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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



 NAME
      XBlast - Multi-player "Blast the Others" game

 SYNOPSIS
      xblast  [ [player1]@[display1] [player2]@[display2] ...]

 DESCRIPTION
      XBlast is a multi-player arcade game for X11R5/R6. The game can be
      played with at least two players and up to six players. It was
      inspired by the video/computer game Bomberman(Dynablaster), which was
      to my knowledge first programmed for NEC's PC Engine/Turbo Grafx.
      Other (commercial) versions of the original game exist for IBM-PC,
      Atari ST, Amiga, NES, GameBoy and Super NES.

 PLAYER SETUP
      If you never have started xblast before, take a look at the section
      LAUNCHING XBLAST below.

      In order to setup XBlast via command-line you have to define the
      players and their according displays first. The player setup can only
      be omitted when loading the default or a named setup (using -D or
      -D=setup).  The players have to be the first command-line arguments
      given to xblast. They can be given in one of the following formats

      playerName@displayName
           This defines a player named playerName using the display
           displayName.

      playerName
           As above, but the player will be using the default display, i.e.
           the one defined by the environment variable DISPLAY or by the
           option -display.

      @displayName
           This defines a player at the display displayName. The player name
           will be taken from internal defaults or from the X-Resources (see
           below).

      @    As above, but the player will be using the default display, i.e.
           the one defined by the environment variable DISPLAY or by the
           option -display.

      If two players have the same displayName (or both of them none at
      all), they will be playing in the same window at their display
      displayName. The first player given will be using the number pad for
      control, while the second player will use alphanumeric part for
      control. There can be only one or two players at one display.

 TEAM MODE OPTION
      Since version 2.2 XBlast features several team modes, allowing players
      to cooperate:



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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      -single
           In this mode each players plays for himself, .i.e the team mode
           is disabled.  It is also the default setting.

      -team
           In this mode two players work together as one team. The players 1
           & 2, 3 & 4 and 5 & 6 each form a team. In order to win, only one
           player of a team has to survive. This mode only works with 4 or 6
           players.

      -double
           This mode is still experimental. Each team consits of two players
           at one display, where both player sprites have the same name and
           colors.  A two-team-game must be setup like a two-player-game
           with option -double. The same for three and four player games.

 SOUND OPTIONS
      These options are only valid, when XBlast was compiled with the
      optional Linux sound support.

      -stereo
           This enables the stereo sound support for XBlast. This is the
           default option.

      -mono
           This enables the mono sound support.

      -nosound
           This disables the sound support.

 OTHER OPTIONS
      The program XBlast supports the following command-line options besides
      the player setup. With the exception of +u and +U options beginning
      with a `+' restore a setting to its default. This is useful for
      modifying loaded setups or X-resources.

      -display
           This option specifies your display. This display is used for all
           players, where a display name has been omitted (see above).

      -?, -h
           This option causes XBlast to print a usage message.

      -bw  The option forces black and white mode for all displays.

      +bw  The option indicates to allow the color mode for all displays,
           which support it.

      -D   This option indicates to load default settings from the file
           ".xblast" in your home directory. This save file will be used by
           the Tcl/Tk based launcher in the package.



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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      -D=setup
           This option indicates to load the game setting named setup as
           default.  The setup is loaded from the file setup in the
           directory ".xblast-setups" in your home directory.

      -f number
           This option sets the frame rate to number frames per second.  The
           default value is 20.

      -F   The options disables the fork mode. Only one process is running
           now.  +F This option causes XBlast to fork and run one process
           for each display. Very useful if you are playing on XTerminals
           connected to a fast server.

      -L number
           This option sets the number of lives per player to number.  The
           default value is 3.

      -l levelID
           This option sets the starting level to levelID The option -l is
           ignored when using random level order.  Use -s to determine the
           levelID of all levels available.

      -q   The option turns off bell sound.

      +q   The option turn on bell sound.

      -r   The option sets the random mode for level order and player
           position on.  This option does not override the options +rp and
           +rl or the equivalent resources.

      +r   The option sets the random mode for level order and player
           position off.  This option does not override the options -rp and
           -rl or the equivalent resources.

      -rl  The option turns on random mode for level order.

      +rl  The option turns off random mode for level order.

      -rp  The option turns on random mode for player positions.

      +rp  The option turns off random mode for player positions.

      -S   This option indicates to save the current settings as default to
           the file ".xblast" in your home directory. This save file will be
           used by the Tcl/Tk based launcher in the package.

      -S=setup
           This option indicates to save the current settings under the name
           setup.  The setup will be saved in the directory ".xblast-setups"
           in your home under the filename setup.



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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      -s   The option forces XBlast to print a list of all levels. The list
           contains the level ID, its name and author.

      -u levelID [levelID ...]
           The option indicates to use the levels given by levelID for
           playing.  levelID can either be the id of a single level or a
           interval of ids as levels already selected in a loaded setup or
           X-resource.  This option is useful to add levels to a loaded
           setup (see -D, -D=).

      -U levelID [levelID ...]
           The option indicates to use the levels given by levelID for
           playing. Any level not given in that list will not be played.
           This option is useful to override any level selection form a load
           setup (see -D, -D=).

      +u levelID ...
           The option indicates to ignore any level given by its levelID for
           playing.  These option removes the given levels from the
           selection.  It can be used to remove levels to play from a loaded
           setup.  (see -D, -D=).

      +U levelID [levelID ...]
           The option indicates to ignore any level given by its levelID for
           playing.  These option removes the given levels from the
           selection.  Any level not given will be selected to play.  It can
           be used to override loaded setups.  (see -D, -D=).

      -v number
           This option sets the number of victories to win game to number.
           The default value is 5.

      -wm  This options allows XBlast to override the reparent request by
           the window manager, i.e. the XBlast windows will not be managed
           by the window managers. This may speed up performance on some
           systems.

      +wm  This options allows the XBlast windows to be managed by the
           window manager.

 LAUNCHING XBLAST
      The easiest way to start XBlast is to use tkXBlast(1) The second
      easiest way to launch XBlast is to start it without any command-line
      arguments. Then XBlast runs an interactive game setup querying for
      players and game parameters.

      Since it faster to launch XBlast using command-line arguments, some
      examples are given here.  A detailed description of all command-line
      arguments is given in the sections PLAYER SETUP and OTHER OPTIONS (see
      above).




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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      In the first example xblast is invoked for two players (named Olli and
      Rodi) at one display, the default display.  The default display's name
      is taken from the environment variable DISPLAY.
      $ xblast Olli Rodi
      In this example defaults are used for all settings, e.g 3 victories
      needed to win the game, 3 lives per player.

      If Rodi is using his own X-terminal (or workstation) X25, use
      $ xblast Olli Rodi@x25:0
      Do not forget that the player Olli needs access permission to the
      display of player Rodi. This can be achieved by using xhost.  If
      XBlast is started on the host hamlet, Rodi must type
      $ xhost hamlet before XBlast is started.

      If you want for more players to join the fun, use for example
      $ xblast Olli Andreas@x09:0 Rodi Harald@x25:0
      Now Andreas is the second player playing at x09, Rodi is the third,
      playing together with Olli at the default display. Harald is the
      fourth player using x25.

      If you want to play in team mode, i.e. Olli and Andreas vs. Rodi and
      Harald, do the following:
      $ xblast Olli Andreas@x09:0 Rodi Harald@x25:0

      To make the things complicated let's add some game options.  Here only
      Olli and Andreas are playing, but with 6 victories needed to win the
      game:
      $ xblast Olli Andreas@x09:0 -v 6
      If you also want random starting positions for each player, type
      $ xblast Olli Andreas@x09:0 -v 6
      To play also the levels in random order, type
      $ xblast Olli Andreas@x09:0 -v 6
      or
      $ xblast Olli Andreas@x09:0 -v 6
      which turns all random order options on.

      Next case, you don't like some levels, e.g. XBlast 2000.  To exclude
      it first type
      $ xblast -s | grep XBlast 2000
      to get the ID of the level XBlast 2000.  In the current version it is
      3. Thus type
      $ xblast Olli Andreas@x09:0 -v 6
      But if you only want to play only some levels (e.g. Shrinking World
      and Full Power Level), type
      $ xblast Olli Andreas@x09:0 -v 6

      Alternatively, if you also want to play levels 5 to 8, you can either
      type
      $ xblast Olli Andreas@x09:0 -v 6





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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      or
      $ xblast Olli Andreas@x09:0 -v 6

      Since setting up XBlast from scratch is a bit unhandy, let's save the
      setup. In order to save the above setup, use
      $ xblast Olli Andreas@x09:0 -v 6
      To start XBlast again with the same setup, just  type
      $ xblast -D

      If you want to save several different setups, use a named setup, e.g.
      if you want to save the above settings as afterLunch, type
      $ xblast Olli Andreas@x09:0 -v 6
      and
      $ xblast -D=afterLunch
      to restore it.

      You can also modify a loaded setup, e.g you want to play with only 2
      lives per player, then type
      $ xblast -D=afterLunch -L 2

      If you also want to change the levels to play, you can add or delete
      levels from the setup (using -u or +u), or you can create a new list
      (using -U or +U). Example: if you want to play the level Seek'N
      Destroy in addition to the above setup, type
      $ xblast -D=afterLunch -L2 -u 0
      If you type instead
      $ xblast -D=afterLunch -L2 -U 0
      only the level Seek'N Destroy will be played.

      Last but not least to save your modified setup, e.g as afterTea use
      $ xblast -D=afterLunch -L2 -u 0

 PLAYING XBLAST
      The idea of the game is quite simple "There can be only one ...".  So
      the aim is to blast away all the other players. Use your bombs to
      blast away the other players and certain blocks (e.g. the ?-Blocks in
      the 1st level). Under some of these blocks are extras.

      The following keys control the first (right) player at one display

      KP_8, KP_Up
           player starts walking up.

      KP_2, KP_Down
           player starts walking down.

      KP_4, KP_Left
           player starts walking to the left.

      KP_6, KP_Right
           player starts walking to the right.



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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      KP_5 player stops (in the center of the next block).

      KP_0, KP_Insert
           player drops a bomb (in the center of the current block).

      Return, KP_Add
           special key (e.g. remote control, special bombs)

      KP_Multiply
           request to abort of level.

      KP_Divide
           cancel abort request.

      The following keys control the second (left) player at one display

      T    player starts walking up.

      V, B player starts walking down

      F    player starts walking to the left.

      H    player starts walking to the right.

      G    player stops (in the center of the next block).

      Space
           player drops a bomb (in the center of the current block).

      Tab  special key (e.g. remote control, special bombs)

      A    request to abort of level.

      Z    cancel abort request.

      A single player can use both key sets for playing.  Furthermore the
      following keys effect all players

      P    pause game, resume game after pause.

      Escape
           quit game immediately.

      Please not, since XBlast 2.2 the keybindings can customised via
      XResources (see also PLAYER RESOURCES and tkXBlast(1)).

 EXTRA SYMBOLS
      There are many extras to be found in xblast. Most of the time they can
      be found under blastable blocks, sometimes they are just lying around.
      The following extras can be found in nearly any level. You will keep
      these extras until you have lost all your lives or the level ends.



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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      Bomb (red frame)
           This extra increases the number of bombs you can drop by one.

      Flame (yellow flame)
           This extra increases the range of your bombs by one field.

      Furthermore in several levels the following symbol can be found

      Skull (cyan frame)
           This is not really an extra, but you will be infected with an
           random illness when picking it up. You will be healed
           automatically after a certain time, or if you loose one life.
           Additionally you can infect other players while being ill.

      In many levels there is also a special extra. There will always be
      only one type of special extra per level and you will loose it if you
      loose a life. The following special extras can be found

      Kick extra (moving bomb in blue
           This extra enables you to kick bombs by running into them.

      Invincibility (star in golden frame)
           This extra makes you invincible for some time. You are not killed
           by explosions, stunned by moving bombs, nor infected by skulls.

      Global Detonator (button in deep pink
           Picking up this extra ignites all bombs on the map. Use with
           care.

      Construction Bombs (bricks and bombs in
           This extra gives you construction bombs as special bombs.  These
           bombs create a blastable block when exploding. Use the special
           key to drop them.

      Remote Control (button box in spring
           This extra enables you to ignite all your bombs, by pressing the
           special key.

      Teleport Extra (beaming player in orchid
           This extra enables you to beam away to a random location. You
           must be in the center of a block to activate it. Use the special
           key to teleport.

      Airpump (clouds in sky blue frame)
           This extra enables you to blow away (not to blast away) bombs
           within a range of 2 fields. It also works when your are trapped
           between two bombs. Use the special key to activate it.

      Napalm Bombs (burning bombs in orange
           This extra allows you to drop a high powered napalm bomb using
           the special key. This bomb has a much larger explosion than



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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



           normal, and is bigger if you have more Flames. If the bomb is
           struck with an explosion, it will explode as a normal bomb. For
           the large explosion to occur, it must explode on its own.

      Firecrackers (firecrackers in orange frame)
           This extra allows you to drop firecracker bombs with the special
           key.  Firecracker bombs set off a series of explosions that can
           clear away a small area. One in ten firecracker bombs is high
           powered, and clears away a much larger area. There is no way to
           tell if a firecracker is high powered or not until it explodes.
           Unlike napalm bombs, there is no way to stop the firecracker
           explosion, although it is blocked by walls and other solid
           objects.

      Pyro bombs (firecrackers in orange frame)
           This extra allows you to drop pyro bombs with the special key.
           Pyro bombs explode with a series of small explosions that dance
           around the level. These explosions are blocked by walls and other
           bombs, but are able to travel through corridors with ease. They
           explode randomly and cannot be controlled. Pyro bombs have the
           same range irrespective of how many flame extras you have. Even
           if the bomb is struck with an explosion, it will still explode as
           pyro bomb.

      Junkie Virus (syringe in yellow green
           This extra infects you with the junkie virus. Whilst you have the
           junkie virus, you are randomly infected with illnesses (as if you
           were picking up skulls). You MUST touch other players to pass on
           the illness within a certain time limit or you will lose a life.
           Any touched players are given the junkie virus as well. There is
           currently no way to get rid of the junkie virus (but look for a
           rehabilitation centre in the next release). :)

 SETUP RESOURCES
      These resources define the player and display setup of xblast, they
      will be read from setup files only (see -D or -D=).  The command-line
      always overrides these settings.

      numberOfPlayers (class NumberOfPlayers)
           Specifies the number of players for the game

      player1 (class Player)
           Specifies the name of the first player.  The default is "Olli"

      display1 (class Display)
           Specifies the display for the first player.

      player2 (class Player)
           Specifies the name of the second player.  The default is
           "Norbert".




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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      display2 (class Display)
           Specifies the display for the second player.

      player3 (class Player)
           Specifies the name of the third player.  The default is "Rodi".

      display3 (class Display)
           Specifies the display for the third player.

      player4 (class Player)
           Specifies the name of the fourth player.  The default is
           "Harald".

      display4 (class Display)
           Specifies the display for fourth player.

      player5 (class Player)
           Specifies the name of the fourth player.  The default is "Susi".

      display5 (class Display)
           Specifies the display for fifth player.

      player6 (class Player)
           Specifies the name of the fourth player.  The default is "Garth".

      display6 (class Display)
           Specifies the display for sixth player.

 GAME RESOURCES
      These resources define the rest of the game setup of xblast. They will
      be taken from the following sources (in the given order):

      1.   internal defaults

      2.   the file "/usr/lib/X11/app-defaults/XBlast"

      3.   the server resources of the default display (can be set using
           xrdb).

      4.   a setup file (see -D or -D=).

      The command line arguments or the interactive setup always override
      resources from sources mentioned before.  The following game resources
      are available:

      allowColorMode (class AllowColorMode)
           Specifies whether the color mode is allowed for any display,
           which supports it.  The default is "true"

      bellSound (class BellSound)
           Specifies if the bell is used for explosions and game restart



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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



           after pause.  The default is "true"

      forceOverride (class ForceOverride)
           Specifies if reparent by window is overridden for all windows.
           This means windows will not be managed by the window manager.
           The default is "false". The may speed up the performance on some
           systems.

      fork (class Fork)
           Specifies is XBlast forks to run one process per served display.
           When "false" one process serves all displays. The default is
           "false".

      frameRate (class FrameRate)
           Specifies the frames per second to be displayed.  The default is
           "20".

      numberOfLives (class NumberOfLives)
           Specifies the number of lives each player has.  The value can
           range from "1" to "3".  The default is "3".

      numberOfVictories (class NumberOfVictories)
           Specifies the number of victories need to win the game.  The
           value can range from "1" to "9".  The default is "5".

      randomLevelOrder (class Random)
           Specifies if a random level order is used.  The default is
           "false".

      randomPlayerPosition (class Random)
           Specifies if random player positions are used.  The default is
           "false".

      startingLevel (class StartingLevel)
           Specifies the level to start with. This resource will be ignored
           when the game is in random level order mode.  The default is "0",
           which is the level Seek'N Destroy.

 DISPLAY RESOURCES
      These resources are read separately for each display used in xblast.
      They are read only from the following sources (in the given order):

      1.   internal defaults

      2.   the file "/usr/lib/X11/app-defaults/XBlast"

      3.   the server resources of the default display (can be set using
           xrdb).

      The display resources allow to setup resources for the players using
      that display



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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      rightPlayer (class Player)
           Specifies the name of the first, the right player (using the
           numeric keypad)

      leftPlayer (class Player)
           Specifies the name of the second, the left player (using the
           alpha keys)

      singlePlayer (class Player)
           Specifies the name of a single player

      Furthermore the following general resources can be set:

      colorMode (class ColorMode)
           Specifies if color mode should be used. This resource is used
           only for color displays. The default is "true".

      override (class Override)
           Specifies if reparenting by window manager is to be overridden.
           This means the xblast window will not be managed by the window
           manager. The default is "false".

      largeFont (class Font)
           Specifies the font to be used for large sized text.  The default
           is "-*-helvetica-bold-r-*-*-24-*-*-*-*-*-iso8859-*"

      mediumFont (class Font)
           Specifies the font to be used for medium sized text.  The default
           is "-*-helvetica-bold-r-*-*-18-*-*-*-*-*-iso8859-*"

      smallFont (class Font)
           Specifies the font to be used for small sized text.  The default
           is "-*-helvetica-bold-r-*-*-14-*-*-*-*-*-iso8859-*"

      titleColor1 (class Background)
           Specifies the first color to be used for the title screen
           background.  The default is "SpringGreen"

      titleColor2 (class Background)
           Specifies the second color to be used for the title screen
           background.  The default is "Cyan"

      explosionColor1 (class ExplosionColor)
           Specifies the outer color of the explosion bitmaps.  The default
           is "OrangeRed".

      explosionColor2 (class ExplosionColor)
           Specifies the main color of the explosion bitmaps.  The default
           is "LightYellow".





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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      explosionColor3 (class ExplosionColor)
           Specifies the inner color of the explosion bitmaps.  The default
           is "White".

      bombColor (calls BombColor)
           Specifies the color of the bombs in the game.  The default is
           "DarkSlateGray".

      The following resources can be set for the object statusBar (class
      StatusBar ):

      background (class Background)
           Specifies the background color of the status bar at the bottom of
           the XBlast window. The default is "LightSteelBlue".

      foreground (class Foreground)
           Specifies the foreground color of the status bar at the bottom of
           the XBlast window. The default is "Black".

      ledColor (class Foreground)
           Specifies the color of LED time display at the very bottom of the
           XBlast window. The default is "SpringGreen".

      The following resources can be set for the object textBox (class
      TextBox ):

      darkColor1 (class Background)
           Specifies the first color used for dark texts.  It is also used
           as background for boxed light texts.  The default is "Black".

      darkColor2(class Background)
           Specifies the second color used for dark texts.  It is also used
           as background for boxed light texts.  The default is
           "MidnightBlue".

      lightColor1 (class Foreground)
           Specifies the first color used for light texts.  It is also used
           as background for boxed dark texts.  The default is "Yellow".

      lightColor2 (class Foreground)
           Specifies the second color used for light texts.  It is also used
           as background for boxed dark texts.  The default is "Gold".

 PLAYER RESOURCES
      These resources define the player controls, colors and messages used
      in the game.  They are specified as part of the setup resources
      player1, player2, player3, player4, player5 or player6 ( class Player
      ) or as part of the display resources singlePlayer, leftPlayer, or
      rightPlayer ( class Player ). The following resource allow to define
      the keybindings of a player.  Give a list of Keysyms to bind to this
      function. The defaults for singlePlayer player are always the combined



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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      lists for rightPlayer and leftPlayer.

      pauseKey (class PauseKey)
           Specifies the keybinding for pause game. The defaults are
           "KP_Subtract" for rightPlayer and "P" for leftPlayer.

      upKey (class UpKey)
           Specifies the keybinding for walk up. The defaults are "KP_8
           KP_UP Up" for rightPlayer and "T" for leftPlayer.

      downKey (class DownKey)
           Specifies the keybinding for walk down. The defaults are "KP_2
           KP_DOWN Down" for rightPlayer and "B V" for leftPlayer.

      leftKey (class LeftKey)
           Specifies the keybinding for walk left. The defaults are "KP_4
           KP_Left Left" for rightPlayer and "F" for leftPlayer.

      rightKey (class RightKey)
           Specifies the keybinding for walk right. The defaults are "KP_8
           KP_Right Right" for rightPlayer and "H" for leftPlayer.

      stopKey (class StopKey)
           Specifies the keybinding for stop. The defaults are "KP_5
           KP_Begin Begin" for rightPlayer and "G" for leftPlayer.

      bombKey (Class BombKey)
           Specifies the keybinding for drop bomb. The defaults are "KP_0
           KP_Insert Insert" for rightPlayer and "space" for leftPlayer.

      specialKey (Class SpecialKey)
           Specifies the keybinding for the special key. The defaults are
           "Return KP_Add" for rightPlayer and "Tab" for leftPlayer.

      abortKey (Class AbortKey)
           Specifies the keybinding for abort game. The defaults are
           "KP_Multiply" for rightPlayer and "A" for leftPlayer.

      abortCancelKey (Class AbortCancelKey)
           Specifies the keybinding for canel abort. The defaults are
           "KP_Divide" for rightPlayer and "Z" for leftPlayer.

      For messages the following resources are available:

      welcomeMsg (class WelcomeMsg)
           Specifies the message to welcome the Player at the begin of a new
           level. No default defined.

      gloatMsg (class GloatMsg)
           Specifies the message to be displayed when the Player gloats over
           another player's death.  No default defined.



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 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      abortMsg (class AbortMsg)
           Specifies the message to be displayed when the Player requests a
           level abort.  The default is "Abort requested by Player"

      abortCancelMsg (class AbortCancelMsg)
           Specifies the message to be displayed when the Player cancels a
           level abort.  The default is "Player cancels abort"

      loseLifeMsg (class LoseLevelMsg)
           Specifies the message to be displayed when the Player has lost a
           life.  No default defined.

      loseLevelMsg (class LoseLevelMsg)
           Specifies the message to be displayed when the Player has lost a
           level.  No default defined.

      winGameMsg (class WinGameMsg)
           Specifies the message to be displayed when the Player wins a
           game.  The default is "CONGRATULATIONS".

      winLevelMsg (class WinLevelMsg)
           Specifies the message to be displayed when the Player wins a
           level.  The default is "Player wins"

      In order to define the player colors the following resources are
      available:

      armsLegsColor (class Background)
           Specifies the color for the Player's arms and legs.

      backpackColor (class Background)
           Specifies the color for the Player's backpack and belt.

      bodyColor (class Background)
           Specifies the color for the Player's body.

      faceColor (class Background)
           Specifies the color for the Player's face.

      handsFeetColor (class Background)
           Specifies the color for the Player's hands and feet.

      helmetColor (class Background)
           Specifies the color for the Player's helmet.

 BUGS
      If the program does not react to any key stroke, move the mouse cursor
      out of the window and inside again.
      Some levels lack a description.
      If you alter the players of a loaded setup, you may get surprising
      results, when defining players without a given display name (see



                                   - 15 -      Formatted:  December 26, 2024






 xblast(1)                                                         xblast(1)
                      Release 2.2 (December 14th 1996)



      PLAYER SETUP).
      Names given by commandline do not always override, named taken from
      X-resources.
      The pyro bomb used in the level Sky Show does not have its own bitmap
      yet.

 COPYRIGHT
      Copyright (C) 1993-1996, Oliver Vogel (vogel@ikp.uni-koeln.de).

      This program is free software; you can redistribute it and/or modify
      it under the terms of the GNU General Public Licences as published by
      the Free Software Foundation; either version 2; or (at your option)
      any later version

      This program is distributed in the hope that it will be entertaining,
      but WITHOUT ANY WARRANTY; without even the implied warranty of
      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
      General Public License for more details.

      You should have received a copy of the GNU General Public License
      along with this program; if not, write to the Free Software
      Foundation, Inc.  675 Mass Ave, Cambridge, MA 02139, USA.

 AUTHORS
      Oliver Vogel (Main Author)
           vogel@ikp.uni-koeln.de

      Garth Denley (Coauthor)
           g0denley@teaching.cs.adelaide.edu.au

      Norbert Nicolay (Linux Sound Support, optional)
           nicolay@ikp.uni-koeln.de

 CONTRIBUTORS
      Xavier Caron - x-caron@es2.fr
      Chris Doherty - cpdohert@teaching.cs.adelaide.edu.au
      Patrick Durish - dri@eup.siemens-albis.ch
      Robert Godfrey, Simon and Tristan - rrg@dcs.ed.ac.uk
      Keith Gillow and Mark Shepherd - gillow@maths.ox.ac.uk
      Rob Hite - hite@tellabs.com
      Christophe Kalt - kalt@hugo.int-evry.fr
      Joachim Kaltz - kaltz@essi.fr
      Laurent Marsan - mbaye@univ-mlv.fr
      Pierre Ramet  - ramet@labri.u-bordeaux.fr
      Mike Schneider - schneid@tellabs.com






                                   - 16 -      Formatted:  December 26, 2024