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 XInvaders(2.1)                                               XInvaders(2.1)
                               Wed May  8 1991



 NAME
      XInvaders - Shoot-em-up them nasty little bugs.

 AUTHOR
      Jonny Goldman (jonathan@think.com)

 SYNOPSIS
      xinvaders [-all_those_groovy_xtoolkit_switches]

 DESCRIPTION
      xinvaders is an implementation of the old Atari Space Invaders game,
      on top of the X11 window system.


 PLAYING XINVADERS
      The game will start with all the invaders drawn.  Press 'p' to play,
      and you're off, or use the newly provided buttons.

      The controls are:


      z       Fire a shot.  You will only be able to fire one shot at a
              time, so be careful.

      ,       Move left.  Pressing this key will start you moving to the
              left, releasing it will make you stop.

      .       Move right.  Pressing this key will start you moving to the
              right, releasing it will make you stop.

      p       Pause or Play.  Pressing this will either pause the game, or
              play it.  Remember, you must press it to start the game
              (either at the very beginning, or between new games).

      q       Quit the game.  Do this and you will end the game.  No ifs,
              ands or buts about it.


      The mouse controls are active, and rather obvious:


      Left    Move left, as above

      Middle  Fire, as above

      Right   Move right.  ditto.



 SCORING
      The lowest monsters are worth 10 points, the next are worth 20, and



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 XInvaders(2.1)                                               XInvaders(2.1)
                               Wed May  8 1991



      the highest are worth 30.  Space ships are worth anything from 50-300
      points (in 50 point increments, of course).




 CUSTOMIZING COLORS
      As with all standard X applications, xinvaders may be customized
      through entries in the resource manager.   This game also works on
      monochrome screens, but the colors don't mean anything (surprise!).

      Scale   A switch that allows for multiple resolutions.  1 for normal
              resolution, 2 for 2x zoom (the default).

      BaseColor
              The color for the Base (you).  Default is white.

      BuildingColor
              The color for the buildings that shield you.  Default is
              yellow.

      Vader1Color
              The color for the highest invaders.  Default is blue.

      Vader2Color
              The color for the middle invaders.  Default is orange.

      Vader3Color
              The color for the lowest invaders.  Default is red.

      SpacerColor
              The color for the Space Ship.  Default is gray.

      ShotColor
              The color for your shots.  Default is green.

      VshotColor
              The color for their shots.  Default is pink.

      ScoreColor
              The color for the score.  Default is cyan.


      Here's an example of some of the resources you can set (this would be
      in your .Xdefaults file):

       Vaders*Font:                   9x15
       Vaders*Scale:                  2
       Vaders*defaultfore:            black
       Vaders*defaultback:            white
       Vaders*Vader1Color:            blue



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 XInvaders(2.1)                                               XInvaders(2.1)
                               Wed May  8 1991



       Vaders*Vader2Color:            green
       Vaders*Vader3Color:            red
       Vaders*BaseColor:              cyan
       Vaders*BuildingColor:          yellow
       Vaders*SpacerColor:            gray
       Vaders*ShotColor:              lavender
       Vaders*VshotColor:             orange
       Vaders*BaseWait:               10
       Vaders*VaderWait:              300
       Vaders*SpacerWait:             50
       Vaders*ShotWait:               10
       Vaders*VshotWait:              30




 NOTES
      There are lots of resources.  You can change all the timings involved.
      Have fun with it.

      Although you can resize the gamewindow, I don't recommend it.


 BUGS
      The buildings aren't as good as the arcade, but hey, whatdayawant for
      free?  It also doesn't handle auto-repeat very well, so you should
      probably turn it off.


 COPYRIGHT
      This is mine.  I'm only letting you use it.  Period.  Feel free to rip
      off any of the code you see fit, but have the courtesy to give me
      credit.  Otherwise great hairy beasties will rip your eyes out and eat
      your flesh when you least expect it.


 CREDITS
      I'd like to give a lot of credit to Terry Weissman for his roids
      games.  It gave me the guidance on how to do something like this.















                                    - 3 -         Formatted:  April 19, 2024