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 SoX(1)                                                               SoX(1)
                                July 24, 2000



 NAME
      sox - Sound eXchange : universal sound sample translator

 SYNOPSIS
      sox infile outfile

      sox [ general options ] [ format options ] infile
          -e effect [ effect options ]

      sox [ general options ] [ format options ] infile
          [ format options ] outfile
          [ effect [ effect options ] ... ]

      General options:
          [ -h ] [ -p ] [ -v volume ] [ -V ]

      Format options:
          [ -t filetype ] [ -r rate ] [ -s/-u/-U/-A/-a/-i/-g ]
          [ -b/-w/-l/-f/-d/-D ]
          [ -c channels ] [ -x ] [ -e ]

      Effects:
          avg [ -l | -r | -f | -b | n,n,...,n ]
          band [ -n ] center [ width ]
          bandpass frequency bandwidth
          bandreject frequency bandwidth
          chorus gain-in gain out delay decay speed depth
                 -s | -t [ delay decay speed depth -s | -t ]
          compand attack1,decay1[,attack2,decay2...]
                  in-dB1,out-dB1[,in-dB2,out-dB2...]
                  [ gain [ initial-volume [ delay ] ] ]
          copy
          dcshift shift [ limitergain ]
          deemph
          earwax
          echo gain-in gain-out delay decay [ delay decay ... ]
          echos gain-in gain-out delay decay [ delay decay ... ]
          fade [ type ] fade-in-length
               [ stop-time [ fade-out-length ] ]
          filter [ low ]-[ high ] [ window-len [ beta ]]
          flanger gain-in gain-out delay decay speed < -s | -t >
          highp frequency
          highpass frequency
          lowp frequency
          lowpass frequency
          map
          mask
          pan direction
          phaser gain-in gain-out delay decay speed < -s | -t >
          pick [ -1 | -2 | -3 | -4 | -l | -r ]
          pitch shift [ width interpole fade ]



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 SoX(1)                                                                SoX(1)
                                July 24, 2000



          polyphase [ -w < nut / ham > ]
                    [  -width < long / short / # > ]
                    [ -cutoff # ]
          rate
          resample [ -qs | -q | -ql ] [ rolloff [ beta ] ]
          reverb gain-out reverb-time delay [ delay ... ]
          reverse
          silence above_periods [ duration threshold[ d | % | s]
                  [ below_periods duration
                    threshold[ d | % | s ]]
          speed [ -c ] factor
          split
          stat [ -s n ] [ -rms ] [ -v ] [ -d ]
          stretch [ factor [ window fade shift fading ]
          swap [ 1 2 | 1 2 3 4 ]
          synth [ length ] type mix [ freq [ -freq2 ]
                [ off ] [ ph ] [ p1 ] [ p2 ] [ p3 ]
          trim start [ length ]
          vibro speed [ depth ]
          vol gain [ type [ limitergain ] ]

 DESCRIPTION
      SoX is a command line program that can convert most popular audio
      files to most other popular audio file formats.  It can optionally
      change the audio sample data type and apply one or more sound effects
      to the file during this translation.

      There are two types of audio files formats that SoX can work with.
      The first are self-describing file formats.  These contain a header
      that completely describe the characteristics of the audio data that
      follows.

      The second type are headerless data, or sometimes called raw data.  A
      user must pass enough information to SoX on the command line so that
      it knows what type of data it contains.

      Audio data can usually be totally described by four characteristics:

      rate      The sample rate is in samples per second.  For example, CD
                sample rates are at 44100.

      data size The precision the data is stored in.  Most popular are 8-bit
                bytes or 16-bit words.

      data encoding
                What encoding the data type uses.  Examples are u-law,
                ADPCM, or signed linear data.

      channels  How many channels are contained in the audio data.  Mono and
                Stereo are the two most common.




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 SoX(1)                                                               SoX(1)
                                July 24, 2000



      Please refer to the soxexam(1) manual page for a long description with
      examples on how to use sox with various types of file formats.

 OPTIONS
      The option syntax is a little grotty, but in essence:

           sox file.au file.wav

      translates a sound file in SUN Sparc .AU format into a Microsoft .WAV
      file, while

           sox -v 0.5 file.au -r 12000 file.wav mask

      does the same format translation but also lowers the amplitude by 1/2,
      changes the sampling rate to 12000 hertz, and applies the mask sound
      effect to the audio data.

      Format options:

      Format options effect the audio samples that they immediately preceed.
      If they are placed before the input file name then they effect the
      input data.  If they are placed before the output file name then they
      will effect the output data.  By taking advantage of this, you can
      override a input file's corrupted header or produce an output file
      that is totally different style then the input file.  It is also how
      sox is informed about the format of raw input data.

      -t filetype
                gives the type of the sound sample file.  Useful when file
                extension is not standard or for specifying the .auto file
                type.

      -r rate   Gives the sample rate in Hertz of the file.  To cause the
                output file to have a different sample rate than the input
                file, include this option as a part of the output options.
                If the input and output files have different rates then a
                sample rate change effect must be ran.  If a sample rate
                changing effect is not specified then a default one will
                internally be ran by sox using its default parameters.

      -s/-u/-U/-A/-a/-i/-g
                The sample data encoding is signed linear (2's complement),
                unsigned linear, U-law (logarithmic), A-law (logarithmic),
                ADPCM, IMA_ADPCM, or GSM.
                U-law (actually shorthand for mu-law) and A-law are the U.S.
                and international standards for logarithmic telephone sound
                compression.  When uncompressed it has roughly the precision
                of 12-byte PCM audio.
                ADPCM is form of sound compression that has a good
                compromise between good sound quality and fast
                encoding/decoding time.  It is used for telephone sound



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 SoX(1)                                                               SoX(1)
                                July 24, 2000



                compression and places were full fidelity is not as
                important.  When uncompressed it has roughly the precision
                of 16-bit PCM audio.  Popular version of ADPCM include
                G.726, MS ADPCM, and IMA ADPCM.  The -a flag has different
                meanings in different file handlers.  In .wav files it
                represents MS ADPCM files, in all others it means G.726
                ADPCM.  IMA ADPCM is a specific form of adpcm compression,
                slightly simpler and slightly lower fidelity than
                Microsoft's flavor of ADPCM.  IMA ADPCM is also called DVI
                ADPCM.
                GSM is a standard used for telephone sound compression in
                European countries and its gaining popularity because of its
                quality.  It usually is CPU intensive to work with GSM audio
                data.

      -b/-w/-l/-f/-d/-D
                The sample data size is in bytes, 16-bit words, 32-bit
                longwords, 32-bit floats, 64-bit double floats, or 80-bit
                IEEE floats.  Floats and double floats are in native machine
                format.

      -x        The sample data is in XINU format; that is, it comes from a
                machine with the opposite word order than yours and must be
                swapped according to the word-size given above.  Only 16-bit
                and 32-bit integer data may be swapped.  Machine-format
                floating-point data is not portable.  IEEE floats are a
                fixed, portable format.

      -c channels
                The number of sound channels in the data file.  This may be
                1, 2, or 4; for mono, stereo, or quad sound data.  To cause
                the output file to have a different number of channels than
                the input file, include this option with the output file
                options.  If the input and output file have a different
                number of channels then the avg effect must be used.  If the
                avg effect is not specified on the command line it will be
                invoked internally with default parameters.

      -e        When used after the input filename (so that it applies to
                the output file) it allows you to avoid giving an output
                filename and will not produce an output file.  It will apply
                any specified effects to the input file.  This is mainly
                useful with the stat effect but can be used with others.

      General options:

      -h        Print version number and usage information.

      -p        Run in preview mode and run fast.  This will somewhat speed
                up sox when the output format has a different number of
                channels and a different rate than the input file.



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 SoX(1)                                                               SoX(1)
                                July 24, 2000



                Currently, this defaults to using the rate effect instead of
                the resample effect for sample rate changes.

      -v volume Change amplitude (floating point); less than 1.0 decreases,
                greater than 1.0 increases.  May use a negative number to
                invert the phase of the audio data.  It is interesting to
                note that we percieve volume logarithmically but this
                adjusts the amplitude linearly.
                Note: see the stat effect for information on finding the
                maximum value that can be used with this option without
                causing audio data be be clipped.

      -V        Print a description of processing phases.  Useful for
                figuring out exactly how sox is mangling your sound samples.

 FILE TYPES
      SoX attempts to determine the file type of input files automatically
      by looking at the header of the audio file.  When it is unable to
      detect the file type or if its an output file then it uses the file
      extension of the file to determine what type of file format handler to
      use.  This can be overridden by specifying the "-t" option on the
      command line.

      The input and output files may be read from standard in and out.  This
      is done by specifying '-' as the filename.

      File formats which have headers are checked, if that header doesn't
      seem right, the program exits with an appropriate message.

      The following file formats are supported:

      .8svx     Amiga 8SVX musical instrument description format.

      .aiff     AIFF files used on Apple IIc/IIgs and SGI.  Note: the AIFF
                format supports only one SSND chunk.  It does not support
                multiple sound chunks, or the 8SVX musical instrument
                description format.  AIFF files are multimedia archives and
                can have multiple audio and picture chunks.  You may need a
                separate archiver to work with them.

      .au       SUN Microsystems AU files.  There are apparently many types
                of .au files; DEC has invented its own with a different
                magic number and word order. The .au handler can read these
                files but will not write them.  Some .au files have valid AU
                headers and some do not.  The latter are probably original
                SUN u-law 8000 hz samples.  These can be dealt with using
                the .ul format (see below).

      .avr      Audio Visual Research
                The AVR format is produced by a number of commercial
                packages on the Mac.



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 SoX(1)                                                               SoX(1)
                                July 24, 2000



      .cdr      CD-R
                CD-R files are used in mastering music on Compact Disks.
                The audio data on a CD-R disk is a raw audio file with a
                format of stereo 16-bit signed samples at a 44khz sample
                rate.  There is a special blocking/padding oddity at the end
                of the audio file and is why it needs its own handler.

      .cvs      Continuously Variable Slope Delta modulation
                Used to compress speech audio for applications such as voice
                mail.

      .dat      Text Data files
                These files contain a textual representation of the sample
                data.  There is one line at the beginning that contains the
                sample rate.  Subsequent lines contain two numeric data
                items: the time since the beginning of the first sample and
                the sample value.  Values are normalized so that the maximum
                and minimum are 1.00 and -1.00.  This file format can be
                used to create data files for external programs such as FFT
                analyzers or graph routines.  SoX can also convert a file in
                this format back into one of the other file formats.

      .gsm      GSM 06.10 Lossy Speech Compression
                A standard for compressing speech which is used in the
                Global Standard for Mobil telecommunications (GSM).  Its
                good for its purpose, shrinking audio data size, but it will
                introduce lots of noise when a given sound sample is encoded
                and decoded multiple times.  This format is used by some
                voice mail applications.  It is rather CPU intensive.
                GSM in sox is optional and requires access to an external
                GSM library.  To see if there is support for gsm run sox -h
                and look for it under the list of supported file formats.

      .hcom     Macintosh HCOM files.  These are (apparently) Mac FSSD files
                with some variant of Huffman compression.  The Macintosh has
                wacky file formats and this format handler apparently
                doesn't handle all the ones it should.  Mac users will need
                your usual arsenal of file converters to deal with an HCOM
                file under Unix or DOS.

      .maud     An Amiga format
                An IFF-conform sound file type, registered by MS MacroSystem
                Computer GmbH, published along with the "Toccata" sound-card
                on the Amiga.  Allows 8bit linear, 16bit linear, A-Law, u-
                law in mono and stereo.

      .nul      Null file handler.  This is a fake file hander that act as
                if its reading a stream of 0's from a while or fake writing
                output to a file.  This is not a very useful file handler in
                most cases.  It might be useful in some scripts were you do
                not want to read or write from a real file but would like to



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 SoX(1)                                                               SoX(1)
                                July 24, 2000



                specify a filename for consistency.

      .ogg      Ogg Vorbis Compressed Audio.
                Ogg Vorbis is a open, patent-free codec designed for
                compressing music and streaming audio.  It is similar to
                MP3, VQF, AAC, and other lossy formats. sox can decode all
                types of Ogg Vorbis files, but can only encode at 128 kbps.
                Decoding is somewhat CPU intensive and encoding is very CPU
                intensive.
                Ogg Vorbis in sox is optional and requires access to
                external Ogg Vorbis libraries.  To see if there is support
                for Ogg Vorbis run sox -h and look for it under the list of
                supported file formats as "vorbis".

      ossdsp    OSS /dev/dsp device driver
                This is a pseudo-file type and can be optionally compiled
                into Sox.  Run sox -h to see if you have support for this
                file type.  When this driver is used it allows you to open
                up the OSS /dev/dsp file and configure it to use the same
                data format as passed in to /fBSoX.  It works for both
                playing and recording sound samples.  When playing sound
                files it attempts to set up the OSS driver to use the same
                format as the input file.  It is suggested to always
                override the output values to use the highest quality
                samples your sound card can handle.  Example: -t ossdsp -w
                -s /dev/dsp

      .sf       IRCAM Sound Files.
                Sound Files are used by academic music software such as the
                CSound package, and the MixView sound sample editor.

      .sph
                SPHERE (SPeech HEader Resources) is a file format defined by
                NIST (National Institute of Standards and Technology) and is
                used with speech audio.  SoX can read these files when they
                contain ulaw and PCM data.  It will ignore any header
                information that says the data is compressed using shorten
                compression and will treat the data as either ulaw or PCM.
                This will allow SoX and the command line shorten program to
                be ran together using pipes to uncompress the data and then
                pass the result to SoX for processing.

      .smp      Turtle Beach SampleVision files.
                SMP files are for use with the PC-DOS package SampleVision
                by Turtle Beach Softworks. This package is for communication
                to several MIDI samplers. All sample rates are supported by
                the package, although not all are supported by the samplers
                themselves. Currently loop points are ignored.

      .snd
                Under DOS this file format is the same as the .sndt format.



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 SoX(1)                                                               SoX(1)
                                July 24, 2000



                Under all other platforms it is the same as the .au format.

      .sndt     SoundTool files.
                This is an older DOS file format.

      sunau     Sun /dev/audio device driver
                This is a pseudo-file type and can be optionally compiled
                into Sox.  Run sox -h to see if you have support for this
                file type.  When this driver is used it allows you to open
                up a Sun /dev/audio file and configure it to use the same
                data type as passed in to Sox. It works for both playing and
                recording sound samples.  When playing sound files it
                attempts to set up the audio driver to use the same format
                as the input file.  It is suggested to always override the
                output values to use the highest quality samples your
                hardware can handle.  Example: -t sunau -w -s /dev/audio or
                -t sunau -U -c 1 /dev/audio for older sun equipment.

      .txw      Yamaha TX-16W sampler.
                A file format from a Yamaha sampling keyboard which wrote
                IBM-PC format 3.5" floppies.  Handles reading of files which
                do not have the sample rate field set to one of the expected
                by looking at some other bytes in the attack/loop length
                fields, and defaulting to 33kHz if the sample rate is still
                unknown.

      .vms      More info to come.
                Used to compress speech audio for applications such as voice
                mail.

      .voc      Sound Blaster VOC files.
                VOC files are multi-part and contain silence parts, looping,
                and different sample rates for different chunks.  On input,
                the silence parts are filled out, loops are rejected, and
                sample data with a new sample rate is rejected.  Silence
                with a different sample rate is generated appropriately.  On
                output, silence is not detected, nor are impossible sample
                rates.

      vorbis    See .ogg format.

      .wav      Microsoft .WAV RIFF files.
                These appear to be very similar to IFF files, but not the
                same. They are the native sound file format of Windows.
                (Obviously, Windows was of such incredible importance to the
                computer industry that it just had to have its own sound
                file format.) Normally .wav files have all formatting
                information in their headers, and so do not need any format
                options specified for an input file. If any are, they will
                override the file header, and you will be warned to this
                effect.  You had better know what you are doing! Output



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 SoX(1)                                                               SoX(1)
                                July 24, 2000



                format options will cause a format conversion, and the .wav
                will written appropriately.  Sox currently can read PCM,
                ULAW, ALAW, MS ADPCM, and IMA (or DVI) ADPCM.  It can write
                all of these formats including (NEW!) the ADPCM encoding.

      .wve      Psion 8-bit alaw
                These are 8-bit a-law 8khz sound files used on the Psion
                palmtop portable computer.

      .raw      Raw files (no header).
                The sample rate, size (byte, word, etc), and encoding
                (signed, unsigned, etc.) of the sample file must be given.
                The number of channels defaults to 1.

      .ub, .sb, .uw, .sw, .ul, .al, .sl
                These are several suffices which serve as a shorthand for
                raw files with a given size and encoding.  Thus, ub, sb, uw,
                sw, ul and sl correspond to "unsigned byte", "signed byte",
                "unsigned word", "signed word", "ulaw" (byte), "alaw"
                (byte), and "signed long".  The sample rate defaults to 8000
                hz if not explicitly set, and the number of channels (as
                always) defaults to 1.  There are lots of Sparc samples
                floating around in u-law format with no header and fixed at
                a sample rate of 8000 hz.  (Certain sound management
                software cheerfully ignores the headers.) Similarly, most
                Mac sound files are in unsigned byte format with a sample
                rate of 11025 or 22050 hz.

      .auto     This is a ``meta-type'': specifying this type for an input
                file triggers some code that tries to guess the real type by
                looking for magic words in the header.  If the type can't be
                guessed, the program exits with an error message.  The input
                must be a plain file, not a pipe.  This type can't be used
                for output files.

 EFFECTS
      Multiple effects may be applied to the audio data by specifying them
      one after another at the end of the command line.

      avg [ -l | -r | -f | -b | n,n,...,n ]
                Reduce the number of channels by averaging the samples, or
                duplicate channels to increase the number of channels.  This
                effect is automatically used when the number of input
                channels differ from the number of output channels.  When
                reducing the number of channels it is possible to manually
                specify the avg effect and use the -l, -r, -f, or -b options
                to select only the left, right, front, or back channel(s)
                for the output instead of averaging the channels.  The -f
                and -b options maintain left/right stereo separation; use
                the avg effect twice to select a single channel.




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 SoX(1)                                                               SoX(1)
                                July 24, 2000



                The avg effect can also be invoked with up to 16 double-
                precision numbers, which specify the proportion of each
                input channel that is to be mixed into each output channel.
                In two-channel mode, 4 numbers are given: l->l, l->r, r->l,
                and r->r, respectively.  In four-channel mode, the first 4
                numbers give the proportions for the left-front output
                channel, as follows: lf->lf, rf->lf, lb->lf, and rb->rf.
                The next 4 give the right-front output in the same order,
                then left-back and right-back.

                It is also possible to use the 16 numbers to expand or
                reduce the channel count; just specify 0 for unused
                channels.  Finally, if fewer than 4 numbers are given,
                certain special abbreviations may be invoked; see the source
                code for details.

      band [ -n ] center [ width ]
                Apply a band-pass filter.  The frequency response drops
                logarithmically around the center frequency.  The width
                gives the slope of the drop.  The frequencies at center +
                width and center - width will be half of their original
                amplitudes.  Band defaults to a mode oriented to pitched
                signals, i.e. voice, singing, or instrumental music.  The -n
                (for noise) option uses the alternate mode for un-pitched
                signals.  Warning: -n introduces a power-gain of about 11dB
                in the filter, so beware of output clipping.  Band
                introduces noise in the shape of the filter, i.e. peaking at
                the center frequency and settling around it.  See filter for
                a bandpass effect with steeper shoulders.

      bandpass frequency bandwidth
                Butterworth bandpass filter. Description coming soon!

      bandreject frequency bandwidth
                Butterworth bandreject filter.  Description coming soon!

      chorus gain-in gain-out delay decay speed depth

             -s | -t [ delay decay speed depth -s | -t ... ]
                Add a chorus to a sound sample.  Each quadtuple
                delay/decay/speed/depth gives the delay in milliseconds and
                the decay (relative to gain-in) with a modulation speed in
                Hz using depth in milliseconds.  The modulation is either
                sinodial (-s) or triangular (-t).  Gain-out is the volume of
                the output.

      compand attack1,decay1[,attack2,decay2...]

              in-dB1,out-dB1[,in-dB2,out-dB2...]





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 SoX(1)                                                               SoX(1)
                                July 24, 2000



              [gain [initial-volume [delay ] ] ]
                Compand (compress or expand) the dynamic range of a sample.
                The attack and decay time specify the integration time over
                which the absolute value of the input signal is integrated
                to determine its volume; attacks refer to increases in
                volume and decays refer to decreases.  Where more than one
                pair of attack/decay parameters are specified, each channel
                is treated separately and the number of pairs must agree
                with the number of input channels.  The second parameter is
                a list of points on the compander's transfer function
                specified in dB relative to the maximum possible signal
                amplitude.  The input values must be in a strictly
                increasing order but the transfer function does not have to
                be monotonically rising.  The special value -inf may be used
                to indicate that the input volume should be associated
                output volume.  The points -inf,-inf and 0,0 are assumed;
                the latter may be overridden, but the former may not.

                The third (optional) parameter is a postprocessing gain in
                dB which is applied after the compression has taken place;
                the fourth (optional) parameter is an initial volume to be
                assumed for each channel when the effect starts.  This
                permits the user to supply a nominal level initially, so
                that, for example, a very large gain is not applied to
                initial signal levels before the companding action has begun
                to operate: it is quite probable that in such an event, the
                output would be severely clipped while the compander gain
                properly adjusts itself.

                The fifth (optional) parameter is a delay in seconds.  The
                input signal is analyzed immediately to control the
                compander, but it is delayed before being fed to the volume
                adjuster.  Specifying a delay approximately equal to the
                attack/decay times allows the compander to effectively
                operate in a "predictive" rather than a reactive mode.

      copy      Copy the input file to the output file.  This is the default
                effect if both files have the same sampling rate.

      dcshift shift [ limitergain ]
                DC Shift the audio data, with basic linear amplitudate
                formula.  This is most useful if your audio data tends to
                not be centered around a value of 0.  Shifting it back will
                allow you to get the most volume adjustments without
                clipping audio data.
                The first option is the dcshift value.  It is a floating
                point number that indicates the amount to shift.
                An option limtergain value can be specified as well.  It
                should have a value much less then 1.0 and is used only on
                peaks to prevent clipping.




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 SoX(1)                                                               SoX(1)
                                July 24, 2000



      deemph    Apply a treble attenuation shelving filter to samples in
                audio cd format.  The frequency response of pre-emphasized
                recordings is rectified.  The filtering is defined in the
                standard document ISO 908.

      earwax    Makes sound easier to listen to on headphones.  Adds audio-
                cues to samples in audio cd format so that when listened to
                on headphones the stereo image is moved from inside your
                head (standard for headphones) to outside and in front of
                the listener (standard for speakers). See
                www.geocities.com/beinges for a full explanation.

      echo gain-in gain-out delay decay [ delay decay ... ]
                Add echoing to a sound sample.  Each delay/decay part gives
                the delay in milliseconds and the decay (relative to gain-
                in) of that echo.  Gain-out is the volume of the output.

      echos gain-in gain-out delay decay [ delay decay ... ]
                Add a sequence of echos to a sound sample.  Each delay/decay
                part gives the delay in milliseconds and the decay (relative
                to gain-in) of that echo.  Gain-out is the volume of the
                output.

      fade [ type ] fade-in-length

           [ stop-time [ fade-out-length ] ]
                Add a fade effect to the beginning, end, or both of the
                audio data.

                For fade-ins, this starts from the first sample and ramps
                the volume of the audio from 0 to full volume over fade-in-
                length seconds.  Specify 0 seconds if no fade-in is wanted.

                For fade-outs, the audio data will be truncated at the
                stop-time and the volume will be ramped from full volume
                down to 0 starting at fade-out-length seconds before the
                stop-time.  No fade-out is performed if these options are
                not specified.
                All times can be specified in either periods of time or
                sample counts.  To specify time periods use the format
                hh:mm:ss.frac format.  To specify using sample counts,
                specify the number of samples and append the letter 's' to
                the sample count (for example 8000s).
                An optional type can be specified to change the type of
                envelope.  Choices are q for quarter of a sinewave, h for
                half a sinewave, t for linear slope, l for logarithmic, and
                p for inverted parabola.  The default is a linear slope.

      filter [ low ]-[ high ] [ window-len [ beta ] ]
                Apply a Sinc-windowed lowpass, highpass, or bandpass filter
                of given window length to the signal.  low refers to the



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                                July 24, 2000



                frequency of the lower 6dB corner of the filter.  high
                refers to the frequency of the upper 6dB corner of the
                filter.

                A lowpass filter is obtained by leaving low unspecified, or
                0.  A highpass filter is obtained by leaving high
                unspecified, or 0, or greater than or equal to the Nyquist
                frequency.

                The window-len, if unspecified, defaults to 128.  Longer
                windows give a sharper cutoff, smaller windows a more
                gradual cutoff.

                The beta, if unspecified, defaults to 16.  This selects a
                Kaiser window.  You can select a Nuttall window by
                specifying anything <= 2.0 here.  For more discussion of
                beta, look under the resample effect.


      flanger gain-in gain-out delay decay speed < -s | -t >
                Add a flanger to a sound sample.  Each triple
                delay/decay/speed gives the delay in milliseconds and the
                decay (relative to gain-in) with a modulation speed in Hz.
                The modulation is either sinodial (-s) or triangular (-t).
                Gain-out is the volume of the output.

      highp frequency
                Apply a single pole recursive high-pass filter.  The
                frequency response drops logarithmically with I frequency in
                the middle of the drop.  The slope of the filter is quite
                gentle.  See filter for a highpass effect with sharper
                cutoff.

      highpass frequency
                Butterworth highpass filter.  Description comming soon!

      lowp frequency
                Apply a single pole recursive low-pass filter.  The
                frequency response drops logarithmically with frequency in
                the middle of the drop.  The slope of the filter is quite
                gentle.  See filter for a lowpass effect with sharper
                cutoff.

      lowpass frequency
                Butterworth lowpass filter.  Description coming soon!

      map       Display a list of loops in a sample, and miscellaneous loop
                info.

      mask      Add "masking noise" to signal.  This effect deliberately
                adds white noise to a sound in order to mask quantization



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                                July 24, 2000



                effects, created by the process of playing a sound
                digitally.  It tends to mask buzzing voices, for example.
                It adds 1/2 bit of noise to the sound file at the output bit
                depth.

      pan direction
                Pan the sound of an audio file from one channel to another.
                This is done by changing the volume of the input channels so
                that it fades out on one channel and fades-in on another.
                If the number of input channels is different then the number
                of output channels then this effect tries to intelligently
                handle this.  For instance, if the input contains 1 channel
                and the output contains 2 channels, then it will create the
                missing channel itself.  The direction is a value from -1.0
                to 1.0.  -1.0 represents far left and 1.0 represents far
                right.  Numbers in between will start the pan effect without
                totally muting the opposite channel.

      phaser gain-in gain-out delay decay speed < -s | -t >
                Add a phaser to a sound sample.  Each triple
                delay/decay/speed gives the delay in milliseconds and the
                decay (relative to gain-in) with a modulation speed in Hz.
                The modulation is either sinodial (-s) or triangular (-t).
                The decay should be less than 0.5 to avoid feedback.  Gain-
                out is the volume of the output.

      pick [ -1 | -2 | -3 | -4 | -l | -r ]
                Select the left or right channel of a stereo sample, or one
                of four channels in a quadrophonic sample. The -l and -r
                options represent either the left or right channel.  It is
                required that you use the -c 1 command line option in order
                to force the output file to contain only 1 channel.

      pitch shift [ width interpole fade ]
                Change the pitch of file without affecting its duration by
                cross-fading shifted samples.  shift is given in cents. Use
                a positive value to shift to treble, negative value to shift
                to bass.  Default shift is 0.  width of window is in ms.
                Default width is 20ms. Try 30ms to lower pitch, and 10ms to
                raise pitch.  interpole option, can be "cubic" or "linear".
                Default is "cubic".  The fade option, can be "cos",
                "hamming", "linear" or "trapezoid".  Default is "cos".

      polyphase [ -w < nut / ham > ]

                [  -width <  long  / short  / # > ]

                [ -cutoff #  ]
                Translate input sampling rate to output sampling rate via
                polyphase interpolation, a DSP algorithm.  This method is
                slow and uses lots of RAM, but gives much better results



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                                July 24, 2000



                than rate.

                -w < nut / ham > : select either a Nuttal (~90 dB stopband)
                or Hamming (~43 dB stopband) window.  Default is nut.

                -width long / short / # : specify the (approximate) width of
                the filter.  long is 1024 samples; short is 128 samples.
                Alternatively, an exact number can be used.  Default is
                long. The short option is not recommended, as it produces
                poor quality results.

                -cutoff # : specify the filter cutoff frequency in terms of
                fraction of frequency bandwidth, also know as the Nyquist
                frequency.  Please see the resample effect for further
                information on Nyquist frequency.  If upsampling, then this
                is the fraction of the original signal that should go
                through.  If downsampling, this is the fraction of the
                signal left after downsampling.  Default is 0.95.  Remember
                that this is a float.


      rate      Translate input sampling rate to output sampling rate via
                linear interpolation to the Least Common Multiple of the two
                sampling rates.  This is the default effect if the two files
                have different sampling rates and the preview options was
                specified.  This is fast but noisy: the spectrum of the
                original sound will be shifted upwards and duplicated
                faintly when up-translating by a multiple.

                Lerp-ing is acceptable for cheap 8-bit sound hardware, but
                for CD-quality sound you should instead use either resample
                or polyphase. If you are wondering which rate changing
                effects to use, you will want to read a detailed analysis of
                all of them at http://eakaw2.et.tu-
                dresden.de/~wilde/resample/resample.html

      resample [ -qs | -q | -ql ] [ rolloff [ beta ] ]
                Translate input sampling rate to output sampling rate via
                simulated analog filtration.  This method is slower than
                rate, but gives much better results.

                By default, linear interpolation is used, with a window
                width about 45 samples at the lower of the two rate.  This
                gives an accuracy of about 16 bits, but insufficient
                stopband rejection in the case that you want to have rolloff
                greater than about 0.80 of the Nyquist frequency.

                The -q* options will change the default values for rolloff
                and beta as well as use quadratic interpolation of filter
                coefficients, resulting in about 24 bits precision.  The
                -qs, -q, or -ql options specify increased accuracy at the



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                                July 24, 2000



                cost of lower execution speed.  It is optional to specify
                rolloff and beta parameters when using the -q* options.

                Following is a table of the reasonable defaults which are
                built-in to sox:

                   Option  Window rolloff beta interpolation
                   ------  ------ ------- ---- -------------
                   (none)    45    0.80    16     linear
                     -qs     45    0.80    16    quadratic
                     -q      75    0.875   16    quadratic
                     -ql    149    0.94    16    quadratic
                   ------  ------ ------- ---- -------------

                -qs, -q, or -ql use window lengths of 45, 75, or 149
                samples, respectively, at the lower sample-rate of the two
                files.  This means progressively sharper stop-band
                rejection, at proportionally slower execution times.

                rolloff refers to the cut-off frequency of the low pass
                filter and is given in terms of the Nyquist frequency for
                the lower sample rate.  rolloff therefore should be
                something between 0.0 and 1.0, in practice 0.8-0.95.  The
                defaults are indicated above.

                The Nyquist frequency is equal to (sample rate / 2).
                Logically, this is because the A/D converter needs at least
                2 samples to detect 1 cycle at the Nyquist frequency.
                Frequencies higher then the Nyquist will actually appear as
                lower frequencies to the A/D converter and is called
                aliasing.  Normally, A/D converts run the signal through a
                highpass filter first to avoid these problems.

                Similar problems will happen in software when reducing the
                sample rate of an audio file (frequencies above the new
                Nyquist frequency can be aliased to lower frequencies).
                Therefore, a good resample effect will remove all frequency
                information above the new Nyquist frequency.

                The rolloff refers to how close to the Nyquist frequency
                this cutoff is, with closer being better.  When increasing
                the sample rate of an audio file you would not expect to
                have any frequencies exist that are past the original
                Nyquist frequency.  Because of resampling properties, it is
                common to have alaising data created that is above the old
                Nyquist frequency.  In that case the rolloff refers to how
                close to the original Nyquist frequency to use a highpass
                filter to remove this false data, with closer also being
                better.

                The beta parameter determines the type of filter window



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                                July 24, 2000



                used.  Any value greater than 2.0 is the beta for a Kaiser
                window.  Beta <= 2.0 selects a Nuttall window.  If
                unspecified, the default is a Kaiser window with beta 16.

                In the case of Kaiser window (beta > 2.0), lower betas
                produce a somewhat faster transition from passband to
                stopband, at the cost of noticeable artifacts.  A beta of 16
                is the default, beta less than 10 is not recommended.  If
                you want a sharper cutoff, don't use low beta's, use a
                longer sample window.  A Nuttall window is selected by
                specifying any 'beta' <= 2, and the Nuttall window has
                somewhat steeper cutoff than the default Kaiser window.  You
                will probably not need to use the beta parameter at all,
                unless you are just curious about comparing the effects of
                Nuttall vs. Kaiser windows.

                This is the default effect if the two files have different
                sampling rates.  Default parameters are, as indicated above,
                Kaiser window of length 45, rolloff 0.80, beta 16, linear
                interpolation.

                NOTE: -qs is only slightly slower, but more accurate for
                16-bit or higher precision.

                NOTE: In many cases of up-sampling, no interpolation is
                needed, as exact filter coefficients can be computed in a
                reasonable amount of space.  To be precise, this is done
                when

                           input_rate < output_rate
                                      &&
                  output_rate/gcd(input_rate,output_rate) <= 511

      reverb gain-out delay [ delay ... ]
                Add reverberation to a sound sample.  Each delay is given in
                milliseconds and its feedback is depending on the reverb-
                time in milliseconds.  Each delay should be in the range of
                half to quarter of reverb-time to get a realistic
                reverberation.  Gain-out is the volume of the output.

      reverse   Reverse the sound sample completely.  Included for finding
                Satanic subliminals.

      silence above_periods [ duration threshold[ d | % | s]

              [ below_periods duration

                threshold[ d | % | s ]]
                Removes silence from the beginning or end of a sound file.
                Silence is anything below a specified threshold.
                When trimming silence from the beginning of a sound file,



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                                July 24, 2000



                you specify a duration of audio that is above a given
                silence threshold before audio data is processed.  You can
                also specify the count of periods of none silence you want
                to detect before processing audio data.  Specify a period of
                0 if you do not want to trim data from the front of the
                sound file.
                When optionally trimming silence form the end of a sound
                file, you specify the duration of audio that must be below a
                given threshold before stopping to process audio data.  A
                count of periods that occur below the threshold may also be
                speficied.  If this options are not specified then data is
                not trimmed from the end of the audio file.
                Duration counts may be in the format of time, hh.mm.ss.frac,
                or in the exact count of samples.
                Threshold may be suffixed with d, %, or s to indicated the
                value is in decibels, percent, or an exact signed long
                interger sample value.  A value of '0s' will look for total
                silence.

      speed [ -c ] factor
                Speed up or down the sound, as a magnetic tape with a speed
                control. It affects both pitch and time. A factor of 1.0
                means no change, and is the default. 2.0 doubles speed, thus
                time length is cut by a half and pitch is one octave higher.
                0.5 halves speed thus time length doubles and pitch is one
                octave lower. If the optional -c parameter is used then the
                factor is specified in "cents".

      split     Turn a mono sample into a stereo sample by copying the input
                channel to the left and right channels.

      stat [ -s n ] [-rms ] [ -v ] [ -d ]
                Do a statistical check on the input file, and print results
                on the standard error file.  Audio data is passed unmodified
                from input to output file unless used along with the -e
                option.

                The "Volume Adjustment:" field in the statistics gives you
                the argument to the -v number which will make the sample as
                loud as possible without clipping.

                The option -v will print out the "Volume Adjustment:"
                field's value only and return.  This could be of use in
                scripts to auto convert the volume.

                The -s n option is used to scale the input data by a given
                factor.  The default value of n is the max value of a signed
                long variable (0x7fffffff).  Internal effects always work
                with signed long PCM data and so the value should relate to
                this fact.




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                                July 24, 2000



                The -rms option will convert all output average values to
                root mean square format.

                There is also an optional parameter -d that will print out a
                hex dump of the sound file from the internal buffer that is
                in 32-bit signed PCM data.  This is mainly only of use in
                tracking down endian problems that creep in to sox on
                cross-platform versions.


      stretch factor [window fade shift fading]
                Time stretch file by a given factor. Change duration without
                affecting the pitch. factor of stretching: >1.0 lengthen,
                <1.0 shorten duration.  window size is in ms. Default is
                20ms. The fade option, can be "lin".  shift ratio, in [0.0
                1.0]. Default depends on stretch factor. 1.0 to shorten, 0.8
                to lengthen.  The fading ratio, in [0.0 0.5]. The amount of
                a fade's default depends on factor and shift.

      swap [ 1 2 | 1 2 3 4 ]
                Swap channels in multi-channel sound files.  Optionally, you
                may specify the channel order you would like the output in.
                This defaults to output channel 2 and then 1 for stereo and
                2, 1, 4, 3 for quad-channels. An interesting feature is that
                you may duplicate a given channel by overwriting another.
                This is done by repeating an output channel on the command
                line.  For example, swap 2 2 will overwrite channel 1 with
                channel 2's data; creating a stereo file with both channels
                containing the same audio data.

      synth [ length ] type mix [ freq [ -freq2 ]

            [ off ] [ ph ] [ p1 ] [ p2 ] [ p3 ]
                The synth effect will generate various types of audio data.
                Although this effect is used to generate audio data, an
                input file must be specified.  The length of the input audio
                file determines the length of the output audio file.
                <length> length in sec or hh:mm:ss.frac, 0=inputlength,
                default=0
                <type> is sine, square, triangle, sawtooth, trapetz, exp,
                whitenoise, pinknoise, brownnoise, default=sine
                <mix> is create, mix, amod, default=create
                <freq> frequency at beginning in Hz, not used  for noise..
                <freq2> frequency at end in Hz, not used for noise..
                <freq/2> can be given as %%n, where 'n' is the number of
                half notes in respect to A (440Hz)
                <off> Bias (DC-offset)  of signal in percent, default=0
                <ph> phase shift 0..100 shift phase 0..2*Pi, not used for
                noise..
                <p1> square: Ton/Toff, triangle+trapetz: rising slope time
                (0..100)



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                                July 24, 2000



                <p2> trapetz: ON time (0..100)
                <p3> trapetz: falling slope position (0..100)

      trim start [ length ]
                Trim can trim off unwanted audio data from the beginning and
                end of the audio file.  Audio samples are not sent to the
                output stream until the start location is reached.
                The optional length parameter tells the number of samples to
                output after the start sample and is used to trim off the
                back side of the audio data.  Using a value of 0 for the
                start parameter will allow trimming off the back side only.
                Both options can be specified using either an amount of time
                and an exact count of samples.  The format for specifying
                lengths in time is hh:mm:ss.frac.  A start value of 1:30.5
                will not start until 1 minute, thirty and 1/2 seconds into
                the audio data.  The format for specifying sample counts is
                the number of samples with the letter 's' appended to it.  A
                value of 8000s will wait until 8000 samples are read before
                starting to process audio data.

      vibro speed  [ depth ]
                Add the world-famous Fender Vibro-Champ sound effect to a
                sound sample by using a sine wave as the volume knob.  Speed
                gives the Hertz value of the wave.  This must be under 30.
                Depth gives the amount the volume is cut into by the sine
                wave, ranging 0.0 to 1.0 and defaulting to 0.5.

      vol gain [ type [ limitergain ] ]
                The vol effect is much like the command line option -v.  It
                allows you to adjust the volume of an input file and allows
                you to specify the adjustment in relation to amplitude,
                power, or dB.  If type is not specified then it defaults to
                amplitude.
                When type is amplitude then a linear change of the amplitude
                is performed based on the gain.  Therefore, a value of 1.0
                will keep the volume the same, 0.0 to < 1.0 will cause the
                volume to decrease and values of > 1.0 will cause the volume
                to increase.  Beware of clipping audio data when the gain is
                greater then 1.0.  A negative value performs the same
                adjustment while also changing the phase.
                When type is power then a value of 1.0 also means no change
                in volume.
                When type is dB the amplitude is changed logarithmically.
                0.0 is constant while +6 doubles the amplitude.
                An optional limitergain value can be specified and should be
                a value much less then 1.0 (ie 0.05 or 0.02) and is used
                only on peaks to prevent clipping.  Not specifying this
                parameter will cause no limiter to be used.  In verbose
                mode, this effect will display the percentage of audio data
                that needed to be limited.




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 SoX(1)                                                               SoX(1)
                                July 24, 2000



 BUGS
      The syntax is horrific.  Thats the breaks when trying to handle all
      things from the command line.

      Please report any bugs found in this version of sox to Chris Bagwell
      (cbagwell@sprynet.com)

 FILES
 SEE ALSO
      play(1), rec(1), soxexam(1)

 NOTICES
      The version of Sox that accompanies this manual page is support by
      Chris Bagwell (cbagwell@users.sourceforge.net).  Please refer any
      questions regarding it to this address.  You may obtain the latest
      version at the the web site http://sox.sourceforge.net/






































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