XMAHJONGG 3.7 ============= MAKING XMAHJONGG ---------------- You need an ANSI C++ compiler, such as g++, but not C++ libraries. Just type `./configure', then `make'. `make install' will build and install xmahjongg, its shared data, and its manual page. `./configure' accepts the usual options. See `INSTALL' for more details. (More details: Give `configure' a `--prefix' option to install xmahjongg somewhere other than `/usr/local'. You can also give `configure' the `--bindir', `--mandir', and `--datadir' options for more more precise control. N.B.: `make install' will place all the shared data files in a subdirectory named `$(datadir)/xmahjongg'.) If you want to test xmahjongg after compiling it, you'll run into trouble since the shared data have not been installed yet. To fix this, supply the `-B' option: % make % ./xmahjongg -B ./share --tileset small ABOUT XMAHJONGG --------------- Xmahjongg is a simple solitaire game. The object is to remove all 144 Mah Jongg tiles from the playing area by matching them two at a time. Xmahjongg 2.0 was released in 1990 by Jeff S. Young <jsy@cray.com>. This version has been completely rewritten by Eddie Kohler <eddietwo@mit.edu>. New features in 3.0: * Pretty, round-edged, and colorful Mah Jongg tiles. * Multiple tile sets. * Undo. * Hints let you quickly locate possible matches. * Solvable boards by default. * A clean button for automatically removing certain kinds of tiles. * Aesthetics. * A count of matches remaining. * No fiddling with the X font path. Features 2.0 has that are not yet available in 3.0: * Tournament mode. * Visible board numbers. * A "Same" button. (You can click Undo a lot to get the same effect.) * Layout configuration mode. Please see the man page, `xmahjongg.6', for information on how to play the game. Xmahjongg comes with NO WARRANTY, express or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose. XMAHJONGG HOME PAGE ------------------- For latest distributions, bug reports, and other stuff, see the Xmahjongg home page at http://www.lcdf.org/xmahjongg/ BUGS, SUGGESTIONS, ETC. ----------------------- Please write me if you have trouble building or running xmahjongg, or if you have suggestions or (preferably) patches. Eddie Kohler eddietwo@lcs.mit.edu http://www.pdos.lcs.mit.edu/~eddietwo/ AUTHORS ------- Eddie Kohler Source code, default background image, buttons and numbers, coloring of the `default' and `thick' tilesets Mark A. Holm markh@aracnet.com Black-and-white versions of the `default' and `tall' tilesets, (c) 1988. He gave permission to copy and distribute the black-and-white versions for non-profit purposes. The colored tiles are sufficiently different to make them a `derived work' which can be separately copyrighted; they are distributed under the GPL. Dorothy Robinson mokuren@teleport.com `dorothys' tileset (c) 2000, and `dorwhite' tileset, which is the original color xmahjongg tiles (c) 1988. Berrie Bloem (?) http://www.mahjongg.com/ `small' tileset Jonathan Buzzard and Max Watson `gnome' and `gnome2' tilesets Mark Sanctuary http://jps.net/sanctuary `real' tileset Naoki Haga http://www.kyodai.com/ `arena', `ceremonial', `deepwell', `farandole', and `theater' layouts Vincent Krebs `hourglass' and `papillon' layouts COPYRIGHT/LICENSE ----------------- All source code is Copyright (C) 1993-2000 Eddie Kohler. This package is distributed under the GNU General Public License, Version 2, or, at your discretion, any later version. The GNU General Public License is available via the Web at <http://www.gnu.org/copyleft/gpl.html>. The GPL is designed to allow you to alter and redistribute the package, as long as you do not remove that freedom from others.