VOGLE(3) VOGLE 1.3.0 VOGLE(3)
15 Jun 1994
NAME
VOGLE - A very ordinary graphics learning environment.
DESCRIPTION
VOGLE is a library of C routines for doing line drawings and polygon
fills in 2 and 3 Dimensions. It handles circles, curves, arcs,
patches, polygons, and software text in a device independent fashion.
Simple hidden line removal is also available via polygon backfacing.
Access to hardware text and double buffering of drawings depends on
the driver. There is also a FORTRAN interface but as it goes through
the C routines FORTRAN users are warned that arrays are in row-column
order in C. A SUN Pascal interface has also been provided. The
following is a brief summary of the VOGLE subroutines.
Include files.
There are two include files provided with vogle: vogle.h and Vogle.h.
The lowercase vogle.h is the C header file which most vogle C programs
would include. The uppercase Vogle.h is the SUN Pascal header file
which contains the forward/external declarations for Pascal. This
header file should be included just after the program statement of a
Pascal program.
The following is a brief summary of the VOGLE subroutines.
Using X toolkits and Sunview
For X11 and Sunview based applications, it is posible for VOGLE to use
a window that is supplied by that application's toolkit. Under these
circumstances, the toolkit is is responsible for handling of all input
events, and VOGLE simply draws into the supplied window. These calls
are only available from C. Also see the directories examples/xt,
examples/xview and examples/sunview.
For X based toolkits the following three calls may be used:
vo_xt_window(display, xwin, width, height)
Tells VOGLE to use the supplied window
xwin
vo_xt_window(display, xwin, width, height)
Display *display;
Window xwin;
int width, height;
This routine should be called before calling "vinit()".
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vo_xt_win_size(width, height)
Tells VOGLE that the supplied window has changed size.
vo_xt_win_size(width, height)
int width, height;
vo_xt_set_win(display, xwin, width, height)
Just tells VOGLE to draw into that particular "Drawable"
vo_xt_set_win(display, xwin, width, height)
Display *display;
Drawable xwin;
int width, height;
vo_xt_get_display()
Returns the current display that VOGLE beleives it is using.
Display *
vo_xt_get_display()
vo_xt_get_window()
Returns the current window that VOGLE beleives it is using.
Window
vo_xt_get_window()
vo_xt_get_GC()
Returns the current Graphics Context that VOGLE beleives it is
using.
GC
vo_xt_get_GC()
For sunview based applications the following two calls may be used:
vo_sunview_canvas(canvas, width, height)
Tells VOGLE to use the supplied sunview canvas canvas
vo_sunview_canvas(canvas, width, height)
Canvas canvas;
int width, height;
This routine should be called before calling "ginit()".
vo_sunview_canvas_size(width, height)
Tells VOGLE that the supplied canvas has changed size.
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vo_sunview_canvas_size(width, height)
int width, height;
Device routines.
vinit(device)
Initialise the device.
Fortran:
subroutine vinit(device)
character *(*) device
C:
vinit(device);
char *device;
Pascal:
procedure Vinit(device: string_t)
Note 1 :- Current available devices are:
tek - tektronix 4010 and compatibles
hpgl - HP Graphics language and compatibles
hpgt - HP Graphics Terminals and compatibles
dxy - roland DXY plotter language
postscript - mono postscript devices
ppostscript - mono postscript devices (portrait mode)
cps - colour postscript devices
pcps - colour postscript devices (portrait mode)
sun - Sun workstations running sunview
X11 - X windows (SUN's OPenwindows etc etc)
next - NeXTStep and other NeXT platforms
decX11 - the decstation window manager
(basically obsolete).
apollo - Apollo workstations
(basically obsolete).
hercules - IBM PC hercules graphics card
cga - IBM PC cga graphics card
ega - IBM PC ega graphics card
vga - IBM PC vga graphics card
sigma - IBM PC sigma graphics card.
mswin - IBM PC Microsoft Windows.
os2pm - IBM PC OS/2 Presentation Manager
grx - the contributed GRX graphics library that
is available with DJGPP (GNU for PCs).
Sun, X11, apollo, grx, mswin, os2pm, next, hercules, cga
and ega support double buffering.
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Note 2 :- If device is a NULL or a null string the value
of the environment variable "VDEVICE" is taken as the
device type to be opened.
Note 3 :- after init it is wise to explicitly
clear the screen.
e.g.: in C
color(BLACK);
clear();
or in Fortran
call color(BLACK)
call clear
or in Pascal
Color(BLACK);
Clear;
vexit()
Reset the window/terminal (must be the last VOGLE routine called)
Fortran:
subroutine vexit
C:
vexit()
Pascal:
procedure Vexit;
voutput(path)
Redirect output from *next* vinit to file given by path. This
routine only applies to devices drivers that write to stdout e.g.
postscript and hpgl.
Fortran:
subroutine voutput(path)
character*(*) path
C:
voutput(path)
char *path;
Pascal:
procedure Voutput(path: string_t)
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vnewdev(device)
Reinitialize VOGLE to use a new device without changing
attributes, viewport etc. (eg. window and viewport
specifications)
Fortran:
subroutine vnewdev(device)
character *(*) device
C:
vnewdev(device)
char *device;
Pascal:
VnewDev(device: string_t)
vgetdev(device)
Gets the name of the current VOGLE device. The C version of the
routine also returns a pointer to it's argument.
Fortran:
subroutine vgetdev(device)
character *(*) device
C:
char *
vgetdev(device)
char *device;
Pascal:
procedure VgetDev(var device: string_t)
pushdev(device)
Initialize a new device without changing attributes, viewport
etc, but save the previously initialised device on a stack.
Note, this is intended to completely change the device, it won't
work if you pushdev the same device that you are already running.
(This will be fixed at a later date).
Fortran:
subroutine pushdev(device)
character *(*) device
C:
pushdev(device)
char *device;
Pascal:
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PushDev(device: string_t)
popdev()
Pops a device off the device stack and reinstates the previously
pushed device.
Fortran:
subroutine popdev()
C:
popdev()
Pascal:
PopDev
getdepth()
Returns the number of bit planes (or color planes) for a
particular device. The number of colors displayable by the device
is then 2**(nplanes-1)
Fortran:
integer function getdepth()
C:
int
getdepth()
Pascal:
function GetDepth(): integer;
Routines For Setting Up Windows.
Some devices are basically window orientated - like sunview and X11.
You can give vogle some information on the window that it will use
with these routines. These can make your code very device
independant. Both routines take arguments which are in device space.
(0, 0) is the top left hand corner in device space. To have any effect
these routines must be called before vinit. For the X11 device, an
entry may be made in your .Xdefaults file of the form vogle.Geometry
=150x500+550+50 (where you specify your geometry as you please).
prefposition(x, y)
Specify the preferred position of the window opened by the *next*
vinit.
Fortran:
subroutine prefposition(x, y)
integer x, y
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C:
prefposition(x, y)
int x, y;
Pascal:
procedure PrefPosition(x, y: integer)
prefsize(width, height)
Specify the preferred width and height of the window opened by
the *next* vinit.
Fortran:
subroutine prefsize(width, height)
integer width, height
C:
prefsize(width, height)
int width, height;
Pascal:
procedure PrefSize(width, height: integer)
General Routines.
clear()
Clears the screen to the current colour.
Fortran:
subroutine clear
C:
clear()
Pascal:
procedure Clear
color(col)
Set the current colour. The standard colours are as follows:
black = 0 red = 1 green = 2 yellow = 3
blue = 4 magenta = 5 cyan = 6 white = 7.
Fortran:
subroutine color(col)
integer col
C:
color(col)
int col;
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Pascal:
procedure Color
mapcolor(indx, red, green, blue)
Set the color map index indx to the color represented by (red,
green, blue). If the device has no color map this call does
nothing.
Fortran:
subroutine mapcolor(indx, red, green, blue)
integer indx, red, green, blue
C:
mapcolor(indx, red, green, blue)
int indx, red, green, blue;
Pascal:
procedure MapColor(indx, red, green, blue: integer)
clipping(onoff)
Turn clipping on or off. Non-zero is considered on. Note: on some
devices turning clipping off may not be a good idea.
Fortran:
subroutine clipping(onoff)
logical onoff
C:
clipping(onoff)
int onoff;
Pascal:
procedure Clipping(onoff: boolean)
getkey()
Return the ascii ordinal of the next key typed at the keyboard.
If the device has no keyboard getkey returns -1.
Fortran:
integer function getkey
C:
int
getkey()
Pascal:
function GetKey(): integer;
checkkey()
Returns zero if no key is pressed or the ascii ordinal of the key
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that was pressed.
Fortran:
integer function checkkey()
C:
int
checkey()
Pascal:
function CheckKey(): integer;
getstring(bcol, string)
Read in a string, echoing it in the current font, using the
current color and the current transformation. bcol is the
background color which is used for erasing characters after a
backspace or a delete key is received. Getstring interprets the
Backspace key (ascii 8) and the Del key (ascii 127) as erasing
characters. An EOT (ascii 4) or a Carraige return (ascii 13) will
terminate input. Getstring returns the number of characters read.
Getstring does not check for overflow in the input buffer string
Fortran:
integer function getstring(bcol, string)
integer bcol
character *(*) string
C:
int
getstring(bcol, string)
int bcol;
char *string;
Pascal:
function GetString(bcol: integer; var string: string_t): integer;
locator(xaddr, yaddr)
Find out where the cursor is. xaddr and yaddr are set to the
current location in world coordinates. The function returns a bit
pattern which indicates which buttons are being held down eg. if
mouse buttons 1 and 3 are down locator returns binary 101
(decimal 7). The function returns -1 if the device has no locator
capability. Note: if you have been doing a lot of 3-D
transformations xaddr and yaddr may not make a lot of sense. In
this case use slocator.
Fortran:
integer function locator(xaddr, yaddr)
real xaddr, yaddr
C:
int
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locator(xaddr, yaddr)
float *xaddr, *yaddr;
Pascal:
function Locator(var xaddr, yaddr: real): integer;
slocator(xaddr, yaddr)
Find out where the cursor is. xaddr and yaddr are set to the
current location in screen coordinates. The return value of the
function is set up in the same way as with locator. If the
device has no locator device slocator returns -1.
Fortran:
integer function slocator(xaddr, yaddr)
real xaddr, yaddr
C:
int
slocator(xaddr, yaddr)
float *xaddr, *yaddr;
Pascal:
function Slocator(var xaddr, yaddr: real): integer;
On some devices (particularly X11) considerable speedups in display
can be achieved by not flushing each graphics primitive call to the
actual display until necessary. VOGLE automatically delays flushing
under in following cases:
- Within a callobj() call.
- Within curves and patches.
- Within Hershey software text.
- When double buffering (the flush is only done within swapbuffers).
There are two user routines that can be used to control flushing.
vsetflush(yesno)
Set global flushing status. If yesno = 0 (.false.) then don't do
any flushing (except in swapbuffers(), or vflush()). If yesno = 1
(.true.) then do the flushing as described above.
Fortran:
subroutine vsetflush(yesno)
logical yesno
C:
void
vsetflush(yesno)
int yesno;
Pascal:
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procedure VsetFlush(yesno: boolean);
vflush()
Call the device flush or syncronisation routine. This forces a
flush.
Fortran:
subroutine vflush
C:
void
vflush();
Pascal:
procedure Vflush;
Viewport Routines.
viewport(left, right, bottom, top)
Specify which part of the screen to draw in. Left, right, bottom,
and top are real values in screen coordinates (-1.0 to 1.0).
Fortran:
subroutine viewport(left, right, bottom, top)
real left, right, bottom, top
C:
viewport(left, right, bottom, top)
float left, right, bottom, top;
Pascal:
procedure ViewPort(left, right, bottom, top: real);
pushviewport()
Save current viewport.
Fortran:
subroutine pushviewport
C:
pushviewport()
Pascal:
procedure PushViewPort;
popviewport()
Retrieve last viewport.
Fortran:
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subroutine popviewport
C:
popviewport()
Pascal:
procedure PopViewPort;
getviewport(left, right, bottom, top)
Returns the left, right, bottom and top limits of the current
viewport in screen coordinates (-1.0 to 1.0).
Fortran:
subroutine getviewport(left, right, bottom, top)
real left, right, bottom, top
C:
getviewport(left, right, bottom, top)
float *left, *right, *bottom, *top;
Pascal:
procedure GetViewPort(var left, right, bottom, top: real)
Getting the aspect details
Often the screen is not perfectly square and it would be nice to use
the extra space without having to turn clipping off. The following
routines are provided to get the values needed to adjust the calls to
viewport, etc as needed.
getaspect()
Returns the ratio height over width of the display device.
Fortran:
real function getaspect()
C:
float
getaspect()
Pascal:
function GetAspect(): real;
getfactors(wfact, hfact)
Returns wfact as the width over min(width of device, height of
device) and hfact as the height over min(width of device, height
of device).
Fortran:
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subroutine getfactors(w, h)
real w, h
C:
getfactors(w, h)
float *w, *h;
Pascal:
procedure GetFactors(var w, h: real)
getdisplaysize(w, h)
Returns the width and height of the device in pixels in w and h
respectively.
Fortran:
subroutine getdisplaysize(w, h)
real w, h
C:
getdisplaysize(w, h)
float *w, *h;
Pascal:
procedure GetDisplaySize(var w, h: real)
expandviewport()
When Vogle does viewport calculations, it will normally begin by
using the largest square it can fit onto the actual display
device. This call says to use the whole device... however you
must then take into account any distortion that will occur due to
the non square mapping. Thus, a viewport of (-1.0, 1.0, -1.0,
1.0) will map into the whole display device.
Fortran:
subroutine expandviewport
C:
expandviewport()
Pascal:
procedure ExpandViewport
unexpandviewport()
Does the reverse of expandviewport. Basically, it returns vogle
to using the largest square of the device for it's viewport
calculations.
Fortran:
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subroutine unexpandviewport
C:
unexpandviewport()
Pascal:
procedure UnExpandViewport
Attribute Stack Routines.
The attribute stack contains the following details:
current color index
filling/hatching status
hatch pitch and angle
Linestyle and linestyle status
Doublebuffer status
Text rotation
Text size
Text justification
Text fixedwidth status
Text status (hardware or software)
Text font.
If you need to prevent object calls form changing these, use
pushattributes before the call and popattributes after.
pushattributes()
Save the current attributes on the attribute stack.
Fortran:
subroutine pushattributes
C:
pushattributes()
Pascal:
procedure PushAttributes;
popattributes()
Restore the attributes to what they were at the last
pushattribute().
Fortran:
subroutine popattributes
C:
popattributes()
Pascal:
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procedure PopAttributes;
Projection Routines.
All the projection routines define a new transformation matrix, and
consequently the world units. Parallel projections are defined by
ortho or ortho2. Perspective projections can be defined by perspective
and window.
ortho(left, right, bottom, top, near, far)
Define x (left, right), y (bottom, top), and z (near, far)
clipping planes. The near and far clipping planes are actually
specified as distances along the line of sight. These distances
can also be negative. The actual location of the clipping planes
is z = -near_d and z = -far_d.
Fortran:
subroutine ortho(left, right, bottom, top, near_d, far_d)
real left, right, bottom, top, near_d, far_d
C:
ortho(left, right, bottom, top, near_d, far_d)
float left, right, bottom, top, near_d, far_d;
Pascal:
procedure Ortho(left, right, bottom, top, near_d, far_d: real)
ortho2(left, right, bottom, top)
Define x (left, right), and y (bottom, top) clipping planes.
Fortran:
subroutine ortho2(left, right, bottom, top)
real left, right, bottom, top
C:
ortho2(left, right, bottom, top)
float left, right, bottom, top;
Pascal:
procedure Ortho2(left, right, bottom, top: real)
perspective(fov, aspect, near, far)
Specify a perspective viewing pyramid in world coordinates by
giving a field of view, aspect ratio and the distance from the
eye of the near and far clipping plane.
The fov, specifies the field of view in the y direction. It is
the range of the area that is being viewed. The aspect ratio is
the ratio x/y (width/height) which determines the fov in the x
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direction.
Fortran:
subroutine perspective(fov, aspect, near, far)
real fov, aspect, near, far
C:
perspective(fov, aspect, near, far)
float fov, aspect, near, far;
Pascal:
procedure Perspective(fov, aspect, near, far: real)
window(left, right, bot, top, near, far)
Specify a perspective viewing pyramid in world coordinates by
give the rectangle closest to the eye (ie. at the near clipping
plane) and the distances to the near and far clipping planes.
Fortran:
subroutine window(left, right, bot, top, near, far)
real left, right, bot, top, near, far
C:
window(left, right, bot, top, near, far)
float left, right, bot, top, near, far;
Pascal:
procedure Window(left, right, bot, top, near, far: real)
Matrix Stack Routines.
pushmatrix()
Save the current transformation matrix on the matrix stack.
Fortran:
subroutine pushmatrix
C:
pushmatrix()
Pascal:
procedure PushMatrix
popmatrix()
Retrieve the last matrix pushed and make it the current
transformation matrix.
Fortran:
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subroutine popmatrix
C:
popmatrix()
Pascal:
procedure PopMatrix
Viewpoint Routines.
Viewpoint routines alter the current tranformation matrix.
polarview(dist, azim, inc, twist)
Specify the viewer's position in polar coordinates by giving the
distance from the viewpoint to the world origin, the azimuthal
angle in the x-y plane, measured from the y-axis, the incidence
angle in the y-z plane, measured from the z-axis, and the twist
angle about the line of sight.
Fortran:
subroutine polarview(dist, azim, inc, twist)
real dist, azim, inc, twist
C:
polarview(dist, azim, inc, twist)
float dist, azim, inc, twist;
Pascal:
procedure PolarView(dist, azim, inc, twist: real)
up(x, y, z)
Specify the world up. This can be used to prevent lookat's
sometimes annoying habit of turning everything upside down due to
the line of sight crossing the appropriate axis.
Fortran:
subroutine up(x, y, z)
real x, y, z
C:
up(x, y, z)
float x, y, z;
Pascal:
procedure Up(x, y, z: real)
lookat(vx, vy, vz, px, py, pz, twist)
Specify the viewer's position by giving a viewpoint and a
reference point in world coordinates. A twist about the line of
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sight may also be given.
The viewpoint is at (vx, vy, vz). The reference (or viewed) point
is at (px, py, pz). ie the line of site is from v to p. The twist
parameter is a righthand rotation about the line of site.
Fortran:
subroutine lookat(vx, vy, vz, px, py, pz, twist)
real vx, vy, vz, px, py, pz, twist
C:
lookat(vx, vy, vz, px, py, pz, twist)
float vx, vy, vz, px, py, pz, twist;
Pascal:
procedure LookAt(vx, vy, vz, px, py, pz, twist: real)
Move Routines.
move(x, y, z)
Move current graphics position to (x, y, z). (x, y, z) is a point
in world coordinates.
Fortran:
subroutine move(x, y, z)
real x, y, z
C:
move(x, y, z)
float x, y, z;
Pascal:
procedure Move(x, y, z: real)
rmove(deltax, deltay, deltaz)
Relative move. deltax, deltay, and deltaz are offsets in world
units.
Fortran:
subroutine rmove(deltax, deltay, deltaz)
real deltax, deltay, deltaz
C:
rmove(deltax,deltay)
float deltax, deltay, deltaz;
Pascal:
procedure Rmove(deltax, deltay, deltaz: real)
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move2(x, y)
Move graphics position to point (x, y). (x, y) is a point in
world coordinates.
Fortran:
subroutine move2(x, y)
real x, y
C:
move2(x, y)
float x, y;
Pascal:
procedure Move2(x, y: real)
rmove2(deltax, deltay)
Relative move2. deltax and deltay are offsets in world units.
Fortran:
subroutine rmove2(deltax, deltay)
real deltax, deltay
C:
rmove2(deltax, deltay)
float deltax, deltay;
Pascal:
procedure Rmove2(deltax, deltay: real)
smove2(x, y)
Move current graphics position in screen coordinates (-1.0 to
1.0).
Fortran:
subroutine smove2(x, y)
real x, y
C:
smove2(x, y)
float x, y;
Pascal:
procedure Smove2(x, y: real)
rsmove2(deltax, deltay)
Relative smove2. deltax, and deltay are offsets in screen units
(-1.0 to 1.0).
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Fortran:
subroutine rsmove2(deltax, deltay)
real deltax, deltay
C:
rsmove2(deltax, deltay)
float deltax, deltay;
Pascal:
procedure Rsmove2(deltax, deltay: real)
Linestyles.
Linestyles are specified by giving a nominal length of a single dash
and a character string consisting of 1's and 0's (zeros) that specify
when to draw a dash and when not to draw a dash. Linestyles will
follow curves and "go around" corners. If a linestyle is set or reset,
the accumulated information as to where on a curve (or line) a dash is
to be draw is also reset. For example, with a nominal view of -1 to
1, setting the dash length to 0.5, and the linestyle to '11010' would
draw a line(or curve) with a 1.0 unit solid part, followed by a 0.5
unit blank part followed by a 0.5 unit solid part followed by a 0.5
unit blank part. The linestyle would then repeat itself.
The dash sizes are affected by the current viewport/transformation
scaling factors, meaning that in perspective, the dashes look smaller
the farther away they are.
setdash(dashlen)
Set the current dash length (in world units) to be dashlen.
Fortran:
subroutine setdash(dashlen)
real dashlen
C:
setdash(dashlen)
float dashlen;
Pascal:
procedure SetDash(dashlen: real)
linestyle(style)
Set the current linestyle to style.
Fortran:
subroutine linestyle(style)
character *(*) style
C:
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linesyle(style)
char *style;
Pascal:
procedure LineStyle(style: string_t)
Drawing Routines.
draw(x, y, z)
Draw from current graphics position to (x, y, z). (x, y, z) is a
point in world coordinates.
Fortran:
subroutine draw(x, y, z)
real x, y, z
C:
draw(x, y, z)
float x, y, z;
Pascal:
procedure Draw(x, y, z: real)
rdraw(deltax, deltay, deltaz)
Relative draw. deltax, deltay, and deltaz are offsets in world
units.
Fortran:
subroutine rdraw(deltax, deltay, deltaz)
real deltax, deltay, deltaz
C:
rdraw(deltax, deltay, deltaz)
float deltax, deltay, deltaz;
Pascal:
procedure Rdraw(deltax, deltay, deltaz: real)
draw2(x, y)
Draw from current graphics position to point (x, y). (x, y) is a
point in world coordinates.
Fortran:
subroutine draw2(x, y)
real x, y
C:
draw2(x, y)
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float x, y;
Pascal:
procedure Draw2(x, y: real)
rdraw2(deltax,deltay)
Relative draw2. deltax and deltay are offsets in world units.
Fortran:
subroutine rdraw2(deltax, deltay)
real deltax, deltay
C:
rdraw2(deltax, deltay)
float deltax, deltay;
Pascal:
procedure Rdraw2(deltax, deltay: real)
sdraw2(x, y)
Draw in screen coordinates (-1.0 to 1.0).
Fortran:
subroutine sdraw2(x, y)
real x, y
C:
sdraw2(x, y)
float x, y;
Pascal:
procedure Sdraw2(x, y: real)
rsdraw2(deltax, deltay)
Relative sdraw2. delatx and deltay are in screen units (-1.0 to
1.0).
Fortran:
subroutine rsdraw2(deltax, deltay)
real deltax, deltay
C:
rsdraw2(deltax, deltay)
float deltax, deltay;
Pascal:
procedure Rsdraw2(deltax, deltay: real)
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Arcs and Circles.
circleprecision(nsegs)
Set the number of line segments making up a circle. Default is
currently 32. The number of segments in an arc or sector is
calculated from nsegs according the span of the arc or sector.
This replaces the routine arcprecision.
Fortran:
subroutine circleprecision(nsegs)
integer nsegs
C:
circleprecision(nsegs)
int nsegs;
Pascal:
procedure CirclePrecision(nsegs: integer)
arc(x, y, radius, startang, endang)
Draw an arc. x, y, and radius are values in world units.
Fortran:
subroutine arc(x, y, radius, startang, endang)
real x, y, radius;
real startang, endang;
C:
arc(x, y, radius, startang, endang)
float x, y, radius;
float startang, endang;
Pascal:
procedure Arc(x, y, radius, startang, endang: real)
sector(x, y, radius, startang, endang)
Draw a sector. x, y, and radius are values in world units. Note:
sectors are regarded as polygons, so if polyfill or polyhatch has
been called with 1, the sectors will be filled or hatched
accordingly.
Fortran:
subroutine sector(x, y, radius, startang, endang)
real x, y, radius;
real startang, endang;
C:
sector(x, y, radius, startang, endang)
float x, y, radius;
float startang, endang;
Pascal:
procedure Sector(x, y, radius, startang, endang: real)
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circle(x, y, radius)
Draw a circle. x, y, and radius are values in world units. Note:
circles are regarded as polygons, so if polyfill or polyhatch has
been called with 1, the circle will be filled or hatched
accordingly.
x and y real coordinates in user units.
Fortran:
subroutine circle(x, y, radius)
real x, y, radius
C:
circle(x, y, radius)
float x, y, radius;
Pascal:
procedure Circle(x, y, radius: real)
Curve Routines.
curvebasis(basis)
Define a basis matrix for a curve.
Fortran:
subroutine curvebasis(basis)
real basis(4,4)
C:
curvebasis(basis)
float basis[4][4];
Pascal:
procedure CurveBasis(basis: Matrix44_t)
curveprecision(nsegs)
Define the number of line segments used to draw a curve.
Fortran:
subroutine curveprecision(nsegs)
integer nsegs
C:
curveprecision(nsegs)
int nsegs;
Pascal:
procedure CurvePrecision(nsegs: integer)
rcurve(geom)
Draw a rational curve.
Fortran:
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subroutine rcurve(geom)
real geom(4,4)
C:
rcurve(geom)
float geom[4][4];
Pascal:
procedure Rcurve(geom: Matrix44_t)
curve(geom)
Draw a curve.
Fortran:
subroutine curve(geom)
real geom(3,4)
C:
curve(geom)
float geom[4][3];
Pascal:
procedure Curve(geom: Matrix43_t)
curven(n, geom)
Draw n - 3 overlapping curve segments. Note: n must be at least
4.
Fortran:
subroutine curven(n, geom)
integer n
real geom(3,n)
C:
curven(n, geom)
int n;
float geom[][3];
Pascal:
procedure Curven(n: integer; geom: GeomMat_t)
Rectangles and General Polygon Routines.
rect(x1, y1, x2, y2)
Draw a rectangle.
Fortran:
subroutine rect(x1, y1, x2, y2)
real x1, y1, x1, y2
C:
rect(x1, y1, x2, y2)
float x1, y1, x2, y2;
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Pascal:
procedure Rect(x1, y1, x2, y2: real)
polyfill(onoff)
Set the polygon fill flag. This will always turn off hatching. A
non-zero
(.true. ) turns polyfill on.
Fortran:
subroutine polyfill(onoff)
logical onoff
C:
polyfill(onoff)
int onoff;
Pascal:
procedure PolyFill(onoff: boolean)
polyhatch(onoff)
Set the polygon hatch flag. This will always turn off fill. A
non-zero
(.true.) turns polyhatch on. Note that hatched polygons must
initially be defined parrallel to the X-Y plane.
Fortran:
subroutine polyhatch(onoff)
logical onoff
C:
polyhatch(onoff)
int onoff;
Pascal:
procedure PolyHatch(onoff: boolean)
hatchang(angle)
Set the angle of the hatch lines.
Fortran:
subroutine hatchang(angle)
real angle
C:
hatchang(angle)
float angle;
Pascal:
procedure HatchAng(angle: real)
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hatchpitch(pitch)
Set the distance between hatch lines.
Fortran:
subroutine hatchpitch(pitch)
real pitch
C:
hatchpitch(pitch)
float pitch;
Pascal:
procedure HatchPitch(pitch: real)
poly2(n, points)
Construct an (x, y) polygon from an array of points provided by
the user.
Fortran:
subroutine poly2(n, points)
integer n
real points(2, n)
C:
poly2(n, points)
int n;
float points[][2];
Pascal:
procedure Poly2(n: integer; points: Poly2_array_t)
poly(n, points)
Construct a polygon from an array of points provided by the user.
Fortran:
subroutine poly(n, points)
integer n
real points(3, n)
C:
poly(n, points)
int n;
float points[][3];
Pascal:
procedure Poly(n: integer; points: Poly3_array_t)
makepoly()
makepoly opens up a polygon which will then be constructed by a
series of move-draws and closed by a closepoly.
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Fortran:
subroutine makepoly
C:
makepoly()
Pascal:
procedure MakePoly
closepoly()
Terminates a polygon opened by makepoly.
Fortran:
subroutine closepoly
C:
closepoly()
Pascal:
procedure ClosePoly
backface(onoff)
Turns on culling of backfacing polygons. A polygon is backfacing
if it's orientation in *screen* coords is clockwise, unless a
call to backfacedir is made.
Fortran:
subroutine backface(onoff)
integer onoff
C:
backface(onoff)
int onoff;
Pascal:
procedure BackFace(onoff: boolean)
backfacedir(clockwise)
Sets the backfacing direction to clockwise or anticlockwise
depending on whether clockwise is 1 or 0.
Fortran:
subroutine backfacedir(clockwise)
integer clockwise
C:
backfacedir(clockwise)
int clockwise;
Pascal:
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procedure BackFaceDir(clockwise: boolean)
Text Routines.
VOGLE supports hardware and software fonts. The software fonts are
based on the character set digitized by Dr Allen V. Hershey while
working at the U. S. National Bureau of Standards. Exactly what
hardware fonts are supported depends on the device, but it is
guaranteed that the names "large" and "small" will result in something
readable. For X11 displays the default large and small fonts used by
the program can be overridden by placing the following defaults in the
~/.Xdefaults file:
vogle.smallfont: <font name>
vogle.largefont: <font name>
It is noted here that text is always assumed to be drawn parallel to
the (x, y) plane, using whatever the current z coordinate is. The
following software fonts are supported:
astrology cursive cyrillic futura.l
futura.m gothic.eng gothic.ger gothic.ita
greek markers math.low math.upp
meteorology music script symbolic
times.g times.i times.ib times.r
times.rb japanese
A markers font "markers" is also provided for doing markers - you need
to have centertext on for this to give sensible results - with the
markers starting at 'A' and 'a'. If the environment variable
"VFONTLIB" is set VOGLE looks for the software fonts in the directory
given by this value.
font(fontname)
Set the current font
Fortran:
subroutine font(fontname)
character*(*) fontname
C:
font(fontname)
char *fontname
Pascal:
procedure Font(fontname: string_t)
numchars()
Return the number of characters in the current font. Applicable
only to software fonts.
Fortran:
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integer function numchars
C:
int
numchars()
Pascal:
function NumChars: integer;
textsize(width, height)
Set the maximum size of a character in the current font. Width
and height are values in world units. This only applies to
software text. This must be done after the font being scaled is
loaded.
Fortran:
subroutine textsize(width, height)
real width, height
C:
textsize(width, height)
float width, height;
Pascal:
procedure TextSize(width, height: real)
textang(ang)
Set the text angle. This angles strings and chars. This routine
only affects software text.
Fortran:
subroutine textang(ang)
real ang
C:
textang(ang)
float ang;
Pascal:
procedure TexTang(ang: real)
fixedwidth(onoff)
Turns fixedwidth text on or off. Non-zero (.true.) is on. Causes
all text to be printed fixedwidth. This routine only affects
software text.
Fortran:
subroutine fixedwidth(onoff)
logical onoff
C:
fixedwidth(onoff)
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int onoff;
Pascal:
procedure FixedWidth(onoff: boolean)
centertext(onoff)
Turns centertext text on or off. Non-zero (.true.) is on. This
centres strings and chars. This routine only affects software
text. All other justification is turned off. The text is centered
in both the x and y directions.
Fortran:
subroutine centertext(onoff)
logical onoff
C:
centertext(onoff)
int onoff;
Pascal:
procedure CenterText(onoff: boolean)
textjustify(val)
General (direct) control of text justification. The value of val
is made up of the logical OR of the following predefines
constants in vogle.h (FOR C only). LEFT, RIGHT, XCENTERED, TOP,
BOTTOM, YCENTERED. Centering takes priority, as does RIGHT and
TOP justification (if you were silly enough to set it to
LEFT|RIGHT for example that is). A value of 0 (zero) (in all
languages) resets the textjustification to the default.
Fortran:
subroutine textjustify(val)
integer val
C:
textjustify(val)
unsigned val;
Pascal:
procedure CenterText(val: integer)
leftjustify()
Left justifies text. The text string will begin at the current
position and extend to the notional right. Right justifcation and
X centering are turned off.
Fortran:
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subroutine leftjustify
C:
leftjustify()
Pascal:
procedure LeftJustify
rightjustify()
Right justifies text. The text string will begin at a point to
the notional left of the current position and finish at the
current position. Left justification and X centering are turned
off.
Fortran:
subroutine rightjustify
C:
rightjustify()
Pascal:
procedure RightJustify
xcentertext()
Centers text in the X direction. The text string will begin at a
point to the notional left of the current position and finish at
a point to the right of the current position. Left justification
and Right justification are turned off.
Fortran:
subroutine xcentertext
C:
xcentertext()
Pascal:
procedure XcenterText
topjustify()
Top justifies text. The text string will be drawn with it's upper
edge aligned with the current Y position. Bottom justification
and Y centering are turned off.
Fortran:
subroutine topjustify
C:
topjustify()
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Pascal:
procedure TopJustify
bottomjustify()
Bottom justifies text. The text string will be drawn with it's
lower edge aligned with the current Y position. Top
justification and Y centering are turned off.
Fortran:
subroutine bottomjustify
C:
bottomjustify()
Pascal:
procedure BottomJustify
ycentertext()
Centers text in the Y direction. The text string will so that
it's center line is aligned with the current y position. Top
justification and Bottom justification are turned off.
Fortran:
subroutine ycentertext
C:
ycentertext()
Pascal:
procedure YcenterText
getcharsize(c, width, height)
Get the width and height of a character. At the moment the
getcharsize(c, width, height)
Get the width and height of a character. At the moment the height
returned is always that of the difference between the maximum
descender and ascender.
Fortran:
subroutine getcharsize(c, width, height)
character*1 c
real width, height
C:
getcharsize(c, width, height)
char c;
float *width, *height;
Pascal:
- 33 - Formatted: March 19, 2026
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procedure GetCharSize(c: char; var width, height: real)
getfontsize(width, height)
Get the maximum width and height of a character in a font.
Fortran:
subroutine getfontsize(width, height)
real width, height
C:
getfontsize(width, height)
float *width, *height;
Pascal:
procedure GetFontSize(var width, height: real)
drawchar(c)
Draw the character c. The current graphics position represents
the bottom left hand corner of the character space, unless
centertext has been enabled, where it represents the "centre" of
the character.
Fortran:
subroutine drawchar(c)
character c
C:
drawchar(str)
char c;
Pascal:
procedure DrawChar(c: char)
drawstr(str)
Draw the text in str at the current position. The current
graphics position represents the bottom left hand corner of the
character space, unless centertext has been enabled, where it
represents the "centre" of the string.
Fortran:
subroutine drawstr(str)
character*(*) str
C:
drawstr(str)
char *str;
Pascal:
procedure DrawStr(str: string_t)
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strlength(str)
Return the length of the string s in world units.
Fortran:
real function strlength(str)
character*(*) str
C:
float
strlength(str)
char *str;
Pascal:
function StrLength(str: string_t): real;
boxtext(x, y, l, h, s)
Draw the string s so that it fits in the imaginary box defined
with bottom left hand corner at (x, y), length l, and hieght h.
This only applies to software text.
Fortran:
subroutine boxtext(x, y, l, h, s)
real x, y, l, h
character*(*)
C:
boxtext(x, y, l, h, s)
float x, y, l, h;
char *s;
Pascal:
procedure BoxText(x, y, l, h: real; s: string_t)
boxfit(l, h, nchars)
Set scale for text so that a string of the biggest characters in
the font will fit in a box l by h. l and h are real values in
world dimensions. This only applies to software text.
Fortran:
subroutine boxfit(l, h, nchars)
real l, h
integer nchars
C:
boxfit(l, h, nchars)
float l, h
int nchars
Pascal:
procedure BoxFit(l, h: real; nchars: integer)
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Transformations Routines.
All transformations are cumulative, so if you rotate something and
then do a translate you are translating relative to the rotated axes.
If you need to preserve the current transformation matrix use
pushmatrix(), do the drawing, and then call popmatrix() to get back
where you were before.
translate(x, y, z)
Set up a translation.
Fortran:
subroutine translate(x, y, z)
real x, y, z
C:
translate(x, y, z)
float x, y, z;
Pascal:
procedure Translate(x, y, z: real)
scale(x, y, z)
Set up scaling factors in x, y, and z axis.
Fortran:
subroutine scale(x, y, z)
real x, y, z
C:
scale(x, y, z)
float x, y, z;
Pascal:
procedure Scale(x, y, z: real)
rotate(angle, axis)
Set up a rotation in axis axis. Where axis is one of 'x', 'y', or
'z'.
Fortran:
subroutine rotate(angle, axis)
real angle
character axis
C:
rotate(angle, axis)
float angle;
char axis;
Pascal:
procedure Rotate(angle: real; axis: char)
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Patch Routines.
patchbasis(tbasis, ubasis)
Define the t and u basis matrices of a patch.
Fortran:
subroutine patchbasis(tbasis, ubasis)
real tbasis(4, 4), ubasis(4, 4)
C:
patchbasis(tbasis, ubasis)
float tbasis[4][4], ubasis[4][4];
Pascal:
procedure PatchBasis(tbasis, ubasis: Matrix44_t)
patchprecision(tseg, useg)
Set the minimum number of line segments making up curves in a
patch.
Fortran:
subroutine patchprecision(tseg, useg)
integer tseg, useg
C:
patchprecision(tseg, useg)
int tseg, useg;
Pascal:
procedure PatchPrecision(tseg, useg: integer)
patchcurves(nt, nu)
Set the number of curves making up a patch.
Fortran:
subroutine patchcurves(nt, nu)
integer nt, nu
C:
patchcurves(nt, nu)
int nt, nu;
Pascal:
procedure PatchCurves(nt, nu: integer)
rpatch(gx, gy, gz, gw)
Draws a rational patch in the current basis, according to the
geometry matrices gx, gy, gz, and gw.
Fortran:
subroutine rpatch(gx, gy, gz, gw)
real gx(4,4), gy(4,4), gz(4,4), gw(4,4)
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C:
rpatch(gx, gy, gz, gw)
float gx[4][4], gy[4][4], gz[4][4], gw[4][4];
Pascal:
procedure Rpatch(gx, gy, gz, gw: Matrix44_t)
patch(gx, gy, gz)
Draws a patch in the current basis, according to the geometry
matrices gx, gy, and gz.
Fortran:
subroutine patch(gx, gy, gz)
real gx(4,4), gy(4,4), gz(4,4)
C:
patch(gx, gy, gz)
float gx[4][4], gy[4][4], gz[4][4];
Pascal:
procedure Patch(gx, gy, gz: Matrix44_t)
Point Routines.
point(x, y, z)
Draw a point at x, y, z
Fortran:
subroutine point(x, y, z)
real x, y, z
C:
point(x, y, z)
real x, y, z;
Pascal:
procedure Point(x, y, z: real)
point2(x, y)
Draw a point at x, y.
Fortran:
subroutine point2(x, y)
real x, y
C:
point2(x, y)
float x, y;
Pascal:
procedure Point2(x, y: real)
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Object Routines.
Objects are graphical entities created by the drawing routines called
between makeobj and closeobj. Objects may be called from within other
objects. When an object is created most of the calculations required
by the drawing routines called within it are done up to where the
calculations involve the current transformation matrix. So if you need
to draw the same thing several times on the screen but in different
places it is faster to use objects than to call the appropriate
drawing routines each time. Objects also have the advantage of being
saveable to a file, from where they can be reloaded for later reuse.
Routines which draw or move in screen coordinates, or change device,
cannot be included in objects.
makeobj(n)
Commence the object number n.
Fortran:
subroutine makeobj(n)
integer n
C:
makeobj(n)
int n;
Pascal:
procedure MakeObj(n: integer)
closeobj()
Close the current object.
Fortran:
subroutine closeobj()
C:
closeobj()
Pascal:
procedure CloseObj
genobj()
Returns a unique object identifier.
Fortran:
integer function genobj()
C:
int
genobj()
Pascal:
function GenObj: integer
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VOGLE(3) VOGLE 1.3.0 VOGLE(3)
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getopenobj()
Return the number of the current object.
Fortran:
integer function getopenobj()
C:
int
getopenobj()
Pascal:
function GetOpenObj: integer
callobj(n)
Draw object number n.
Fortran:
subroutine callobj(n)
integer n
C:
callobj(n)
int n;
Pascal:
procedure CallObj(n: integer)
isobj(n)
Returns non-zero if there is an object of number n.
Fortran:
logical function isobj(n)
integer n
C:
int
isobj(n)
int n;
Pascal:
function IsObj(n: integer): boolean;
delobj(n)
Delete the object number n.
Fortran:
subroutine delobj(n)
integer n
C:
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VOGLE(3) VOGLE 1.3.0 VOGLE(3)
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delobj(n)
Object n;
Pascal:
procedure DelObj(n: integer);
loadobj(n, filename)
Load the object in the file filename a object number n.
Fortran:
subroutine loadobj(n, filename)
integer n
character*(*) filename
C:
loadobj(n, filename)
int n;
char *filename;
Pascal:
procedure LoadObj(n: integer; filename: string_t)
saveobj(n, filename)
Save the object number n into the file filename. This call does
not save objects called inside object n.
Fortran:
saveobj(n, filename)
integer n
character*(*) filename
C:
saveobj(n, filename)
int n;
char *filename;
Pascal:
procedure SaveObj(n: integer; filename: string_t)
Double Buffering.
Where possible VOGLE allows for front and back buffers to enable
things like animation and smooth updating of the screen. The routine
backbuffer is used to initialise double buffering.
backbuffer()
Make VOGLE draw in the backbuffer. Returns -1 if the device is
not up to it.
Fortran:
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integer function backbuffer
C:
backbuffer()
Pascal:
function BackBuffer:integer
frontbuffer()
Make VOGLE draw in the front buffer. This will always work.
Fortran:
subroutine frontbuffer
C:
frontbuffer()
Pascal:
procedure FrontBuffer
swapbuffers()
Swap the front and back buffers.
Fortran:
subroutine swapbuffers
C:
swapbuffers()
Pascal:
procedure SwapBuffers
Position Routines.
getgp(x, y, z)
Gets the current graphics position in world coords.
Fortran:
subroutine getgp(x, y, z)
real x, y, z
C:
getgp(x, y, z)
float *x, *y, *z;
Pascal:
procedure GetGp(var x, y, z: real)
- 42 - Formatted: March 19, 2026
VOGLE(3) VOGLE 1.3.0 VOGLE(3)
15 Jun 1994
getgpt(x, y, z, w)
Gets the current transformed graphics position in world coords.
Fortran:
subroutine getgpt(x, y, z, w)
real x, y, z, w
C:
getgpt(x, y, z, w)
float *x, *y, *z, *w;
Pascal:
procedure GetGpT(var x, y, z, w: real)
getgp2(x, y)
Gets the current graphics position in world coords.
Fortran:
subroutine getgp2(x, y)
real x, y
C:
getgp2(x, y)
float *x, *y;
Pascal:
procedure GetGp2(var x, y: real)
sgetgp2(x, y)
Gets the current screen graphics position in screen coords (-1 to
1)
Fortran:
subroutine sgetgp2(x, y)
real x, y
C:
sgetgp2(x, y)
float *x, *y;
Pascal:
procedure SgetGp2(var x, y: real)
BUGS
We had to make up the font names based on some books of type faces.
Polygon hatching will give unexpected results unless the polygon is
initially defined in the X-Y plane. Double buffering isn't supported
on all devices. We don't recommend the use of the smove/sdraw
- 43 - Formatted: March 19, 2026
VOGLE(3) VOGLE 1.3.0 VOGLE(3)
15 Jun 1994
routines. The yobbarays may be turned on or they may be turned off.
- 44 - Formatted: March 19, 2026