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 xshogi(6)                      X Version 11                       xshogi(6)
                                Jan 29, 1993



 NAME
      xshogi - Xt/Athena user interface for GNU Shogi, version 1.1

 SYNOPSIS
      xshogi [ options ]

 DESCRIPTION
      xshogi provides an X11/Xt/Athena Widgets user interface for GNU Shogi.
      With xshogi you can play GNU Shogi, set up arbitrary positions, force
      variations, or watch xshogi manage a game between two shogi programs.
      Furthermore, it can be used as an interface between two players on
      different displays.  xshogi can also be used as a shogiboard to play
      out games.  It will read through a game file or allow a player to play
      through a variation manually (force mode).  This is useful for keeping
      track of email postal games or browsing games off the net.  xshogi can
      also be used as a X client for the Internet Shogi Server (ISS).  The
      Internet Shogi Server is currently embedded in the Internet Go Server
      (IGS).  xshogi connects to the ISS and displays all positions sent by
      the ISS graphically.  So,games from the observation list are
      recognized as well as own matches.  In case of an own match, pieces
      are moved on the graphical display. You can use xshogi in this way
      even if you don't have GNU Shogi.  After starting xshogi, you can make
      moves by pressing mouse button 1 while the cursor is over a square
      with your piece on it and dragging the mouse to another square.  If
      the move is illegal, GNU Shogi will not allow it.  xshogi will then
      retract the move.


 RULES
      Shogi is a Japanese board game played by two players.  The object of
      the game is to capture the opponent's King.  Shogi is played on a
      nine-by-nine board. The vertical rows are called files, the horizontal
      ones ranks or just rows. Each player has twenty pieces: one King, two
      Gold Generals, two Silver Generals, two kNights, two Lances, one Rook,
      one Bishop and nine Pawns.  The player moving up the board and making
      the first move is referred to as black and his opponent white,
      although in Shogi sets all pieces have the same colour. They are
      differentiated only in direction: pieces pointing away from a player
      are his. The pieces lie flat on the board and have their Japanese name
      written on them.


    Moves
      King    one step in any direction per move

      Gold General
              one step per move any way except diagnoally backward (as a
              king but not diagonally backward)

      Silver General
              one step per move forwards or diagonally (as a king but not



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              sideways or vertically backward)

      Knight  one step to left or right, and two steps forward (the only
              piece which may jump over other pieces)

      Rook    moves vertically or horizontally any distance

      Bishop  moves diagonally any distance

      Lance   moves forward any distance

      Pawn    one step forward


    Promotion
      The three rows furthest away from a player are called the promotion
      zone. Apart from the King and the Gold, any piece can be promoted to a
      more powerful piece when it makes a move completely or partly in the
      promotion zone. So, when a piece moves into, out of or fully inside
      the promotion zone it may be promoted upon completion of its move.
      Promotion is optional, provided that the piece still can make a legal
      move in case it is not promoted: if a Pawn or a Lance move to the last
      row, or a Knight moves to either of the last two rows, it must be
      promoted. In Shogi sets promoting a piece is done by turning this
      piece upside down. Its promoted name is written on its other side.

      Apart from the King and the Gold General all pieces can promote.
      After promotion their moves are as follows:

      +       Promoted Silver, promoted kNight, promoted Lance and promoted
              Pawn all move as a Gold.

      +       The promoted Rook in addition to the moves of the unpromoted
              Rook can move one step in the diagonal directions. It either
              moves like a Rook or like a King.

      +       The promoted Bishop in addition to the moves of the unpromoted
              Bishop can move one step horizontally or vertically. It either
              moves like a Bishop or like a King.


    Capturing and dropping pieces
      When one piece moves onto the same square as an opponent's piece, the
      opponent's piece is captured. All pieces capture in the same way that
      they move. Captured pieces become part of the capturer's force. In a
      later move, instead of moving a piece on the board, a player may put a
      piece that he has captured from his opponent back onto the board, in
      an empty square.  This is called dropping a piece. Pieces are always
      dropped unpromoted: if a promoted piece is captured, it reverts to its
      unpromoted rank.  Pieces may be dropped on any empty square on the
      board with only three restrictions:



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      1)      After dropping a piece it must be able to make a legal move.
              This applies to Pawns, Knights or Lances. They may not be
              dropped onto a square from which they will never be able to
              move.

      2)      Attacking the King by dropping a Pawn on the square in front
              of him is not allowed if the King cannot prevent being
              captured on the following move.  To use the Chess expression:
              checkmating the King with a Pawn drop is prohibited.

      3)      A pawn may only be dropped on a file (vertical row) if there
              is no other unpromoted pawn of the same player on that file.


    Draws
      The game of Shogi has very few draws (roughly 1 percent), mainly
      because of the possibility to drop pieces. Draws cannot be offered and
      can arise from two situations:

      1)      A position (including the pieces in hand) occurs 4 times with
              the same player to move ("Sennichite"). However, if this is
              caused by consecutive checks (direct attacks on the King,
              threatening to capture it on the next move) by one side, the
              player giving these checks loses the game.

      2)      Both players have moved their King into the the promotion zone
              (or they cannot be prevented to do so) and the Kings cannot be
              checkmated. In that case the players may decide to count their
              pieces where the King does not count, the Rook and Bishop
              count as 5 points, and all other pieces as one point.
              Promotion is disregarded. If both players have at least 24
              points the game is a draw ("Jishogi"). If a player has less,
              he loses the game.

      Of course, a player can refuse to count pieces when he still has
      mating chances or chances to gain material which would affect the
      outcome of the counting. There is no strict rule about what to do if
      this is not the case, but nonetheless a player refuses to count up
      (e.g. because he does not have enough points for a draw). It has been
      generally accepted that in such a case the game ends and the pieces
      are counted after one player has managed to get all his pieces
      protected in the promotion zone.


 OPTIONS
      The following command line options also correspond to X resources that
      you can set in your .Xdefaults file.

      standard Xt options
              xshogi accepts standard Xt options like -display, -geometry,
              and -iconic.



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      -tc or -timeControl minutes[:seconds]
              Amount of time for a set of moves determined by
              movesPerSession.  If this number of moves is played within the
              time control period, xshogi resets the time clocks.  Default:
              5 minutes.

      -mps or -movesPerSession moves
              Number of moves in a time control period.  Default: 40 moves.

      -st or -searchTime minutes[:seconds]
              Tell GNU Shogi to spend at most the given amount of time
              searching for each of its moves.  Without this option, GNU
              Shogi chooses its search time based on the number of moves and
              amount of time remaining until the next time control.  Setting
              this option also sets -clockMode to False.

      -sd or -searchDepth number
              Tell GNU Shogi to look ahead at most the given number of moves
              when searching for a move to make.  Without this option, GNU
              Shogi chooses its search depth based on the number of moves
              and amount of time remaining until the next time control.
              Setting this option also sets -clockMode to False.

      -clock or -clockMode (True | False)
              Determines whether or not to use the clock.  If clockMode is
              False, the clock does not run, but the side that is to play
              next is still highlighted.

      -td or -timeDelay seconds
              Time delay between moves during "Load Game".  This doesn't
              have to be round numbers.  Try -td 0.4.  Default: 1 second.

      -ncp or -noShogiProgram (True | False)
              If this option is True, xshogi acts as a passive shogiboard;
              it does not try to start a shogi program, not even to check
              whether moves made in Force mode are legal.  It also sets
              -clockMode to False.  Default: False.

      -iss or -internetShogiServerMode (True | False)
              Connect with an Internet Shogi Server to play shogi against
              its other users, observe games they are playing, or review
              games that have recently finished.  Default: False.

              To use xshogi in ISS mode, run it in the foreground, and use
              the terminal you started it from to type commands and receive
              text responses from the shogi server.  Useful ISS commands
              include who to see who is logged on, games to see what games
              are being played, match to challenge another player to a game,
              observe to observe an ongoing game, oldmoves to review a
              recently completed game, and of course help.  Whenever you ask
              to observe an ongoing game, review a completed game, or resume



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              an adjourned game, xshogi retrieves and parses the list of
              past moves from the ISS, so you can review them with the
              Forward and Backward buttons or save them with Save Game.

      -isshost or -internetShogiServerHost host
              The Internet host name or address of the shogi server to
              connect to when in ISS mode. Default: "igs.nuri.net".

              If your site doesn't have a working Internet name server, try
              specifying the host address in numeric form.  The address for
              igs is currently "203.255.112.3".

      -issport or -internetShogiServerPort port-number
              The port number to use when connecting to a shogi server in
              ISS mode.  Default: 6969.

      -fcp or -firstShogiProgram program
              Name of first shogi program.  In matches between two machines,
              this program plays white.  Default: "gnushogix".

      -scp or -secondShogiProgram program
              Name of second shogi program, if needed.  In matches between
              two machines, this program plays black; otherwise it is not
              started.  Default: "gnushogix".

      -fh or -firstHost host
              Name of host the first shogi program plays on.  Default:
              "localhost".

      -sh or -secondHost host
              Name of host the second shogi program plays on.  Default:
              "localhost".

      -rsh or -remoteShell shell_name
              Some systems do not use rsh as the remote shell.  This option
              allows a user to name the remote shell command.  This should
              be done in the resource file.

      -mm or -matchMode (False | Init | Position | Opening)
              Automatically run a game between firstShogiProgram and
              secondShogiProgram.  If matchMode is set to Init, xshogi will
              start the game with the initial shogi position.  If matchMode
              is set to Position, xshogi will start the game with the
              position specified by the loadPositionFile resource.  If
              matchMode is set to Opening, xshogi will play out the opening
              moves specified by the -loadGameFile resource.  If the -
              saveGameFile resource is set, a move record for the match will
              be saved in the specified file.  Default: "False".

      -lgf or -loadGameFile file
              Name of file to read a game record from.  Game files are found



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              in the directory named by the SHOGIDIR environment variable.
              If this variable is not set, the current directory is used
              unless the file name starts with a /.

      -lpf or -loadPositionFile file
              Name of file to read a game position from.  Position files are
              found in the directory named by the SHOGIDIR environment
              variable.  If this variable is not set, the current directory
              is used unless the file name starts with a /.

      -sgf or -saveGameFile file
              Name of file to save a game record to.  Game files are saved
              in the directory named by the SHOGIDIR environment variable.
              If this variable is not set, the current directory is used
              unless the file name starts with a /.

      -spf or -savePositionFile file
              Name of file to save a game position to.  Position files are
              saved in the directory named by the SHOGIDIR environment
              variable.  If this variable is not set, the current directory
              is used unless the file name starts with a /.

      -coords or -showCoords (True | False)
              If this option is True, xshogi displays algebraic coordinates
              along the board's left and bottom edges.  The default is
              False.  The coordFont resource specifies what font to use.

      -mono or -monoMode (True | False)
              Determines whether xshogi displays its pieces and squares with
              two colors or four.  You shouldn't have to specify monochrome.
              xshogi will determine if this is necessary.

      -wpc or -blackPieceColor color
              Color specification for black pieces suitable for
              XParseColor(3X11).  Default: #FFFFCC.  These colors look good
              on a DEC workstation.  If you need different colors, try using
              the xcolors application.  Source for xcolors can be found in
              the X11/R4 contrib directory.

      -bpc or -whitePieceColor color
              Same for white pieces.  Default: #202020.

      -lsc or -lightSquareColor color
              Same for light squares.  Default: #C8C365.

      -dsc or -darkSquareColor color
              Same for dark squares.  Default: #77A26D.

      -wps or -westernPieceSet (True | False)
              Choose the Western style piece set.




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      -npb or -normalPawnBitmap file
      -nnb or -normalKnightBitmap file
      -nbb or -normalBishopBitmap file
      -nrb or -normalRookBitmap file
      -nkb or -normalKingBitmap file
              Names of the bitmap files for the bitmap piece icons.

      -rpb or -reversePawnBitmap file
      -rnb or -reverseKnightBitmap file
      -rbb or -reverseBishopBitmap file
      -rrb or -reverseRookBitmap file
      -rkb or -reverseKingBitmap file
              Names of the bitmap files for the outline piece icons.

      -debug or -debugMode (True | False)
              Turns on debugging printout.

 RESOURCES
      initString
              The actual string that is sent to initialize the shogi program
              can be set from .Xdefaults.  It can't be set from the command
              line because of syntax problems.  The default value is
              "new\nbeep\nrandom\neasy\n".  The "new" and "beep" commands
              are required. You can remove the "random" command if you like;
              including it causes GNU Shogi to randomize its move selection
              slightly so that it doesn't play the same moves in every game.
              Even without "random", GNU Shogi randomizes its choice of
              moves from its opening book.  You can also remove "easy" if
              you like; including it toggles easy mode off, causing GNU
              Shogi to think on your time.  That is, if "easy" is included
              in the initString, GNU Shogi thinks on your time; if not, it
              does not.  (Yes, this does seem backwards, doesn't it.) You
              can also try adding other commands to the initString; see the
              GNU Shogi documentation for details.

      blackString and whiteString
              These resources control what is sent when the Machine Black
              and Machine White buttons are selected.  This is mostly for
              compatibility with obsolete versions of GNU Shogi.  Alternate
              bitmaps for piece icons can be specified either by choosing
              one of the built-in sets or with the file name resources
              described above.  There are three built-in sets of piece
              bitmaps available, large (the default), medium, or small.  It
              is easiest to select the set you prefer in the .Xdefaults
              file:

              XShogi*boardSize:   Medium The font used for button labels and
              comments can be changed in the .Xdefaults file.  You may want
              to choose a smaller font if you are using the small pieces:

              XShogi*font:   helvetica_oblique12 The font used for



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              coordinates (when the showCoords option is True) can be set
              similarly:

              XShogi*coordFont:    helvetica_10 If you are using a grayscale
              monitor, try setting the colors to:

              XShogi*blackPieceColor:     gray100
              XShogi*whitePieceColor:     gray0
              XShogi*lightSquareColor:    gray60
              XShogi*darkSquareColor:     gray40

 COMMAND BUTTONS AND KEYS
      Quit    Quits xshogi.  Q or q is a keyboard equivalent.

      Reset   Resets xshogi to the beginning of a shogi game.  It also
              deselects any game or position files.

      Flip View
              inverts the view of the shogi board.

      Hint    displays a move hint from GNU Shogi.

      Load Game
              plays a game from a record file.  If no file is specified a
              popup dialog asks for a filename.  Game files are found in the
              directory named by the SHOGIDIR environment variable.  If this
              variable is not declared then the current directory is used
              unless the file name starts with a /.  G or g is a keyboard
              equivalent.  The game file parser will accept almost any file
              that contains moves in algebraic notation.  If the first line
              begins with `#', it is assumed to be a title and is displayed.
              Text enclosed in parentheses or square brackets is assumed to
              be commentary and is displayed in a pop-up window.  Any other
              text in the file is ignored.

      Load Position
              sets up a position from a position file.  If no file is
              specified a popup dialog asks for a filename.  Position files
              are found in the directory named by the SHOGIDIR environment
              variable.  If this variable is not declared then the current
              directory is used unless the file name starts with a /.
              Position files must be in the format that the Save Position
              command writes.

      Save Game
              saves a game to a record file.  If no file is specified a
              popup dialog asks for a filename.  If the filename exists, the
              user is asked wether the current game record is be appended to
              this file or if the file should be replaced.  Game files are
              saved in the directory named by the SHOGIDIR environment
              variable.  If this variable is not declared then the current



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              directory is used unless the file name starts with a /.  Game
              files are human-readable, and can also be read back by the
              Load Game command. Furthermore, they are accepted as GNU Shogi
              text bookfiles.

      Save Position
              saves a position to a position file.  If no file is specified
              a popup dialog asks for a filename.  Position files are saved
              in the directory named by the SHOGIDIR environment variable.
              If this variable is not declared then the current directory is
              used unless the file name starts with a /.  Position files are
              human-readable, and can also be read back by the Load Position
              command.

      Machine White
              forces GNU Shogi to play white.

      Machine Black
              forces GNU Shogi to play black.

      Force Moves
              forces a series of moves.  That is, GNU Shogi stops playing
              and xshogi allows you to make moves for both white and black.

      Two Machines
              plays a game between two computer programs.

      Forward moves forward through a series of remembered moves.  F or f is
              a keyboard equivalent.

      Backward
              moves backward through a series of remembered moves.  As a
              side effect, puts xshogi into Force Moves mode.  B or b is a
              keyboard equivalent.

      Pause   pauses the clocks or (in Load Game mode) pauses the game being
              loaded.  Press Pause again to continue.  P or p is a keyboard
              equivalent.

      Edit Position
              lets you set up an arbitrary board position.  Use mouse button
              1 to drag pieces to new squares, or to delete a piece by
              dragging it off the board or dragging an empty square on top
              of it.  To drop a new piece on a square, press mouse button 2
              or 3 over the square.  This brings up a menu of black pieces
              (button 2) or white pieces (button 3).  Additional menu
              choices let you empty the square or clear the board.  You can
              set the side to play next by clicking on the Black or White
              indicator at the top of the screen.





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      Challenge
              allows to make a two display game between two human players.
              Enter the display you want to connect to. If you are allowed
              to connect, a new board is displayed at the remote display.
              Challenge mode can only be stopped by pressing "quit".

      Select Level
              allows to reset the clocks for both players.  Enter the number
              of moves and the number of minutes in which the moves should
              be done.

      Move NOW
              force computer to stop thinking and to make the current best
              move.

      Iconify I, i, C or c iconifies xshogi.

 SEE ALSO
      gnushogi(6)

 LIMITATIONS
      If you press the Pause button during GNU Shogi's turn, xshogi will
      stop the clocks, but GNU Shogi will still make a move.  After a mate
      or draw when playing against GNU Shogi, if you back up with the
      Backward button, the clocks are reset (because GNU Shogi has exited
      and must be restarted).  Some xshogi functions may not work with
      versions of GNU Shogi earlier than 1.1, patchlevel 02. The game parser
      recognizes only algebraic notation.

 AUTHORS
      Original authors of XBoard:  Chris Sears and Dan Sears.  Enhancements
      for XBoard (Version 2.0):  Tim Mann.  Conversion to XShogi (Version
      1.1):  Matthias Mutz.

 COPYRIGHT
      XShogi borrows its piece bitmaps from CRANES Shogi.  Copyright 1991 by
      Digital Equipment Corporation, Maynard, Massachusetts.  Enhancements
      Copyright 1992 Free Software Foundation, Inc.  Enhancements Copyright
      1993 Matthias Mutz The following terms apply to Digital Equipment
      Corporation's copyright interest in XBoard:
           All Rights Reserved Permission to use, copy, modify, and
           distribute this software and its documentation for any purpose
           and without fee is hereby granted, provided that the above
           copyright notice appear in all copies and that both that
           copyright notice and this permission notice appear in supporting
           documentation, and that the name of Digital not be used in
           advertising or publicity pertaining to distribution of the
           software without specific, written prior permission.  DIGITAL
           DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
           ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
           EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR



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           CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
           LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
           NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
           CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
      The following terms apply to the enhanced version of XShogi
      distributed by the Free Software Foundation:
           This file is part of XSHOGI.  XSHOGI is distributed in the hope
           that it will be useful, but WITHOUT ANY WARRANTY.  No author or
           distributor accepts responsibility to anyone for the consequences
           of using it or for whether it serves any particular purpose or
           works at all, unless he says so in writing.  Refer to the XSHOGI
           General Public License for full details.  Everyone is granted
           permission to copy, modify and redistribute XSHOGI, but only
           under the conditions described in the XSHOGI General Public
           License. A copy of this license is supposed to have been given to
           you along with XSHOGI so you can know your rights and
           responsibilities.  It should be in a file named COPYING.  Among
           other things, the copyright notice and this notice must be
           preserved on all copies.



































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