Sims 0.01 - a server for sim, a simple 3d distributed virtual world Copyright (C) 1995 by Jamie Cameron email@example.com http://www.cs.monash.edu.au/~jmc/ INTRODUCTION This is version 0.01 of the server program for sim, a very simple multiuser 3d world. To use the server, you will need a machine running Unix, preferably with a fast net connection. The server program manages a world (or a section of a world), and handles connections from client programs throughout the net. So far, I have compiled the server successfully under - Irix 5.2 and 5.3 (Silicon Graphics Indy) - Ultrix 4.4 (DEC DECstation) - OSF/1 (DEC Alpha) - SunOS 4.1.3 (Sun Sparcstation) In order to test the server, you should also download and compile a version of the sim clients package, available on ftp.x.org as sims-0.xx.tar.Z The sim clients and server are being written for my Computer Science honours project, so are very experimental :) If you are using any of the above systems, then they *should* work. As for anything else... if you get them working, email me with any changes you had to make or with what went wrong. COMPILING You should be able to compile the server just by typing INSTALL, which is a shell script that runs xmkmf and make. If this works, 4 executables will be created - sims (The sim server) - simskill (A program for shutting down a server) - simsstat (A program for requesting and displaying server status) - simsping (A program to check if a server is running) RUNNING When the sim server is started, it reads in the given map data files and begins listening for connections from clients. The command line format for sims is basically : sims <mapfile> [-port num] For example, to start a sim server with the example world provided, you might type 'sims example/map'. For more information on using the server, see the web pages Overview of the sim system and pre-compiled clients http://www.cs.monash.edu.au/~jmc/sim/overview.html Server user's guide http://www.cs.monash.edu.au/~jmc/sim/serverguide.html CHANGES Version 0.01 - First release BUGS - If the server is killed when a client is connected, sometimes the server complains that it's socket is already in use for a while when you try to restart it. - Many others too numerous and horrible to mention.