color
! Window buttons.
window.button.focus: Texture or ParentRelative
window.button.focus.color: Color
window.button.focus.colorTo: Color
window.button.focus.picColor: Color
window.button.unfocus: Texture or ParentRelative
window.button.unfocus.color: Color
window.button.unfocus.colorTo: Color
window.button.unfocus.picColor: Color
window.button.pressed: Texture (e.g. Sunken)
window.button.pressed.color: Color
window.button.pressed.colorTo: Color
! Frame around window.
window.frame.focusColor: Color
window.frame.unfocusColor: Color
! Font and justification for window labels.
window.font: Font
window.justify: center, left, or right
! Miscellaneous resources.
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! A border can be drawn around all components.
borderWidth: a number of pixels, e.g. 1
borderColor: Color
bevelWidth: a number of pixels > 0
handleWidth: a number of pixels > 0
! Width of the window frame (from version 0.61 on).
! When not specified, frameWidth defaults to the value of bevelWidth.
frameWidth: a number of pixels >= 0
! This command is executed whenever this style is selected.
! Typically it sets the root window to a nice picture.
rootCommand: Shell command, e.g. bsetroot -mod 4 4 -fg rgb:5/6/6 -bg grey20
! Some of the bbtools read these old 0.51 resources.
menuFont: Font
titleFont: Font
Now, this seems a long list, but, remember, when you create your own
style, you can easily set lots of keys with a single command, e.g.
*color: slategrey
*colorTo: darkslategrey
*unfocus.color: darkslategrey
*unfocus.colorTo: black
*textColor: white
*unfocus.textColor: lightgrey
*font: lucidasans-10
This sets already nice defaults for many components.
THE SLIT
The slit is a special Blackbox window frame that can contain dockable
applications, e.g. the `bbtools' or WindowMaker's dockapps. When
applications are run in the slit, they have no window borders of their
own; instead, they are framed in the slit, and they are always visible
in the current workspace. You can click button 3 on the edge of the
slit window to get a menu to determine its position, whether its
contained applications should be grouped horizontally or vertically
and whether it should hide itself when the mouse moves away.
Most dockable applications use the -w option to run in the slit. For
example, you could put in your ~/.xinitrc:
bbmail -w &
bbpager -w &
exec blackbox
Of course, to use the slit, you must have slit support compiled in
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(this is the default).
RESOURCE FILE
Usually the ~/.blackboxrc resource file is created and maintained by
Blackbox itself. All options from the [config] menu (from 0.60.x on),
the last selected style file, your workspace names and so on are saved
automatically in this file. However, there are some resources in it
you might want to edit yourself:
session.menuFile:
This tells Blackbox where to look for its menu file.
session.screen0.toolbar.widthPercent:
This determines the amount (in %) of space the toolbar will take.
Default value is: 66.
session.screen0.strftimeFormat:
This adjusts the way the current time is displayed in the
toolbar. The strftime(3) format is used. Default value is:
%I:%M %p.
session.autoRaiseDelay:
This adjusts the delay (in ms) before focused windows will raise
when using the Auto Raise option. Default value is: 250.
session.doubleClickInterval:
This adjusts the delay (in ms) between mouse clicks for Blackbox
to consider a double click. Default value is: 250.
session.screen0.edgeSnapThreshold:
When moving a window across your screen, Blackbox is able to have
it `snap' to the edges of the screen for easy placement. This
variable tells Blackbox the distance (in pixels) at which the
window will jump to the edge. Default value is: 0.
session.cacheMax:
This tells Blackbox how much memory (in Kb) it may use to store
cached pixmaps on the X server. If your machine runs short of
memory, you may lower this value. Default value is: 200.
session.cacheLife:
This tells Blackbox how long (in minutes) unused pixmaps may stay
in the X server's memory. Default value is: 5.
session.colorsPerChannel:
This tells Blackbox how many colors to take from the X server on
pseudocolor displays. A channel would be red, green, or blue.
Blackbox will allocate this variable ^ 3 colors and make them
always available. This value must be between 2 and 6. When you
run Blackbox on an 8-bit display, you must set this resource to
4. Default value is: 4.
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When running Blackbox in a multiple desktop environment, the screen0
key can also be screen1, 2 etc. for any appropriate desktop.
ENVIRONMENT
HOME Blackbox uses $HOME to find its .blackboxrc file, and to resolve
style file and directory names.
DISPLAY
When no other display was given on the command line, Blackbox
will start on the display specified by this variable.
AUTHOR and CREDITS
All of the code was initially written and maintained by Brad Hughes
(blackbox@alug.org) and then Jeff Raven (jraven@psu.edu), it is now
maintained by Sean 'Shaleh' Perry (shaleh@debian.org) with contribu-
tions and patches merged from many individuals around the world.
The official Blackbox website: http://blackbox.alug.org/
The bug and feature request page, as well as current releases can be
found at: http://sf.net/projects/blackboxwm
Many themes and other contributions: http://bb.themes.org/
This manpage was put together by Wilbert Berendsen (wbsoft@xs4all.nl).
Numerous other languages will be available.
SEE ALSO
bsetroot(1), bbkeys(1)
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