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 GL_Menu(3GL)                   GraphLib 0.5a                   GL_Menu(3GL)
                                   9Jul91



 NAME
      GL_Menu - Type to use to create menus.  GL_AttachButtonMenu - Put a
      menu as the action of a button.

 SYNTAX
      (Window)GL_Create(GL_Menu,
                    <option>, [args,]
                  ...,
                  GL_Done); int GL_AttachButtonMenu(menu,button)
                Window menu,button;

 ARGUMENTS
      GL_Menu   Type specifier for the GL_Create call

      GL_Done   Mark to terminater variable arguments list.

      menu      The menu to install in the button.

      button    The button to install into.


 DESCRIPTION
      The first call to GL_Create creates a menu with the options as
      specified.  The second call will attach an already created menu to an
      already created button.  This call will return a status -- 1 if it
      succeeds 0 if it fails.  The install call will fail if the button
      already has an action.  Menus are subclassed off of Windows, and all
      of those options can therefore be used.


 OPTIONS
      GL_Menu*Colors, <unsigned long fgcolor,bgcolor>
                These options are currently not supported because the text
                objects do not support alternative colors.  This will be
                fixed in a future release.

      GL_MenuFrame, <int width>
                This specifies the width of the frame.  This value defaults
                to 1.

      GL_MenuShadow, <int width>
                This specifies the width of the shadow.  This defaults to 0,
                which causes no shadow to be used.  Shadow support is
                currently slightly broken, this will be fixed when the
                shadow is created as its own window as it should be done.

      GL_MenuFrameCol, <int framecol>
                ???

      GL_MenuShadowCol, <int shadowcol>
                ???



                                    - 1 -           Formatted:  July 4, 2025






 GL_Menu(3GL)                   GraphLib 0.5a                   GL_Menu(3GL)
                                   9Jul91



      GL_ComplexMenuItem,
                This specifies that a complex menu item is about to be
                created.  The effect of this call is a recursive call to
                GL_Create, and therefore this command must be terminated by
                a GL_Done.  Options to this are GL_MItem* or GL_MSubMenu.

      GL_MenuItem, <char *itemname>, <VPTF action_function>
                This creates a menu item with the given name, and action
                function which will be called if that menu item is selected.

      GL_MenuWindow, <Window attachwin>
                This is the window which the menu will be popped up in when
                a button is pressed.  This has to be done because the stupid
                XGrabPointer call will flush out ButtonRelease events if you
                click too quickly.


      GL_MItemMenu,
                ??? It has no handling function, and therefore use will
                cause a program to exit.

      GL_MItemName, <char *name>
                Specifies the name of a complex menu item.

      GL_MItemH, <int height>
                Specifies the height of a complex menu item.

      GL_MItemW, <int width>
                Specifies the width of a complex menu item.

      GL_MItemAction, <VPTF action>
                Specifies the action which should be taken if this item is
                selected.

      GL_MSubMenu,
                Specifies that a submenu should occur for this menu item.
                This option must have a similar terminating GL_Done to
                terminate the submenu.

      GL_MItemDim,
                Specifies that the item is dimmed.

      GL_MItemTitle,
                Specifies that this item is a title, this causes a line to
                be placed under the item, and also that it will not invert
                when the pointer is over that item.

      GL_MItemSeperator,
                Places a seperator, which is currently a line after the
                current item.




                                    - 2 -           Formatted:  July 4, 2025






 GL_Menu(3GL)                   GraphLib 0.5a                   GL_Menu(3GL)
                                   9Jul91



 FEATURES?
      The documentor also did not write this section of the code and
      therefore does not understand what some of the options do.  This
      problem should be fixed in a future release.


 SEE ALSO
      GL_Create(3GL), GL_TextObject(3GL), GL_Window(3GL), GL_Button(3GL),
      GraphLib Programming Manual













































                                    - 3 -           Formatted:  July 4, 2025