packages icon



 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



 NAME
      xpilot-ng-server - server for multiplayer space war game.

 SYNOPSIS
      xpilot-ng-server [ options ]

 DESCRIPTION
           Copyright  1991-2005 by Bjrn Stabell, Ken Ronny Schouten, Bert
           Gijsbers, Dick Balaska, Uoti Urpala, Juha Lindstrm, Kristian
           Sderblom and Erik Andersson.  XPilot NG 4.7.2 comes with
           ABSOLUTELY NO WARRANTY; for details see the provided COPYING
           file.

      Option flags specify where an option can be used and whether it is
      visible or not.  Default flags are "any" if not otherwise specified by
      one or more of these keywords:

      command       May be specified on the command-line.  passwordfile  May
      be specified in the password file.  defaults      May be specified in
      the defaults file.  any           May be specified in the map file,
      defaults file,

           or on the command line.

      invisible     Is not displayed when a list of options is

           requested from the server by an operator.

      The possible options include:

      -help

           Print out this help message.

      -version

           Print version information.

      -dump

           Print all options and their default values in defaultsfile
           format.

      -expand <list>

           Expand a comma separated list of predefined settings.  These
           settings can be defined in either the defaults file or in a map
           file using the "define:" operator.  [ Flags: command, invisible ]




                                    - 1 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -gravity <real>

           Gravity strength.

      -shipMass <real>

           Mass of fighters.

      -ballMass <real>

           Mass of balls.

      -minItemMass <real>

           The minimum mass per item when carried by a ship.

      -shotMass <real>

           Mass of bullets.

      -shotSpeed <real>

           Maximum speed of bullets.

      -shotLife <real>

           Life of bullets in ticks.

      -/+treasureCollisionKills or treasureKills

           Does a player die when hitting a ballarea?

      -ballCollisionFuelDrain or ballFuelDrain <real>

           How much fuel does a ball collision cost?

      -playerCollisionFuelDrain or playerFuelDrain <real>

           How much fuel does a player collision cost?

      -/+shotHitFuelDrainUsesKineticEnergy or kineticEnergyFuelDrain

           Does the fuel drain from shot hits depend on their mass and
           speed?  This should be set to false on Blood's Music maps.

      -fireRepeatRate or fireRepeat <real>

           Number of ticks per automatic fire (0=off).




                                    - 2 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -pulseSpeed <real>

           Speed of laser pulses.

      -pulseLife <real>

           Life of laser pulses shot by ships, in ticks.

      -pulseLength <real>

           Max length of laser pulse.

      -laserRepeatRate or laserRepeat <real>

           Number of ticks per automatic laser pulse fire (0=off).

      -maxRobots or robots <integer>

           The maximum number of robots wanted.  Adds robots if there are
           less than maxRobots players.

      -minRobots <integer>

           The minimum number of robots wanted.  At least minRobots robots
           will be in the game, if there is room.

      -robotFile <string>

           The file containing parameters for robot details.  [ Flags:
           command, defaults, invisible ]

      -/+robotsTalk

           Do robots talk when they kill, die etc.?

      -/+robotsLeave

           Do robots leave the game?

      -robotLeaveLife <integer>

           After how many deaths does a robot want to leave? (0=off).

      -robotTeam <integer>

           Team to use for robots.

      -/+restrictRobots




                                    - 3 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           Are robots restricted to their own team?

      -/+reserveRobotTeam

           Is the robot team only for robots?

      -robotUserName or robotRealName <string>

           What is the robots' apparent user name?

      -robotHostName <string>

           What is the robots' apparent host name?

      -tankUserName or tankRealName <string>

           What is the tanks' apparent user name?

      -tankHostName <string>

           What is the tanks' apparent host name?

      -tankScoreDecrement or tankDecrement <real>

           How much lower is the tank's score than the player's?

      -/+selfImmunity

           Are players immune to their own weapons?

      -defaultShipShape <string>

           What is the default ship shape for people who do not have a ship
           shape defined?

      -tankShipShape <string>

           What is the ship shape used for tanks?

      -maxPlayerShots or shots <integer>

           Maximum number of shots visible at the same time per player.

      -/+shotsGravity

           Are shots affected by gravity.

      -/+Log




                                    - 4 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           Log major server events to log file?

      -/+idleRun or rawMode

           Does server calculate frames and do robots keep on playing even
           if all human players quit?  [ Flags: command, defaults ]

      -/+noQuit

           Does the server wait for new human players to show up after all
           players have left.  [ Flags: command, defaults ]

      -/+logRobots

           Log the comings and goings of robots.  [ Flags: command, defaults
           ]

      -mapWidth <integer>

           Width of the world in pixels.

      -mapHeight <integer>

           Height of the world in pixels.

      -mapFileName or map <string>

           The filename of the map to use.  [ Flags: command, defaults,
           invisible ]

      -mapName <string>

           The title of the map.

      -mapAuthor <string>

           The name of the map author.

      -mapData <string>

           Block map topology.  [ Flags: command, any, invisible ]

      -contactPort or port <integer>

           The server contact port number.  [ Flags: command, defaults ]

      -serverHost <string>

           The server's fully qualified domain name (for multihomed hosts).



                                    - 5 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           [ Flags: command, defaults ]

      -greeting or xpilotGreeting <string>

           Short greeting string for players when they login to server.

      -/+allowPlayerCrashes

           Can players overrun other players?

      -/+allowPlayerBounces

           Can players bounce with other players?

      -/+allowPlayerKilling or killings

           Should players be allowed to kill one other?

      -/+allowShields or shields

           Are shields allowed?

      -/+playerStartsShielded or playerStartShielded

           Do players start with shields up?

      -/+shotsWallBounce

           Do shots bounce off walls?

      -/+ballsWallBounce

           Do balls bounce off walls?

      -/+ballCollisionDetaches or ballHitDetaches

           Does a ball get freed by a collision with a player?

      -/+ballCollisions

           Can balls collide with other objects?

      -/+ballSparkCollisions

           Can balls be blown around by exhaust? (Needs ballCollisions too)

      -/+minesWallBounce

           Do mines bounce off walls?



                                    - 6 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -/+itemsWallBounce

           Do items bounce off walls?

      -/+missilesWallBounce

           Do missiles bounce off walls?

      -/+sparksWallBounce

           Do thrust spark particles bounce off walls to give reactive
           thrust?

      -/+debrisWallBounce

           Do explosion debris particles bounce off walls?

      -/+asteroidsWallBounce

           Do asteroids bounce off walls?

      -/+pulsesWallBounce

           Do laser pulses bounce off walls?

      -/+cloakedExhaust

           Do engines of cloaked ships generate exhaust?

      -maxObjectWallBounceSpeed or maxObjectBounceSpeed <real>

           The maximum allowed speed for objects to bounce off walls.

      -maxSparkWallBounceSpeed or maxSparkBounceSpeed <real>

           The maximum allowed speed for sparks to bounce off walls.

      -maxShieldedWallBounceSpeed or maxShieldedBounceSpeed <real>

           The max allowed speed for a shielded player to bounce off walls.

      -maxUnshieldedWallBounceSpeed or maxUnshieldedBounceSpeed <real>

           Max allowed speed for an unshielded player to bounce off walls.

      -playerWallBounceType or wallBounceType <integer>

           What kind of ship wall bounces to use.




                                    - 7 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           A value of 0 gives the old XPilot wall bounces, where the ship
           velocity in the direction perpendicular to the wall is reversed
           after which the velocity is multiplied by the value of the
           playerWallBounceBrakeFactor option.

           A value of 1 gives the "separate multipliers" implementation.

           A value of 2 causes Mara's suggestion for the speed change in the
           direction parallel to the wall to be used.  Vtangent2 =
           (1-Vnormal1/Vtotal1*wallfriction)*Vtangent1

           A value of 3 causes Uau's suggestion to be used: change the
           parallel one by MIN(C1*perpendicular_change, C2*parallel_speed)
           if you assume the wall has a coefficient of friction C1.  .

      -playerWallBounceBrakeFactor or playerWallBrake <real>

           Factor to slow down ship in direction perpendicular to the wall
           when a wall is hit (0 to 1).

      -playerBallBounceBrakeFactor or playerBallBrake <real>

           Elastic or inelastic properties of the player-ball collision 1
           means fully elastic, 0 fully inelastic.

      -playerWallFriction or wallFriction <real>

           Player-wall friction (0 to 1).

      -objectWallBounceBrakeFactor or objectWallBrake <real>

           Factor to slow down objects when they hit the wall (0 to 1).

      -objectWallBounceLifeFactor <real>

           Factor to reduce the life of objects after bouncing (0 to 1).

      -afterburnerPowerMult or afterburnerPower <real>

           Multiplication factor for afterburner power.

      -wallBounceDestroyItemProb <real>

           The probability for each item a player owns to get destroyed when
           the player bounces against a wall.

      -/+reportToMetaServer or reportMeta

           Keep the meta server informed about our game?  [ Flags: command,



                                    - 8 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           defaults ]

      -metaUpdateMaxSize <integer>

           Maximum size of meta update messages.

      -/+searchDomainForXPilot

           Search the local domain for the existence of xpilot.domain?  [
           Flags: command, defaults ]

      -denyHosts <string>

           List of network addresses of computers which are denied service.
           Addresses may be followed by a slash and a network mask.  [
           Flags: command, defaults ]

      -/+limitedVisibility

           Should the players have a limited visibility?

      -minVisibilityDistance or minVisibility <real>

           Minimum block distance for limited visibility, 0 for default.

      -maxVisibilityDistance or maxVisibility <real>

           Maximum block distance for limited visibility, 0 for default.

      -/+limitedLives

           Should players have limited lives?  See also worldLives.

      -worldLives or lives <integer>

           Number of lives each player has (no sense without limitedLives).

      -/+reset

           Does the world reset when the end of round is reached?  When true
           all mines, missiles, shots and explosions will be removed from
           the world and all players including the winner(s) will be
           transported back to their homebases.  This option is only
           effective when limitedLives is turned on.

      -resetOnHuman or humanReset <integer>

           Normally, new players have to wait until a round is finished
           before they can start playing. With this option, the first N



                                    - 9 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           human players to enter will cause the round to be restarted.  In
           other words, if this option is set to 0, nothing special happens
           and you have to wait as usual until the round ends (if there are
           rounds at all, otherwise this option doesn't do anything). If it
           is set to 1, the round is ended when the first human player
           enters. This is useful if the robots have already started a round
           and you don't want to wait for them to finish.  If it is set to
           2, this also happens for the second human player.  This is useful
           when you got bored waiting for another player to show up and have
           started playing against the robots. When someone finally joins
           you, they won't have to wait for you to finish the round before
           they can play too. For higher numbers it works the same. So this
           option gives the last human player for whom the round is
           restarted. Anyone who enters after that does have to wait until
           the round is over.

      -/+allowAlliances or alliances

           Are alliances between players allowed?  Alliances are like teams,
           except they can be formed and dissolved at any time. Notably,
           teamImmunity works for alliances too.  To manage alliances, use
           the '/ally' talk command: '/ally invite <player name>' to invite
           another player to join you.  '/ally cancel' to cancel such an
           invitation.  '/ally refuse <player name>' to decline an
           invitation from a player.  '/ally refuse' to decline all the
           invitations you received.  '/ally accept <player name>' to join
           the other player.  '/ally accept' to accept all the invitations
           you received.  '/ally leave' to leave the alliance you are
           currently in.  '/ally list' lists the members of your current
           alliance.  If members from different alliances join, all their
           allies do so.

      -/+announceAlliances

           Are changes in alliances made public?  If this option is on,
           changes in alliances are sent to all players and all alliances
           are shown in the score list. Invitations for alliances are never
           sent to anyone but the invited players.

      -/+teamPlay or teams

           Is the map a team play map?

      -/+lockOtherTeam

           Can you watch opposing players when rest of your team is still
           alive?

      -/+teamFuel



                                   - 10 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           Do fuelstations belong to teams?

      -/+teamCannons

           Do cannons belong to teams?

      -cannonSmartness <integer>

           0: dumb (straight ahead), 1: default (random direction), 2: good
           (small error), 3: accurate (aims at predicted player position).
           Also influences use of weapons.

      -/+cannonsPickupItems

           Do cannons pick up items?

      -/+cannonFlak or cannonAAA

           Do cannons fire flak or normal bullets?

      -cannonDeadTicks <real>

           How many ticks do cannons stay dead?  Replaces option
           cannonDeadTime.

      -cannonShotSpeed <real>

           Speed of cannon shots.

      -minCannonShotLife <real>

           Minimum life of cannon shots, measured in ticks.  If this is set
           to a value greater than maxCannonShotLife, then maxCannonShotLife
           will be set to that same value.

      -maxCannonShotLife <real>

           Maximum life of cannon shots, measured in ticks.  If this is set
           to a value less than minCannonShotLife, then minCannonShotLife
           will be set to that same value.

      -cannonInitialFuel <integer>

           How much fuel cannons start with.

      -cannonInitialTanks <integer>

           How many tanks cannons start with.




                                   - 11 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -cannonInitialECMs <integer>

           How many ECMs cannons start with.

      -cannonInitialArmor or cannonInitialArmors <integer>

           How much armor cannons start with.

      -cannonInitialMines <integer>

           How many mines cannons start with.

      -cannonInitialMissiles <integer>

           How many missiles cannons start with.

      -cannonInitialCloaks <integer>

           How many cloaks cannons start with.

      -cannonInitialSensors <integer>

           How many sensors cannons start with.

      -cannonInitialWideangles <integer>

           How many wideangles cannons start with.

      -cannonInitialRearshots <integer>

           How many rearshots cannons start with.

      -cannonInitialAfterburners <integer>

           How many afterburners cannons start with.

      -cannonInitialTransporters <integer>

           How many transporters cannons start with.

      -cannonInitialMirrors <integer>

           How many mirrors cannons start with.

      -cannonInitialDeflectors <integer>

           How many deflectors cannons start with.

      -cannonInitialHyperJumps <integer>



                                   - 12 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           How many hyperjumps cannons start with.

      -cannonInitialPhasings <integer>

           How many phasing devices cannons start with.

      -cannonInitialLasers <integer>

           How many lasers cannons start with.

      -cannonInitialEmergencyThrusts <integer>

           How many emergency thrusts cannons start with.

      -cannonInitialTractorBeams <integer>

           How many tractor/pressor beams cannons start with.

      -cannonInitialAutopilots <integer>

           How many autopilots cannons start with.

      -cannonInitialEmergencyShields <integer>

           How many emergency shields cannons start with.

      -/+keepShots

           Do shots, mines and missiles remain after their owner leaves?

      -/+teamImmunity

           Should other team members be immune to various shots thrust etc.?
           This works for alliances too.

      -/+ecmsReprogramMines

           Is it possible to reprogram mines with ECMs?

      -/+ecmsReprogramRobots

           Are robots reprogrammed by ECMs instead of blinded?

      -/+targetKillTeam

           Do team members die when their last target explodes?

      -/+targetTeamCollision or targetCollision




                                   - 13 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           Do team members collide with their own target or not.

      -/+targetSync

           Do all the targets of a team reappear/repair at the same time?

      -targetDeadTicks <real>

           How many ticks do targets stay destroyed?  Replaces option
           targetDeadTime.

      -/+treasureKillTeam

           Do team members die when their treasure is destroyed?

      -/+captureTheFlag or ctf

           Does a team's treasure have to be safe before enemy balls can be
           cashed?

      -specialBallTeam or specialBall <integer>

           Balls that belong to this team are 'special' balls that score
           against all other teams.

      -/+treasureCollisionDestroys or treasureCollisionDestroy

           Are balls destroyed when a player touches it?

      -ballConnectorSpringConstant <real>

           What is the spring constant for connectors?

      -ballConnectorDamping <real>

           What is the damping force on connectors?

      -maxBallConnectorRatio <real>

           How much longer or shorter can a connecter get before it breaks?

      -ballConnectorLength <real>

           How long is a normal connector string?

      -/+connectorIsString

           Can the connector get shorter?




                                   - 14 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -ballRadius <real>

           What radius, measured in pixels, the treasure balls have on the
           server. In traditional XPilot, the ball was treated as a point
           (radius = 0), but visually appeared on the client with a radius
           of 10 pixels.

      -/+treasureCollisionMayKill or treasureUnshieldedCollisionKills

           Does a ball kill a player when the player touches it unshielded?

      -/+wreckageCollisionMayKill or wreckageUnshieldedCollisionKills

           Can ships be destroyed when hit by wreckage?

      -/+asteroidCollisionMayKill or asteroidUnshieldedCollisionKills

           Can ships be destroyed when hit by an asteroid?

      -/+ignore20MaxFPS

           Ignore client maxFPS request if it is 20 (old default, too low).
           [ Flags: command, defaults ]

      -/+tagGame or tag

           Are we going to play a game of tag?  One player is 'it' (is worth
           more points when killed than the others). After this player is
           killed, the one who killed them becomes 'it', and so on.

      -tagKillItScoreMult or tagKillItMult <real>

           Score multiplier for killing 'it' (tagGame must be on).

      -tagItKillScoreMult or tagItKillMult <real>

           Score multiplier when 'it' kills an enemy player (tagGame must be
           on).

      -/+timing or race

           Enable race mode?

      -/+ballrace

           Is timing done for balls (on) or players (off)?  Only used if
           timing is on.

      -/+ballraceConnected



                                   - 15 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           Should a player be connected to a ball to pass a checkpoint?
           Only used if timing and ballrace are both on.

      -/+edgeWrap

           Do objects wrap when they cross the edge of the Universe?.

      -/+edgeBounce

           Do objects bounce when they hit the edge of the Universe?.

      -/+extraBorder

           Give map an extra border of wall blocks?.

      -gravityPoint <position>

           If the gravity is a point source where does that gravity
           originate?  Specify the point in the form: x,y.

      -gravityAngle <real>

           If gravity is along a uniform line, at what angle is that line?

      -/+gravityPointSource

           Is gravity originating from a single point?

      -/+gravityClockwise

           If the gravity is a point source, is it clockwise?

      -/+gravityAnticlockwise

           If the gravity is a point source, is it anticlockwise?

      -/+gravityVisible

           Are gravity mapsymbols visible to players?

      -/+wormholeVisible

           Are wormhole mapsymbols visible to players?

      -/+itemConcentratorVisible

           Are itemconcentrator mapsymbols visible to players?

      -/+asteroidConcentratorVisible



                                   - 16 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           Are asteroidconcentrator mapsymbols visible to players?

      -wormholeStableTicks <real>

           Number of ticks wormholes will keep the same destination.

      -defaultsFileName or defaults <string>

           The filename of the defaults file to read on startup.  [ Flags:
           command, invisible ]

      -passwordFileName <string>

           The filename of the password file to read on startup.  [ Flags:
           command, defaults, invisible ]

      -motdFileName or motd <string>

           The filename of the MOTD file to show to clients when they join.
           [ Flags: command, defaults, invisible ]

      -scoreTableFileName or scoretable <string>

           The filename for the score table to be dumped to.  This is a
           placeholder option which doesn't do anything.  [ Flags: command,
           defaults, invisible ]

      -adminMessageFileName or adminMessage <string>

           The name of the file where player messages for the server
           administrator will be saved.  For the messages to be saved the
           file must already exist.  Players can send these messages by
           writing to god.  [ Flags: command, defaults, invisible ]

      -adminMessageFileSizeLimit or adminMessageLimit <integer>

           The maximum size in bytes of the admin message file.  [ Flags:
           command, defaults, invisible ]

      -rankFileName <string>

           The filename for the XML file to hold server ranking data.  To
           reset the ranking, delete this file.  [ Flags: command, defaults,
           invisible ]

      -rankWebpageFileName or rankWebpage <string>

           The filename for the webpage with the server ranking list.  [
           Flags: command, defaults, invisible ]



                                   - 17 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -rankWebpageCSS or rankCSS <string>

           The URL of an optional style sheet for the ranking webpage.  [
           Flags: command, defaults, invisible ]

      -framesPerSecond or FPS <integer>

           The number of frames per second the server should strive for.

      -gameSpeed <real>

           Rate at which game events happen. The gameSpeed specifies how
           many ticks of game time elapse each second. A value of 0 means
           that the value of gameSpeed should be equal to the value of FPS.

      -/+allowSmartMissiles or allowSmarts

           Should smart missiles be allowed?

      -/+allowHeatSeekers or allowHeats

           Should heatseekers be allowed?

      -/+allowTorpedoes or allowTorps

           Should torpedoes be allowed?

      -/+allowNukes or nukes

           Should nuclear weapons be allowed?

      -/+allowClusters or clusters

           Should cluster weapons be allowed?

      -/+allowModifiers or modifiers

           Should the weapon modifiers be allowed?

      -/+allowLaserModifiers or lasermodifiers

           Can lasers be modified to be a different weapon?

      -/+allowShipShapes or ShipShapes

           Are players allowed to define their own ship shape?

      -/+playersOnRadar or playersRadar




                                   - 18 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           Are players visible on the radar.

      -/+missilesOnRadar or missilesRadar

           Are missiles visible on the radar.

      -/+minesOnRadar or minesRadar

           Are mines visible on the radar.

      -/+nukesOnRadar or nukesRadar

           Are nukes visible or highlighted on the radar.

      -/+treasuresOnRadar or treasuresRadar

           Are treasure balls visible or highlighted on the radar.

      -/+asteroidsOnRadar or asteroidsRadar

           Are asteroids visible on the radar.

      -/+distinguishMissiles

           Are different types of missiles distinguished (by length).

      -maxMissilesPerPack <integer>

           The number of missiles gotten by picking up one missile item.

      -maxMinesPerPack <integer>

           The number of mines gotten by picking up one mine item.

      -/+identifyMines

           Are mine owner's names displayed.

      -/+shieldedItemPickup or shieldItem

           Can items be picked up while shields are up?

      -/+shieldedMining or shieldMine

           Can mines be thrown and placed while shields are up?

      -/+laserIsStunGun or stunGun

           Is the laser weapon a stun gun weapon?



                                   - 19 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -nukeMinSmarts <integer>

           The minimum number of missiles needed to fire one nuclear
           missile.

      -nukeMinMines <integer>

           The minimum number of mines needed to make a nuclear mine.

      -nukeClusterDamage <real>

           How much each cluster debris does damage wise from a nuke mine.
           This helps to reduce the number of particles caused by nuclear
           mine explosions, which improves server response time for such
           explosions.

      -nukeDebrisLife <real>

           Life of nuke debris, in ticks.

      -mineFuseTicks <real>

           Number of ticks after which owned mines become deadly (0=never).

      -mineLife <real>

           Life of mines in ticks.

      -minMineSpeed <real>

           Minimum speed of mines.

      -missileLife <real>

           Life of missiles in ticks.

      -baseMineRange <real>

           Minimum distance from base mines may be used (unit is blocks).

      -mineShotDetonateDistance <real>

           How close must a shot be to detonate a mine?  Set this to 0 to
           turn it off.

      -shotKillScoreMult <real>

           Multiplication factor to scale score for shot kills.




                                   - 20 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -torpedoKillScoreMult <real>

           Multiplication factor to scale score for torpedo kills.

      -smartKillScoreMult <real>

           Multiplication factor to scale score for smart missile kills.

      -heatKillScoreMult <real>

           Multiplication factor to scale score for heatseeker kills.

      -clusterKillScoreMult <real>

           Multiplication factor to scale score for cluster debris kills.

      -laserKillScoreMult <real>

           Multiplication factor to scale score for laser kills.

      -tankKillScoreMult <real>

           Multiplication factor to scale score for tank kills.

      -runoverKillScoreMult <real>

           Multiplication factor to scale score for player runovers.

      -ballKillScoreMult <real>

           Multiplication factor to scale score for ball kills.

      -explosionKillScoreMult <real>

           Multiplication factor to scale score for explosion kills.

      -shoveKillScoreMult <real>

           Multiplication factor to scale score for shove kills.

      -crashScoreMult <real>

           Multiplication factor to scale score for player crashes.

      -mineScoreMult <real>

           Multiplication factor to scale score for mine hits.

      -selfKillScoreMult <real>



                                   - 21 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           Multiplication factor to scale score for killing yourself.

      -selfDestructScoreMult <real>

           Multiplication factor to scale score for self-destructing.

      -unownedKillScoreMult <real>

           Multiplication factor to scale score for being killed by
           asteroids or other objects without an owner.

      -cannonKillScoreMult <real>

           Multiplication factor to scale score for being killed by cannons.

      -movingItemProb <real>

           Probability for an item to appear as moving.

      -randomItemProb <real>

           Probability for an item to appear random.  Random items change
           their appearance every frame, so players cannot tell what item
           they have until they get it.

      -dropItemOnKillProb <real>

           Probability for dropping an item (each item) when you are killed.

      -detonateItemOnKillProb <real>

           Probability for undropped items to detonate when you are killed.

      -destroyItemInCollisionProb <real>

           Probability for items (some items) to be destroyed in a
           collision.

      -asteroidItemProb <real>

           Probability for an asteroid to release items when it breaks.

      -asteroidMaxItems <integer>

           The maximum number of items a broken asteroid can release.

      -itemProbMult or itemProbFact <real>

           Item Probability Factor scales all item probabilities.



                                   - 22 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -cannonItemProbMult <real>

           Average number of items a cannon gets per minute.

      -maxItemDensity <real>

           Maximum density for items (max items per block).

      -asteroidProb <real>

           Probability for an asteroid to appear.

      -maxAsteroidDensity <real>

           Maximum density [0.0-1.0] for asteroids (max asteroids per block.

      -itemConcentratorRadius or itemConcentratorRange <real>

           Range within which an item concentrator can create an item.
           Sensible values are in the range 1.0 to 20.0 (unit is 35 pixels).
           If there are no item concentrators, items might popup anywhere.
           Some clients draw item concentrators as three rotating triangles.

      -itemConcentratorProb <real>

           The chance for an item to appear near an item concentrator.  If
           this is less than 1.0 or there are no item concentrators, items
           may also popup where there is no concentrator nearby.

      -asteroidConcentratorRadius or asteroidConcentratorRange <real>

           Range within which an asteroid concentrator can create an
           asteroid.  Sensible values are in the range 1.0 to 20.0 (unit is
           35 pixels).  If there are no such concentrators, asteroids can
           popup anywhere.  Some clients draw these concentrators as three
           rotating squares.

      -asteroidConcentratorProb <real>

           The chance for an asteroid to appear near an asteroid
           concentrator.  If this is less than 1.0 or there are no asteroid
           concentrators, asteroids may also appear where there is no
           concentrator nearby.

      -rogueHeatProb <real>

           Probability that unclaimed missile packs will go rogue.

      -rogueMineProb <real>



                                   - 23 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           Probability that unclaimed mine items will activate.

      -itemEnergyPackProb <real>

           Probability for an energy pack to appear.

      -itemTankProb <real>

           Probability for an extra tank to appear.

      -itemECMProb <real>

           Probability for an ECM item to appear.

      -itemArmorProb <real>

           Probability for an armor item to appear.

      -itemMineProb <real>

           Probability for a mine item to appear.

      -itemMissileProb <real>

           Probability for a missile item to appear.

      -itemCloakProb <real>

           Probability for a cloak item to appear.

      -itemSensorProb <real>

           Probability for a sensor item to appear.

      -itemWideangleProb <real>

           Probability for a wideangle item to appear.

      -itemRearshotProb <real>

           Probability for a rearshot item to appear.

      -itemAfterburnerProb <real>

           Probability for an afterburner item to appear.

      -itemTransporterProb <real>

           Probability for a transporter item to appear.



                                   - 24 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -itemMirrorProb <real>

           Probability for a mirror item to appear.

      -itemDeflectorProb <real>

           Probability for a deflector item to appear.

      -itemHyperJumpProb <real>

           Probability for a hyperjump item to appear.

      -itemPhasingProb <real>

           Probability for a phasing item to appear.

      -itemLaserProb <real>

           Probability for a Laser item to appear.

      -itemEmergencyThrustProb <real>

           Probability for an Emergency Thrust item to appear.

      -itemTractorBeamProb <real>

           Probability for a Tractor Beam item to appear.

      -itemAutopilotProb <real>

           Probability for an Autopilot item to appear.

      -itemEmergencyShieldProb <real>

           Probability for an Emergency Shield item to appear.

      -initialFuel <integer>

           How much fuel players start with.

      -initialTanks <integer>

           How many tanks players start with.

      -initialECMs <integer>

           How many ECMs players start with.

      -initialArmor or initialArmors <integer>



                                   - 25 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           How much armor players start with.

      -initialMines <integer>

           How many mines players start with.

      -initialMissiles <integer>

           How many missiles players start with.

      -initialCloaks <integer>

           How many cloaks players start with.

      -initialSensors <integer>

           How many sensors players start with.

      -initialWideangles <integer>

           How many wideangles players start with.

      -initialRearshots <integer>

           How many rearshots players start with.

      -initialAfterburners <integer>

           How many afterburners players start with.

      -initialTransporters <integer>

           How many transporters players start with.

      -initialMirrors <integer>

           How many mirrors players start with.

      -initialDeflectors <integer>

           How many deflectors players start with.

      -initialHyperJumps <integer>

           How many hyperjumps players start with.

      -initialPhasings <integer>

           How many phasing devices players start with.



                                   - 26 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -initialLasers <integer>

           How many lasers players start with.

      -initialEmergencyThrusts <integer>

           How many emergency thrusts players start with.

      -initialTractorBeams <integer>

           How many tractor/pressor beams players start with.

      -initialAutopilots <integer>

           How many autopilots players start with.

      -initialEmergencyShields <integer>

           How many emergency shields players start with.

      -maxFuel <integer>

           Upper limit on the amount of fuel per player.

      -maxTanks <integer>

           Upper limit on the number of tanks per player.

      -maxECMs <integer>

           Upper limit on the number of ECMs per player.

      -maxMines <integer>

           Upper limit on the number of mines per player.

      -maxMissiles <integer>

           Upper limit on the number of missiles per player.

      -maxCloaks <integer>

           Upper limit on the number of cloaks per player.

      -maxSensors <integer>

           Upper limit on the number of sensors per player.

      -maxWideangles <integer>



                                   - 27 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           Upper limit on the number of wides per player.

      -maxRearshots <integer>

           Upper limit on the number of rearshots per player.

      -maxAfterburners <integer>

           Upper limit on the number of afterburners per player.

      -maxTransporters <integer>

           Upper limit on the number of transporters per player.

      -maxArmor or maxArmors <integer>

           Upper limit on the amount of armor per player.

      -maxMirrors <integer>

           Upper limit on the number of mirrors per player.

      -maxDeflectors <integer>

           Upper limit on the number of deflectors per player.

      -maxPhasings <integer>

           Upper limit on the number of phasing devices per players.

      -maxHyperJumps <integer>

           Upper limit on the number of hyperjumps per player.

      -maxEmergencyThrusts <integer>

           Upper limit on the number of emergency thrusts per player.

      -maxLasers <integer>

           Upper limit on the number of lasers per player.

      -maxTractorBeams <integer>

           Upper limit on the number of tractorbeams per player.

      -maxAutopilots <integer>

           Upper limit on the number of autopilots per player.



                                   - 28 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -maxEmergencyShields <integer>

           Upper limit on the number of emergency shields per player.

      -gameDuration or time <real>

           The duration of the game in minutes (aka. pizza mode).

      -/+baselessPausing

           Should paused players keep their bases?  Can only be used on
           teamplay maps for now.

      -survivalScore <real>

           Multiplicator for quadratic score increase over time survived
           with lowered shield

      -pauseTax <real>

           How many points to subtract from pausing players each second.

      -friction <real>

           Fraction of velocity ship loses each frame.

      -blockFriction <real>

           Fraction of velocity ship loses each frame when it is in friction
           blocks.

      -/+blockFrictionVisible

           Are friction blocks visible?  If true, friction blocks show up as
           decor; if false, they don't show up at all.

      -coriolis <real>

           The clockwise angle (in degrees) a ship's velocity turns each
           time unit.

      -checkpointRadius <real>

           How close you have to be to a checkpoint to register - in blocks.

      -raceLaps <integer>

           How many laps per race.




                                   - 29 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



      -/+loseItemDestroys

           Destroy item that player drops. Otherwise drop it.

      -/+useDebris

           Are debris particles created where appropriate?  Value affect
           ship exhaust sparks and cluster debris.  To disallow cluster
           weapons but not sparks, set allowClusters off.

      -/+useWreckage

           Do destroyed ships leave wreckage?

      -maxOffensiveItems <integer>

           How many offensive items a player can carry.

      -maxDefensiveItems <integer>

           How many defensive items a player can carry.

      -maxRoundTime <integer>

           The maximum duration of each round, in seconds.

      -roundsToPlay or numRounds <integer>

      The number of rounds to play.
           Unlimited if 0.

      -maxVisibleObject or maxVisibleObjects <integer>

           What is the maximum number of objects a player can see.

      -/+pLockServer

           Whether the server is prevented from being swapped out of memory.
           [ Flags: command, defaults ]

      -/+sound

           Does the server send sound events to players that request sound.

      -timerResolution <integer>

           If set to nonzero xpilots will requests signals from the OS at
           1/timerResolution second intervals.  The server will then compute
           a new frame FPS times out of every timerResolution signals.  [



                                   - 30 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           Flags: command, defaults ]

      -password <string>

           The password needed to obtain operator privileges.  If specified
           on the command line, on many systems other users will be able to
           see the password.  Therefore, using the password file instead is
           recommended.  [ Flags: command, passwordfile, defaults, invisible
           ]

      -clientPortStart <integer>

           Use UDP ports clientPortStart - clientPortEnd (for firewalls) [
           Flags: command, defaults ]

      -clientPortEnd <integer>

           Use UDP ports clientPortStart - clientPortEnd (for firewalls) [
           Flags: command, defaults ]

      -maxPauseTime <integer>

           The maximum time a player can stay paused for, in seconds.  After
           being paused this long, the player will be kicked off.  Setting
           this option to 0 disables the feature.

      -maxIdleTime <integer>

           The maximum time a player can stay idle, in seconds.  After
           having idled this long, the player will be paused.  Setting this
           option to 0 disables the feature.

      -maxClientsPerIP or maxPerIP <integer>

           Maximum number of clients per IP address allowed to connect.
           This prevents unfriendly players from occupying all the bases,
           effectively "kicking" paused players and denying other players to
           join.  Setting this to 0 means any number of clients from the
           same IP address can join.  [ Flags: command, defaults ]

      -playerLimit <integer>

           Allow playerLimit players to enter at once.  If set to 0, allow
           10 more players than there are bases.  (If baselessPausing is
           off, more than bases cannot enter.) During game, cannot be set
           higher than the starting value.

      -recordMode <integer>




                                   - 31 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           If this is set to 1 when the server starts, the game is saved in
           the file specified by recordFileName. If set to 2 at startup, the
           server replays the recorded game. Joining players are spectators
           who can watch the recorded game from anyone's viewpoint. Can be
           set to 0 in the middle of a game to stoprecording.  [ Flags:
           command, defaults, invisible ]

      -recordFileName or recordFile <string>

           Name of the file where server recordings are saved.  [ Flags:
           command, defaults, invisible ]

      -recordFlushInterval or recordWait <integer>

           If set to a nonzero value x, the server will flush all recording
           data in memory to the record file at least once every x seconds.
           This is useful if you want to replay the game on another server
           while it is still being played. There is a small overhead (some
           dozens of bytes extra recording file size) for each flush.

      -/+constantScoring

           Whether the scores given from various things are fixed.

      -/+zeroSumScoring or zeroSum

           Use Zero sum scoring?  [ Flags: command ]

      -/+elimination

           Race mode where the last player drops out each lap.

      -dataURL <string>

           URL where the client can get extra data for this map.

      -/+polygonMode

           Force use of polygon protocol when communicating with clients?
           (useful for debugging if you want to see the polygons created in
           the blocks to polygons conversion function).

      -/+fastAim

           When calculating a frame, turn the ship before firing.  This
           means you can change aim one frame faster.  Added this option to
           see how much difference changing the order would make.

      -/+ngControls



                                   - 32 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           Enable improved precision steering and aiming of main gun.

      -/+legacyMode

           Try to emulate classic xpilot behavior.

      -constantSpeed or oldThrust <real>

           Make ship move forward at a constant speed when thrust key is
           held down, in addition to the normal acceleration. The constant
           speed is proportional to the product of the acceleration of the
           ship (varying with ship mass and afterburners) and the value of
           this option. Note that this option is quite unphysical and can
           using it can cause weird effects (with bounces for example).  Low
           values close to 0.5 (maybe in the range 0.3 to 1) for this option
           can be used if you want to increase ship agility without
           increasing speeds otherwise. This can improve gameplay for
           example on the Blood's Music map. Higher values make the ship
           behaviour visibly weird.

      -turnPushPersistence or pushPersist <real>

           How much of the turnpush to remain as player velocity. (0.0-1.0)

      -turnGrip or turnPushGrip <real>

           How much of of the turnPush should pull the ship sideways by
           gripping to the friction of the wall?. (0.0-1.0)

      -thrustWidth or sprayWidth <real>

           Width of thrust spark spray 0.0-1.0 where 1.0 means 180 degrees.

      -thrustMass or sparkWeight <real>

           Weight of thrust sparks.

      -sparkSpeed or sparkVel <real>

           Multiplier affecting avg. speed (relative ship) of thrust sparks.

      -/+ballStyles

           Send ball styles to clients.

      -/+ignoreMaxFPS

           Ignore client maxFPS requests and always send all frames.  This
           is a hack for demonstration purposes to allow changing the server



                                   - 33 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           FPS when there are old clients with broken maxFPS handling. Those
           clients could be better dealt with separately.  This option will
           be removed in the future (hopefully).

      -pausedFramesPerSecond or pausedFPS <integer>

           Maximum FPS shown to paused players. 0 means full framerate.  Can
           be used to reduce server bandwidth consumption.

      -waitingFramesPerSecond or waitingFPS <integer>

           Maximum FPS shown to players in waiting state.  0 means full
           framerate. Can be used to limit bandwidth used.  Waiting players
           are those that have just joined a game and have to wait until
           next round starts. Note that in clients, a W is shown next to
           waiting players' names in the score list.

      -deadFramesPerSecond or deadFPS <integer>

           Maximum FPS shown to players in dead state.  0 means full
           framerate. Can be used to limit bandwidth used.  This option
           should only be used if pausedFPS and waitingFPS options don't
           limit bandwidth usage enough.  Dead players are those that have
           played this round but have run out of lives. Note that in
           clients, a D is shown next to dead players' names in the score
           list.

      -/+teamcup

           Is this a teamcup match?.  [ Flags: command, any, invisible ]

      -teamcupName <string>

           The name of the teamcup (used only if teamcup is true).  [ Flags:
           command, any, invisible ]

      -teamcupMailAddress <string>

           The mail address where players should send match results.  [
           Flags: command, any, invisible ]

      -teamcupScoreFileNamePrefix <string>

           First part of file name for teamcup score files.  The whole
           filename will be this followed by the match number.  [ Flags:
           command, any, invisible ]

      -teamcupMatchNumber or match <integer>




                                   - 34 -         Formatted:  April 24, 2024






 XPILOT-NG-SERVER(6)       xpilot.sourceforge.net        XPILOT-NG-SERVER(6)
 Games                                                                 Games

                                 August 2006



           The number of the teamcup match.  [ Flags: command ]

      -mainLoopTime <real>

           Duration of last Main_loop() function call (in milliseconds).
           This option is read only.  [ Flags: command ]

      -cellGetObjectsThreshold or cellThreshold <integer>

           Use Cell_get_objects if there is this many objects or more.

           The probabilities are in the range [0.0-1.0] and they refer to
           the probability that an event will occur in a block per second.
           Boolean options are turned off by using +<option>.

           Please refer to the manual pages, xpilot-ng-server(6),
           xpilot-ng-x11(6) and xpilot-ng-sdl(6) for more specific help.

           XPilot NG 4.7.2 comes with ABSOLUTELY NO WARRANTY; for details
           see the provided COPYING file.

      XPilot NG 4.7.2






























                                   - 35 -         Formatted:  April 24, 2024