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 XSOK(6)                          Handmade                           XSOK(6)
                                  May 1996



 NAME
      xsok - generic Sokoban game for X11, Version 1.02

 SYNOPSIS
      xsok [ options ]

 DESCRIPTION
      xsok is a single player strategic game, a superset of the well known
      Sokoban game.  This manpage describes only the user interface of xsok.
      If you want to create own levels, you should consult the xsok manual
      for more information.

      The target of Sokoban is to push all the objects into the score area
      of each level using the mouse or the arrow keys. For the other level
      subsets, there are different kinds of objects, and special effect
      squares.

      xsok can be played using only the mouse, or only the keyboard.
      Keyboard and mouse bindings are defined through a textfile. This
      manual page describes the default bindings.


 OPTIONS
      All standard X toolkit parameters may be given, such as -display
      display etc.  Additional options are


      -rules level subset
          This option specifies the initial level subset for xsok.  Valid
          built-in rule names are Sokoban, Cyberbox, and Xsok, but you may
          implement new level subsets without recompiling the game.  Level
          subsets share common characteristics of the board.  In Sokoban,
          for example, all boxes have the same weight.  In Xsok, the first
          level is a demo level, where you can experiment with the new
          objects.

      -level startlevel
          Set the starting level.

      -username username
          In a save-game file, your name, as found in the /etc/passwd file,
          and the hostname of your computer, will be stored in the file. The
          default format is realname (username@hostname.domain), for example
          Michael Bischoff (mbi@flawless.ts.rz.tu-bs.de).  You can override
          this default string with the argument to the username option and
          provide a different e-mail address, for example
          xsok -username "Michael Bischoff (m.bischoff@tu-bs.de)".

          If you break the scores for one level, your solution will be saved
          automatically.




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 XSOK(6)                          Handmade                           XSOK(6)
                                  May 1996



      -xsokdir xsokdir
          This option sets the root of the xsok data file tree. The default
          is /usr/games/lib/xsok.


      -xpmdir xpmdir
          This gives the directory from where to load the graphic data.


      -savedir savedir
          This option sets the directory for save game files and the xsok
          highscore files. The default is /var/games/xsok.


      -messageFile messagefile
          This option sets the name of an alternative message file for xsok.
          The pathname is relative to xsokdir. The default is messages, and
          does not exist, which means to use the internal messages.


      -keyboardFile keyboardfile
          This option sets the name of the file defining the keyboard
          bindings.  The pathname is relative to xsokdir. The default is
          keys.  The bindings in the default file are described below.

          All command line options may be abbreviated, or set by the X11
          resource manager. The resource name for option -xyz is Tableau.xyz
          and its class name Tableau.Xyz.


 KEYBOARD BINDINGS
      The arrow keys will move the man. The default binding is similar to
      the binding in xsokoban. Some commands accept a numerical prefix (i.e.
      typing some digits before the command key), which usually is used as
      an operation count.


      a       Display the author of a level (if known).

      b       Drops the bookmark.

      g       Goto bookmark.

      i       Displays the level comment (if any).

      s       Saves the current position.

      L       Reloads a saved game.

      R       Restart this level. With numerical prefix n, jumps to move
              number n.



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 XSOK(6)                          Handmade                           XSOK(6)
                                  May 1996



      N       Proceed to the next level. With numerical prefix n, jumps to
              level n.

      H       Reread the highscore table.

      P       Return to the previous level.

      U       Proceeds to the next unsolved level.

      q       Quits the game.

      v       Shows the version of xsok.

      ?       Shows the current score.

      b       Shows the best score for this level.

      c       Drops the bookmark at the current position.

      u       Undoes the last elementary move. Accepts numerical prefix.

      r       Redoes last move (undoes an undo). Accepts numerical prefix.

      (       Starts recording a macro (sequence of moves)

      )       End a macro.

      <ENTER> Replays a macro.


 KEYBOARD BINDINGS
      With the default button assignment, button 1 is bound to the function
      MouseMove. If pressed on a clear square, the man will move to that
      location via the optimal path if such a path exists. If pressed on an
      object that is adjacent to the player, the object will be pushed.

      Button 2 is bound to MouseDrag. This command requires that you press
      the mouse button on a location where a box resides, drag the mouse,
      and release the button on an empty square. The man will then move the
      box from the first square onto the second with the minimal number of
      pushes, if it is possible at all.  Please note that the man will not
      move any other object and will only use squares without effects.

      Button 3 is bound to MouseUndo. This function undoes one of the
      previous commands, which would possibly require a lot of calls to the
      atomic undo function.


 NATIONAL LANGUAGE SUPPORT
      xsok has simple support for different languages. All messages which
      appear in the X11 window may be overloaded by files, as well as the



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 XSOK(6)                          Handmade                           XSOK(6)
                                  May 1996



      key bindings.  The typical support consists of an application-defaults
      file, a message file, and a keyboard file. Possibly translated
      online-help files are also there.  To select a different language,
      call xsok after setting the environment variable LANG to the desired
      value.  Currently, no translated version is available.


 FILES
      (Directories may differ on your system.)

       /usr/games/bin/xsok
       /var/games/xsok/type.score
       /var/games/xsok/type.nn.{sv,bs,mp,mm}
       /usr/doc/xsok/COPYRIGHT.{GNU,xsok,xpm}
       /usr/doc/xsok/xsok.dvi
       /usr/doc/xsok/cyberbox.doc
       /usr/games/lib/xsok/floor.xpm.gz
       /usr/games/lib/xsok/objects.xpm.gz
       /usr/games/lib/xsok/keys
       /usr/games/lib/xsok/keys.help
       /usr/games/lib/xsok/type.def.gz
       /usr/games/lib/xsok/type.help

      Where type is one of Sokoban, Xsok, Cyberbox, and possibly others.


 CREDITS
      Inspiration for xsok came from xsokoban, a previous implementation of
      the Sokoban game by Joseph L. Traub. From this game, the wall graphics
      were taken, and the mouse button assignment.  xsokoban's level files
      can be used without change, but by default, all level files of a level
      subset are combined into a single file.  Of course, credits also go to
      the unknown author of the curses based game.

      The Cyberbox levels (and a MSDOS game of the same name) are written by
      Doug Beeferman.


 BUGS
      The undo function is too slow.  Highscore file handling uses no file
      locking.

      Cyberbox zappers are implemented as one-way passages, which causes
      worse scores and easier levels.

      Please mail bug reports to mbi@mo.math.nat.tu-bs.de.  Fixes are
      especially welcome.


 SEE ALSO
      xsokoban(6x), sokoban(6)



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 XSOK(6)                          Handmade                           XSOK(6)
                                  May 1996



 AUTHOR
      Michael Bischoff


 COPYRIGHT
      Copyright (c) 1994 by Michael Bischoff (mbi@mo.math.nat.tu-bs.de)


      Permission to use, copy, modify, and distribute this software and its
      documentation for any purpose and without fee is hereby granted,
      provided that the above copyright notice appear in all copies and that
      both that copyright notice and this permission notice appear in
      supporting documentation.

      xsok was developed under Linux, the free UNIX for the IBM-PC and
      compatibles. xsok is distributed by terms of the GNU General public
      license (GNU Copyleft).





































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