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 XVIER(6)                                                           XVIER(6)
                                21 April 1992



 NAME
      xvier - a X11 board game.

 SYNOPSIS
      xvier [ -display displayname ] [ -geometry geometry ] [ -fn fontpattern
      ] [ -iconic ] [ -rows rows ] [ -columns columns ] [ -prog programpath ]
      [ -level levelnumber ]

 DESCRIPTION
      Xvier is a board game where you and the computer alternately throw
      stones into free columns. The stones pile up in the columns, and the
      goal is to get four stones in a row, in a column or diagonally. You
      can choose various board sizes and levels of difficulty.  During the
      game you click with the mouse onto the column where you want to put
      your stone. Another possibility is a lower case letter in the range
      'a' to 'm' (maximally) where 'a' is the left column. If you want to
      change the level of difficulty, you must use the keyboard.  Simply
      type the number of the desired level. These levels correspond to the
      search depth of the game program. The meaning of the command line
      options and buttons is given below.  While the game program computes a
      move, everything besides Change and Quit is blocked.

 OPTIONS
      -display displayname
           The X11 screen you want to use.

      -geometry geometry
           The desired geometry of the game window.

      -fn fontpattern
           A pattern describing the fonts which are used for the buttons and
           messages.  Xvier chooses the biggest font that fits into the
           window. Therefore the pattern should describe different sizes of
           one font. The default is *-Helvetica-Medium-R-Normal-*.

      -iconic
           Start in iconic state.

      -rows rows
           The number of rows of the board. The possible range is 4 to 13.
           The default is 6.

      -columns columns
           The number of columns of the board. The possible range is 4 to
           13. The default is 7.

      -prog programpath
           The path of the game program.

      -level levelnumber
           The level of difficulty to start with. The possible range is 0 to



                                    - 1 -      Formatted:  December 22, 2024






 XVIER(6)                                                           XVIER(6)
                                21 April 1992



           9.  The default is 0.

 BUTTONS
      The keyboard equivalents of the buttons are given in brackets.

      Quit ['q' or 'Q']   Finish the game.

      New ['n' or 'N']    Start a new game.

      Undo ['u' or 'U']   Undo one move.

      Start ['s' or 'S']  Let the computer begin with the first move. The
                          board must be empty.

      Change ['C']        Exchange the colours of your and the computer's
                          stones.

 AUTHOR
      Norbert Jung   jung@dia.informatik.uni-stuttgart.de



































                                    - 2 -      Formatted:  December 22, 2024