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 SWISSWATCH(1)                  X Version 11                   SWISSWATCH(1)
                                  Release 5



 NAME
      swisswatch - the mother of all X Toolkit clocks

 SYNOPSIS
      swisswatch [-option ...]

 DESCRIPTION
      Swisswatch is an analog clock for X that is highly customizable by
      means of resources.

 SYNOPSIS
      Handles minute-hand display correctly when ticking more often than once
      a minute.

      Handles arbitrary number of hands and/or mark specifications.

 OPTIONS
      -fg foreground color
              choose a different color for the hands and marks.

      -bg background color
              choose a different color for the background.

      -tick time
              the interval between updates of the display.  This should be a
              positive floating-point number.  -geometry geometry define the
              initial window geometry; see X(1).

      -display display
              specify the display to use; see X(1).

      -noshape
              causes the clock to not reshape itself and ancestors to
              exactly fit the outline of the clock.

      -railroad

      -sbb

      -cff

      -ffs    causes the second and minute hands to behave differently at
              the turn of the minute.  This mode tries to mimick the Look
              and Feel of the swiss federal railway clocks.

 RESOURCES
      .tickTime / .TickTime
              Time between ticks, in seconds.  The hands will move this
              often.  (All hands have their positions recomputed and redrawn
              each time the clock ticks.)  This is a floating-point value,
              though values less than the system's clock resolution will not



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              work very well. Ticks occur precisely on the appropriate
              boundary, regardless of when the program was started; for
              example, if tickTime is 5, ticks occur precisely when
              gettimeofday().tv_sec%5 changes.

      .numMarks / .NumMarks
              Number of sets of marks around the clock face.

      .child_n.cycle / .Mark.Cycle / .Hand.Cycle
              For a mark, the number of marks in set n.  For a hand, the
              number of ticks corresponding to one complete turn of the
              hand.

      .child_n.outsideEnd / .Mark.OutsideEnd
              Outside end of marks in set n, as a radial distance.

      .child_n.length / .Mark.Length
              Length of marks in set n; the marks extend from the outsideEnd
              position inward for this distance.

      .child_n.phase / .Mark.Phase
              Phase of mark set n.  This specifies a rotation of the whole
              set of marks.  The default is 0, which specifies that a mark
              appear at the straight-up ("12-o'clock") position, with the
              other number-1 marks (if any) spaced evenly around the face.
              If phase is nonzero, it specifies a rotation of the entire set
              of marks clockwise.  The value is the rotation, as a fraction
              of the distance from one mark to the next. For example, any
              integer value will have no visible effect (any desired effect
              corresponds to some value in [0..1]).  Experimentation is
              recommended.

      .child_n.centerX / .Mark.CenterX

      .child_n.centerY / .Mark.CenterY
              These specify where on the clock face the center of the circle
              formed by the marks is to be.  The X and Y coordinates are
              scaled so that the bounding square of the clock face is [-
              1..1] x [-1..1].  This allows for placing circles of marks
              centered at points other than the center of the clock face;
              this is useful primarily in conjunction with the corresponding
              options for hands.

      .child_n.foreground / .Mark.Foreground
              Color used to draw a mark or hand.

      .nChildren / .NChildren
              Number of hands and marks on the clock.

      .child_n.class
              The class of the hand or mark, currently only "Hand" and



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              "Mark" are supported.

      .child_n.width / .Hand.Width
              The width of the hand.  For triangular hands, this is the
              width of the base; for rectangular hands, this is the width of
              the rectangle; and for circular hands, this is the diameter of
              the circle.  If the width of a triangular or rectangular
              outline hand is zero, the hand is drawn as a single line
              instead of the full shape.

      .child_n.shape / .Hand.Shape
              The shape of the hand.  Hands can be triangular, rectangular,
              or circular; the allowed values are "triangle", "rectangle",
              "circle", "triangular", "rectangular", and "circular".
              Illegal values produce a complaint and a default is used.

      .child_n.render / .Hand.Render
              The rendition of the hand.  Hands can be drawn as outlines or
              as filled shapes; the allowed values are "outline", "fill",
              "outlined", and "filled".  Illegal values produce a complaint
              and a default is used.

      .child_n.strokeWidth / .Hand.StrokeWidth
              The width of strokes used to draw the hand, when the hand is
              drawn in a way that uses strokes.  A value of 0 uses so-called
              "thin" lines, which are often faster.

      .child_n.strokeWidthR / .Hand.StrokeWidthR
              If a non-zero floating point number is specified, the stroke
              width will always be the product of this number and the
              clock's outer radius (in x direction if it is an ellipsis).

      .child_n.cap / .Hand.Cap
              The line cap style used when drawing hands. This produces no
              visual effect except when drawing triangular or rectangular
              hands of width 0.  Legal values are "notlast", "butt",
              "round", "projecting", "capnotlast", "capbutt", "capround",
              and "capprojecting".

      .child_n.join / .Hand.Join
              The line join style used when drawing hands.  Legal values are
              "miter", "round", "bevel", "joinmiter", joinround", and
              "joinbevel".

      .child_n.cycle / .Hand.Cycle
              The number of seconds it takes for the hand to circle around
              the face once.  For example, a normal second hand will give
              60, a normal minute hand 3600.  If this is small compared to
              the tickTime value, the hand will move by visually large
              amounts each tick; this may or may not be desirable.  The
              value may be floating-point.



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      .child_n.phase / .Hand.Phase
              An offset applied to the time of day before computing the hand
              position.  To determine the position of a hand, the following
              is computed:

              ((now - tz - phase) %

              where `now' is the current time of day (obtained with
              time(3)), tz is a correction factor for the timezone as found
              in the tm_gmtoff field of the structure returned by
              localtime(3)), phase is the value of the phase resource for
              the hand, and cycle is the value of the cycle resource for the
              hand.  The result is a number from 0 to 1, which is mapped
              into an angular position, with 0 being straight up, .25 being
              straight right, .5 being straight down, etc.

              The simplest way to determine the desired phase value for a
              hand is to experiment.  It is usually obvious that the value
              should be a multiple of something like 3600; try various
              multiples until you get the desired hand position.

      .child_n.color / .Hand.Foreground
              The color used for drawing the hand.  Hands are drawn opaquely
              in increasing numerical order.

      .child_n.center.x / .Hand.Center.X

      .child_n.center.y / .Hand.Center.Y
              These specify where on the clock face the pivot point of the
              hand is to be.  The X and Y coordinates are scaled so that the
              bounding square of the clock face is 1..1] x [-1..1].  This
              allows hands to rotate about points other than the center of
              the clock face, as with some watches.

      .geometry / .Geometry
              Geometry specification, when none is given on the command
              line.  If no geometry spec can be found anywhere, the
              equivalent of 200x200+100+100 is used.

      .background / .Background
              Color used as a background for all drawing.

      .name / .Name
              A string, which is stored as the window manager name for the
              window.  If none is given, "xwatch" is used.

      .iconName / .IconName
              A string, which is stored as the window manager icon name for
              the window.  If none is given, "xwatch" is used.





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      .railroad / .Railroad
              Enables or disables Swiss-railway-clock mode, as described
              under the -railroad command-line option. The value can be
              "true", "false", "yes", or "no".

      .circular / .Circular
              If set, the clock will remain circular even if one tries to
              resize it to a non-circular ellipse.  This is the previous
              behavior.  The possible values are the same as for
              .swiss/.Swiss.

 EXAMPLE RESOURCES
      The distributed application defaults files define three different
      looks for swisswatch.  Try them out by calling it as

      swisswatch

      swisswatch -name swissclock

      swisswatch -name oclock


 COLORS
      If you would like your clock to be viewable in color, include the
      following in the #ifdef COLOR section you read with xrdb:

      *customization:                 -color

      This will cause swisswatch to pick up the colors in the app-defaults
      color customization file: /usr/lib/X11/app-defaults/SwissWatch-color.

 SEE ALSO
      X(1), X Toolkit documentation

 COPYRIGHT
      Copyright 1989, Massachusetts Institute of Technology.
      See X(1) for a full statement of rights and permissions.

 AUTHOR
      Simon Leinen, Ecole Polytechnique Federale de Lausanne

 CREDITS
      Der Mouse <mouse@larry.McRCIM.McGill.EDU> wrote the mclock program
      that already featured most of the functionality: smooth movement of
      the minute hand and excessive configurability.  I basically
      reimplemented mclock as a Toolkit application.  This manpage also
      contains slightly adapted text from mclock.doc.







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